添加处理
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@ -26,6 +26,7 @@
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#include "entityfactory.h"
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const int ROOM_MAX_PLAYER_NUM = 40;
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const int SHUA_RANGE = 731;
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static long long RoomXGetTickCount(void* context)
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{
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@ -1836,7 +1837,7 @@ void Room::ProcShuaAndroid(int shua_time, int shua_num)
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a8::Vec2 pos = target->GetPos();
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a8::Vec2 dir = a8::Vec2::UP;
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dir.Rotate(a8::RandAngle());
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pos = pos + dir * 400;
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pos = pos + dir * SHUA_RANGE;
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if (OverBorder(pos, hum->GetRadius())) {
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pos.x = target->GetPos().x;
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if (OverBorder(pos, hum->GetRadius())) {
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@ -1982,6 +1983,7 @@ void Room::CheckAutoDie(Human* target,
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},
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&target->xtimer_attacher.timer_list_);
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} else {
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bool killed = false;
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for (auto& pair : human_hash_) {
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if (pair.second->GetEntityUniId() != target->GetEntityUniId() &&
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pair.second->IsAndroid() &&
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@ -1993,9 +1995,16 @@ void Room::CheckAutoDie(Human* target,
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hum->name,
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hum->curr_weapon->weapon_id);
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}
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killed = true;
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break;
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}
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}
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if (!killed) {
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a8::UnSetBitFlag(target->status, HS_Disable);
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target->BeKill(VP_SafeArea,
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"毒圈",
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VW_SafeArea);
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}
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}
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}
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