完成流量优化
This commit is contained in:
parent
cdd9720056
commit
775ac436f7
@ -51,8 +51,10 @@ void FrameEvent::AddShot(Human* sender)
|
|||||||
} else {
|
} else {
|
||||||
sender->curr_weapon->ToPB(p.mutable_weapon());
|
sender->curr_weapon->ToPB(p.mutable_weapon());
|
||||||
}
|
}
|
||||||
|
#if 0
|
||||||
p.set_offhand(true);
|
p.set_offhand(true);
|
||||||
p.set_bullskin(10001);
|
p.set_bullskin(10001);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
int shot_idx = shots_.size() - 1;
|
int shot_idx = shots_.size() - 1;
|
||||||
@ -80,7 +82,9 @@ void FrameEvent::AddBullet(Human* sender, a8::Vec2 born_pos, a8::Vec2 dir, float
|
|||||||
}
|
}
|
||||||
TypeConvert::ToPb(born_pos, p.mutable_pos());
|
TypeConvert::ToPb(born_pos, p.mutable_pos());
|
||||||
TypeConvert::ToPb(dir, p.mutable_dir());
|
TypeConvert::ToPb(dir, p.mutable_dir());
|
||||||
|
#if 0
|
||||||
p.set_bulletskin(10001);
|
p.set_bulletskin(10001);
|
||||||
|
#endif
|
||||||
if (sender->tank_weapon.meta) {
|
if (sender->tank_weapon.meta) {
|
||||||
p.set_gun_id(sender->tank_weapon.meta->i->id());
|
p.set_gun_id(sender->tank_weapon.meta->i->id());
|
||||||
p.set_gun_lv(sender->tank_weapon.weapon_lv);
|
p.set_gun_lv(sender->tank_weapon.weapon_lv);
|
||||||
|
@ -522,7 +522,7 @@ message MFBullet
|
|||||||
optional MFVec2 pos = 3; //位置
|
optional MFVec2 pos = 3; //位置
|
||||||
optional MFVec2 dir = 4; //方向
|
optional MFVec2 dir = 4; //方向
|
||||||
optional int32 gun_lv = 5; //枪等级
|
optional int32 gun_lv = 5; //枪等级
|
||||||
optional int32 bulletskin = 6; //子弹皮肤
|
optional int32 bulletskin = 6; //子弹皮肤 未用到
|
||||||
optional bool crit = 7;
|
optional bool crit = 7;
|
||||||
optional int32 reflect_count = 8;
|
optional int32 reflect_count = 8;
|
||||||
optional int32 reflect_objid = 9;
|
optional int32 reflect_objid = 9;
|
||||||
@ -535,8 +535,8 @@ message MFShot
|
|||||||
{
|
{
|
||||||
optional int32 player_id = 1; //玩家id
|
optional int32 player_id = 1; //玩家id
|
||||||
optional MFWeapon weapon = 2; //武器id
|
optional MFWeapon weapon = 2; //武器id
|
||||||
optional bool offhand = 3;
|
optional bool offhand = 3; //没用的
|
||||||
optional int32 bullskin = 4;
|
optional int32 bullskin = 4; //没用到
|
||||||
}
|
}
|
||||||
|
|
||||||
//爆炸
|
//爆炸
|
||||||
|
Loading…
x
Reference in New Issue
Block a user