修复宕机问题

This commit is contained in:
aozhiwei 2020-08-05 11:51:19 +08:00
parent c8f8d38ede
commit abf4d4ef70

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@ -3521,7 +3521,7 @@ void Human::ProcSkillPhase(MetaData::SkillPhase* phase)
MetaMgr::Instance()->GetEquipUpgrade(weapon_meta->i->id());
MetaData::Equip* bullet_meta =
MetaMgr::Instance()->GetEquip(weapon_meta->i->use_bullet());
if (bullet_meta) {
if (bullet_meta && target_distance > 0.00001f) {
a8::Vec2 old_attack_dir = attack_dir;
attack_dir = entity->GetPos() - GetPos();
attack_dir.Normalize();