rename kSkill_Jump -> kSkill_TurnOver
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9e775fd0c1
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@ -132,7 +132,7 @@ enum BuffEffectType_e
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enum SkillFunc_e
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{
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kSkill_FuncNone = 0,
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kSkill_Jump = 1,
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kSkill_TurnOver = 1,
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kSkill_FuncEnd
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};
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@ -1209,11 +1209,7 @@ void Human::DoSkill()
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CancelAction();
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}
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if (CanUseSkill()) {
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use_skill = false;
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curr_skill_phase = 0;
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skill_dir = a8::Vec2();
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skill_target_pos = a8::Vec2();
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skill_param1 = 0.0f;
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ResetSkill();
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playing_skill = true;
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last_use_skill_frameno_ = room->GetFrameNo();
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#if 1
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@ -1870,12 +1866,16 @@ void Human::ChangeToRace(RaceType_e race, int level)
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abort();
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}
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exp_ = meta->i->exp();
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skill_meta_ = MetaMgr::Instance()->GetSkill(meta->i->active_skill());
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ResetSkill();
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} else if (race_ == kZombieRace) {
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meta = MetaMgr::Instance()->GetPlayer(ZOMBIE_RACE_META_START_ID + level_ - 1);
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if (!meta) {
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abort();
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}
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exp_ = meta->i->exp();
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skill_meta_ = MetaMgr::Instance()->GetSkill(meta->i->active_skill());
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ResetSkill();
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} else {
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abort();
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}
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@ -1894,49 +1894,27 @@ void Human::WinExp(Human* sender, int exp)
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race_ != kZombieRace) {
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abort();
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}
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if (race_ == kHumanRace) {
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exp_ += exp;
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MetaData::Player* old_meta = meta;
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int start_meta_id = race_ == kHumanRace ? HUMAN_RACE_META_START_ID : ZOMBIE_RACE_META_START_ID;
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do {
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MetaData::Player* tmp_meta = MetaMgr::Instance()->GetPlayer
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(
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HUMAN_RACE_META_START_ID + level_
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);
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MetaData::Player* tmp_meta = MetaMgr::Instance()->GetPlayer(start_meta_id + level_);
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if (!tmp_meta) {
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break;
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}
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if (exp_ >= tmp_meta->i->exp()) {
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meta = tmp_meta;
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skill_meta_ = MetaMgr::Instance()->GetSkill(meta->i->active_skill());
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ResetSkill();
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++level_;
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} else {
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break;
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}
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} while(true);
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} while (true);
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if (old_meta != meta) {
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room->frame_event.AddRaceChg(this);
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}
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} else if (race_ == kZombieRace) {
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exp_ += exp;
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MetaData::Player* old_meta = meta;
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do {
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MetaData::Player* tmp_meta = MetaMgr::Instance()->GetPlayer
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(
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ZOMBIE_RACE_META_START_ID + level_
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);
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if (!tmp_meta) {
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break;
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}
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if (exp_ >= tmp_meta->i->exp()) {
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meta = tmp_meta;
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++level_;
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} else {
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break;
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}
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} while(true);
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if (old_meta != meta) {
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room->frame_event.AddRaceChg(this);
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}
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}
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}
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void Human::_InternalUpdateMove(float speed)
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@ -3080,11 +3058,7 @@ void Human::Revive()
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room->frame_event.AddRevive(this);
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room->OnHumanRevive(this);
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use_skill = false;
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curr_skill_phase = 0;
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skill_dir = a8::Vec2();
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skill_param1 = 0.0f;
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playing_skill = false;
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ResetSkill();
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SyncAroundPlayers(__FILE__, __LINE__, __func__);
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} else {
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auto callback =
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@ -3253,7 +3227,7 @@ void Human::SelectSkillTargets(const a8::Vec2& target_pos, std::set<Entity*>& ta
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void Human::ProcSkillPhase(MetaData::SkillPhase* phase)
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{
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switch (phase->func_id) {
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case kSkill_Jump:
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case kSkill_TurnOver:
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{
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}
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break;
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@ -3539,3 +3513,14 @@ ObjectSyncFlags* Human::GetObjectSyncFlags(int obj_uniid)
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return nullptr;
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}
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}
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void Human::ResetSkill()
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{
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use_skill = false;
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curr_skill_phase = 0;
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skill_dir = a8::Vec2();
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skill_target_pos = a8::Vec2();
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skill_param1 = 0.0f;
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playing_skill = false;
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}
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@ -317,6 +317,7 @@ private:
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std::set<GridCell*>& inc_grids,
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std::set<GridCell*>& dec_grids);
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void RemoveFromScene();
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void ResetSkill();
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protected:
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int level_ = 0;
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