修复子弹地图边界问题
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@ -209,48 +209,17 @@ void Bullet::MapServiceUpdate()
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if (IsBomb()) {
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ProcBomb();
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} else {
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room->RemoveObjectLater(this);
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}
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} else {
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room->grid_service->MoveBullet(this);
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std::set<Entity*> objects;
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TouchAllLayerHumanList
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(
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[this, &objects] (Human* hum, bool& stop)
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{
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if (hum != player && !hum->dead && TestCollision(room, hum)) {
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objects.insert(hum);
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}
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});
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{
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std::set<ColliderComponent*> colliders;
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room->map_service->GetColliders(room, GetX(), GetY(), colliders);
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for (ColliderComponent* collider : colliders) {
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if (TestCollision(room, collider) && !a8::HasBitFlag(collider->tag, kHalfWallTag)) {
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objects.insert(collider->owner);
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}
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}
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}
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float bullet_range = gun_meta->i->range();
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if (gun_upgrade_meta && gun_upgrade_meta->GetAttrValue(gun_lv, kHAT_ShotRange) > 0) {
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bullet_range += gun_upgrade_meta->GetAttrValue(gun_lv, kHAT_ShotRange);
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}
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if (!objects.empty() || distance > bullet_range ||
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(IsBomb() && meta->i->_inventory_slot() != 4 && distance >= fly_distance)
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) {
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if (IsBomb()) {
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ProcBomb();
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} else {
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if (!objects.empty()) {
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OnHit(objects);
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}
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Check(distance);
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if (!later_removed_) {
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room->RemoveObjectLater(this);
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}
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}
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} else {
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room->grid_service->MoveBullet(this);
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Check(distance);
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}
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}
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float Bullet::GetAtk()
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{
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float atk = gun_meta->i->atk() +
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@ -261,3 +230,42 @@ float Bullet::GetAtk()
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}
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return atk;
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}
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void Bullet::Check(float distance)
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{
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std::set<Entity*> objects;
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TouchAllLayerHumanList
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(
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[this, &objects] (Human* hum, bool& stop)
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{
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if (hum != player && !hum->dead && TestCollision(room, hum)) {
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objects.insert(hum);
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}
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});
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{
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std::set<ColliderComponent*> colliders;
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room->map_service->GetColliders(room, GetX(), GetY(), colliders);
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for (ColliderComponent* collider : colliders) {
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if (TestCollision(room, collider) && !a8::HasBitFlag(collider->tag, kHalfWallTag)) {
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objects.insert(collider->owner);
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}
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}
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}
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float bullet_range = gun_meta->i->range();
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if (gun_upgrade_meta && gun_upgrade_meta->GetAttrValue(gun_lv, kHAT_ShotRange) > 0) {
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bullet_range += gun_upgrade_meta->GetAttrValue(gun_lv, kHAT_ShotRange);
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}
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if (!objects.empty() || distance > bullet_range ||
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(IsBomb() && meta->i->_inventory_slot() != 4 && distance >= fly_distance)
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) {
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if (IsBomb()) {
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ProcBomb();
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} else {
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if (!objects.empty()) {
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OnHit(objects);
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}
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room->RemoveObjectLater(this);
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later_removed_ = true;
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}
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}
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}
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@ -43,9 +43,11 @@ protected:
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bool IsBomb();
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inline void MapServiceUpdate();
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float GetAtk();
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void Check(float distance);
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private:
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CircleCollider* self_collider_ = nullptr;
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bool later_removed_ = false;
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friend class EntityFactory;
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};
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