修复1级僵尸问题
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93d0377c41
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@ -67,7 +67,12 @@ void FrameEvent::AddShot(Human* sender)
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}
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}
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void FrameEvent::AddBullet(Human* sender, a8::Vec2 born_pos, a8::Vec2 dir, float fly_distance)
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void FrameEvent::AddBullet(Human* sender,
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MetaData::Equip* weapon_meta,
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int weapon_lv,
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a8::Vec2 born_pos,
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a8::Vec2 dir,
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float fly_distance)
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{
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{
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auto& tuple = a8::FastAppend(bullets_);
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@ -75,23 +80,14 @@ void FrameEvent::AddBullet(Human* sender, a8::Vec2 born_pos, a8::Vec2 dir, float
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auto& p = std::get<1>(tuple);
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p.set_player_id(sender->GetEntityUniId());
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if (sender->car_weapon.meta) {
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p.set_bullet_id(sender->car_weapon.meta->i->use_bullet());
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} else {
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p.set_bullet_id(sender->curr_weapon->meta->i->use_bullet());
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}
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p.set_bullet_id(weapon_meta->i->use_bullet());
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TypeConvert::ToPb(born_pos, p.mutable_pos());
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TypeConvert::ToPb(dir, p.mutable_dir());
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#if 0
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p.set_bulletskin(10001);
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#endif
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if (sender->car_weapon.meta) {
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p.set_gun_id(sender->car_weapon.meta->i->id());
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p.set_gun_lv(sender->car_weapon.weapon_lv);
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} else {
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p.set_gun_id(sender->curr_weapon->meta->i->id());
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p.set_gun_lv(sender->curr_weapon->weapon_lv);
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}
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p.set_gun_id(weapon_meta->i->id());
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p.set_gun_lv(weapon_lv);
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p.set_fly_distance(fly_distance);
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}
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{
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@ -12,7 +12,12 @@ public:
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void AddAirDrop(int appear_time, int box_id, a8::Vec2 box_pos);
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void AddEmote(Human* hum, int emote_id);
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void AddShot(Human* hum);
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void AddBullet(Human* hum, a8::Vec2 born_pos, a8::Vec2 dir, float fly_distance);
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void AddBullet(Human* hum,
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MetaData::Equip* weapon_meta,
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int weapon_lv,
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a8::Vec2 born_pos,
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a8::Vec2 dir,
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float fly_distance);
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void AddExplosion(Bullet* bullet, int item_id, a8::Vec2 bomb_pos);
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void AddSmoke(Bullet* bullet, int item_id, a8::Vec2 pos);
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void AddExplosionEx(Human* sender, int item_id, a8::Vec2 bomb_pos, int effect);
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@ -71,7 +71,12 @@ void InternalShot(Human* hum,
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bullet_born_pos.x += MetaMgr::Instance()->horse_shoot_x;
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bullet_born_pos.y += MetaMgr::Instance()->horse_shoot_y;
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}
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hum->room->frame_event.AddBullet(hum, bullet_born_pos, bullet_dir, fly_distance);
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hum->room->frame_event.AddBullet(hum,
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weapon_meta,
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weapon_lv,
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bullet_born_pos,
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bullet_dir,
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fly_distance);
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if (hum->room->BattleStarted()) {
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hum->room->CreateBullet(hum,
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weapon_meta,
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