diff --git a/server/gameserver/roommgr.cc b/server/gameserver/roommgr.cc index 16f74fa..e81ff59 100644 --- a/server/gameserver/roommgr.cc +++ b/server/gameserver/roommgr.cc @@ -18,8 +18,7 @@ #include "framework/cpp/httpclientpool.h" #include "framework/cpp/utils.h" -const int ROOM_NUM_DOWN_LIMIT = 15; -const int ROOM_NUM_UP_LIMIT = 40; +const int ROOM_NUM_UP_LIMIT = 900; const int HUM_NUM_DOWN_LIMIT = 1000; static RoomType_e GetHumanRoomType(const cs::CMJoin& msg) @@ -143,26 +142,14 @@ Room* RoomMgr::GetJoinableRoom(const cs::CMJoin& msg, const RoomType_e self_room return group_rooms[self_room_type][rand() % group_rooms[self_room_type].size()]; } if (self_room_type == RT_NewBrid) { - if (RoomNum() < ROOM_NUM_DOWN_LIMIT - 5) { - return CreateRoom(self_room_type); - } + return CreateRoom(self_room_type); } if (self_room_type == RT_MidBrid) { - if (RoomNum() < ROOM_NUM_DOWN_LIMIT - 5) { - return CreateRoom(self_room_type); - } + return CreateRoom(self_room_type); } for (int i = 0; i < RT_Max; ++i) { - if (RoomNum() > ROOM_NUM_DOWN_LIMIT - 5) { - for (Room* room : group_rooms[i]) { - return room; - } - } else { - if (i != self_room_type) { - for (Room* room : group_rooms[i]) { - return room; - } - } + for (Room* room : group_rooms[i]) { + return room; } } return CreateRoom(self_room_type); @@ -322,8 +309,7 @@ bool RoomMgr::IsLimitJoin() { return RoomNum() >= ROOM_NUM_UP_LIMIT || ( - RoomNum() >= ROOM_NUM_DOWN_LIMIT && - App::Instance()->perf.alive_count >= HUM_NUM_DOWN_LIMIT + App::Instance()->perf.real_alive_count >= HUM_NUM_DOWN_LIMIT ); }