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@ -119,6 +119,7 @@ enum BuffEffectType_e
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kBET_Jump = 2, //翻滚
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kBET_Jump = 2, //翻滚
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kBET_Car = 3, //骑乘
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kBET_Car = 3, //骑乘
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kBET_Invincible = 4, //无敌
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kBET_Invincible = 4, //无敌
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kBET_Camouflage = 5, //伪装
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kBET_OnceChgAttr = 11, //一次性buff
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kBET_OnceChgAttr = 11, //一次性buff
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kBET_End
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kBET_End
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};
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};
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@ -106,6 +106,9 @@ message MFVec2
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property_type: 7 载具油量
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property_type: 7 载具油量
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property_subtype: 0(当前油量)1(总油量)) 在同步当前油量前必然同步过总油量!
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property_subtype: 0(当前油量)1(总油量)) 在同步当前油量前必然同步过总油量!
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property_type: 8 当前武器的子弹剩余数量
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property_type: 8 当前武器的子弹剩余数量
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property_type: 9 当前道具(目前只有伪装)
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property_subtype: 道具id
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valule: 当前数量(数量<=0时除)
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*/
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*/
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message MFPropertyChg
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message MFPropertyChg
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{
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{
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@ -424,6 +427,8 @@ message MFActivePlayerData
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optional int32 action_item_id = 6;
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optional int32 action_item_id = 6;
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optional int32 action_target_id = 7;
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optional int32 action_target_id = 7;
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repeated MFPair items = 8; //存放玩家身上携带的装备信息(目前只存伪装) key:道具id value:数量
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repeated MFSkin skin = 30; //皮肤id
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repeated MFSkin skin = 30; //皮肤id
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optional int32 backpack = 31; //背包
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optional int32 backpack = 31; //背包
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optional int32 helmet = 32; //头盔
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optional int32 helmet = 32; //头盔
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@ -666,6 +671,7 @@ message CMJoin
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repeated MFWeapon weapons = 17; //武器列表
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repeated MFWeapon weapons = 17; //武器列表
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repeated MFSkin skins = 18; //皮肤列表 key: 皮肤id value:皮肤等级
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repeated MFSkin skins = 18; //皮肤列表 key: 皮肤id value:皮肤等级
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repeated int32 prepare_items = 19; //战斗前准备道具 战前准备护盾存到energy_shield
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repeated int32 prepare_items = 19; //战斗前准备道具 战前准备护盾存到energy_shield
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repeated MFPair prepare_items2 = 29; //战斗前准备道具 key:道具id value:数量
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optional string session_id = 20; //session_id
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optional string session_id = 20; //session_id
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optional string from_appid = 21; //from_appid
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optional string from_appid = 21; //from_appid
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optional float atk_add = 22; //攻击加成
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optional float atk_add = 22; //攻击加成
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@ -695,6 +701,7 @@ message CMMove
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optional bool cancel_action = 26; //取消当前操作(比如取消使用道具装弹等)
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optional bool cancel_action = 26; //取消当前操作(比如取消使用道具装弹等)
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optional int32 use_item_idx = 22; //使用道具(对应库存索引0-16)
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optional int32 use_item_idx = 22; //使用道具(对应库存索引0-16)
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optional int32 use_item_id = 4; //使用道具 (道具id目前只有伪装)
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optional int32 use_scope = 25; //使用倍镜 0-4
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optional int32 use_scope = 25; //使用倍镜 0-4
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optional bool interaction = 9; //是否有交互
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optional bool interaction = 9; //是否有交互
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