From 95a619d5b15adc25fa7115e65397029f334a95d1 Mon Sep 17 00:00:00 2001 From: aozhiwei Date: Fri, 31 Jul 2020 20:55:31 +0800 Subject: [PATCH] 1 --- server/gameserver/bullet.cc | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/server/gameserver/bullet.cc b/server/gameserver/bullet.cc index 9f9fe37..a41fa54 100644 --- a/server/gameserver/bullet.cc +++ b/server/gameserver/bullet.cc @@ -75,7 +75,12 @@ void Bullet::OnHit(std::set& objects) player->stats.damage_amount_out += finaly_dmg; hum->DecHP(finaly_dmg, player->GetEntityUniId(), player->name, gun_meta->i->id()); #ifdef DEBUG - player->SendDebugMsg(a8::Format("bullet atk:%f", {GetAtk()})); + player->SendDebugMsg(a8::Format("bullet weapon_id:%d atk:%f", + { + gun_meta->i->id(), + GetAtk() + }) + ); #endif } } @@ -103,7 +108,12 @@ void Bullet::OnHit(std::set& objects) } obstacle->BroadcastFullState(room); #ifdef DEBUG - player->SendDebugMsg(a8::Format("bullet atk:%f", {GetAtk()})); + player->SendDebugMsg(a8::Format("bullet weapon_id:%d atk:%f", + { + gun_meta->i->id(), + GetAtk() + }) + ); #endif } }