添加处理

This commit is contained in:
aozhiwei 2020-06-01 15:44:21 +08:00
parent 31356be871
commit 80a229baa0

View File

@ -26,6 +26,7 @@
#include "entityfactory.h"
const int ROOM_MAX_PLAYER_NUM = 40;
const int SHUA_RANGE = 731;
static long long RoomXGetTickCount(void* context)
{
@ -1836,7 +1837,7 @@ void Room::ProcShuaAndroid(int shua_time, int shua_num)
a8::Vec2 pos = target->GetPos();
a8::Vec2 dir = a8::Vec2::UP;
dir.Rotate(a8::RandAngle());
pos = pos + dir * 400;
pos = pos + dir * SHUA_RANGE;
if (OverBorder(pos, hum->GetRadius())) {
pos.x = target->GetPos().x;
if (OverBorder(pos, hum->GetRadius())) {
@ -1982,6 +1983,7 @@ void Room::CheckAutoDie(Human* target,
},
&target->xtimer_attacher.timer_list_);
} else {
bool killed = false;
for (auto& pair : human_hash_) {
if (pair.second->GetEntityUniId() != target->GetEntityUniId() &&
pair.second->IsAndroid() &&
@ -1993,9 +1995,16 @@ void Room::CheckAutoDie(Human* target,
hum->name,
hum->curr_weapon->weapon_id);
}
killed = true;
break;
}
}
if (!killed) {
a8::UnSetBitFlag(target->status, HS_Disable);
target->BeKill(VP_SafeArea,
"毒圈",
VW_SafeArea);
}
}
}