修复宕机问题
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@ -3521,7 +3521,7 @@ void Human::ProcSkillPhase(MetaData::SkillPhase* phase)
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MetaMgr::Instance()->GetEquipUpgrade(weapon_meta->i->id());
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MetaMgr::Instance()->GetEquipUpgrade(weapon_meta->i->id());
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MetaData::Equip* bullet_meta =
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MetaData::Equip* bullet_meta =
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MetaMgr::Instance()->GetEquip(weapon_meta->i->use_bullet());
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MetaMgr::Instance()->GetEquip(weapon_meta->i->use_bullet());
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if (bullet_meta) {
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if (bullet_meta && target_distance > 0.00001f) {
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a8::Vec2 old_attack_dir = attack_dir;
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a8::Vec2 old_attack_dir = attack_dir;
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attack_dir = entity->GetPos() - GetPos();
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attack_dir = entity->GetPos() - GetPos();
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attack_dir.Normalize();
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attack_dir.Normalize();
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