修复随机出生点问题
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@ -113,7 +113,7 @@ class Human : public Entity
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std::set<Human*> kill_humans;
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Human* last_tank_attacker = nullptr;
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long long last_tank_attack_idx = 0;
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const BornPoint* born_point = nullptr;
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BornPoint* born_point = nullptr;
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bool shot_start = false;
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bool shot_hold = false;
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@ -1500,6 +1500,9 @@ void Room::RandRemoveAndroid()
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if (hum->team_id != 0) {
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team_hash_.erase(hum->team_id);
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}
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if (hum->born_point) {
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--hum->born_point->android_num;
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}
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for (auto& cell : hum->grid_list) {
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for (Human* target : cell->human_list) {
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target->AddOutObjects(hum);
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@ -1601,13 +1604,28 @@ BornPoint* Room::AllocBornPoint(Human* hum)
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{
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if (hum->born_point) {
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std::vector<BornPoint*> point_list;
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std::vector<BornPoint*> free_point_list;
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BornPoint* pre_point = nullptr;
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for (auto& pair : born_point_hash_) {
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if (&pair.second != hum->born_point) {
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point_list.push_back(&pair.second);
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if (pair.second.player_num + pair.second.android_num <
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pair.second.thing_tpl->i->param1()) {
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free_point_list.push_back(&pair.second);;
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}
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} else {
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pre_point = &pair.second;
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}
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}
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if (pre_point) {
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--pre_point->player_num;
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}
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if (!free_point_list.empty()) {
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return free_point_list[rand() % free_point_list.size()];
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} else {
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return !point_list.empty() ? point_list[rand() % point_list.size()] : nullptr;
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}
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}
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BornPoint* born_point = nullptr;
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for (auto& pair : born_point_hash_) {
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if (pair.second.player_num + pair.second.android_num < pair.second.thing_tpl->i->param1()) {
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