添加active_player_data优化
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e898fdf1e0
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@ -249,7 +249,8 @@ enum PropertyType_e
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kPropTankBulletNum = 6,
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kPropTankOil = 7,
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kPropBulletNum = 8,
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kPropItem = 9
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kPropItem = 9,
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kPropWeaponAmmo = 10
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};
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enum MapObjectType_e
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@ -212,6 +212,21 @@ void FrameEvent::AddHpChg(Human* sender)
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});
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}
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void FrameEvent::AddWeaponAmmoChg(Human* hum)
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{
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if (hum->curr_weapon) {
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chged_weapon_ammo_.push_back
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(
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std::make_tuple(hum,
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hum->curr_weapon->weapon_idx,
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hum->curr_weapon->ammo
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)
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);
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int idx = chged_weapon_ammo_.size() - 1;
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hum->chged_weapon_ammo_.push_back(idx);
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}
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}
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void FrameEvent::AddBuff(Human* sender, Buff* buff)
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{
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{
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@ -310,4 +325,7 @@ void FrameEvent::Clear()
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if (!chged_items_.empty()) {
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chged_items_.clear();
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}
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if (!chged_weapon_ammo_.empty()) {
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chged_weapon_ammo_.clear();
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}
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}
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@ -21,6 +21,7 @@ public:
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void AddTankOilValueChg(Human* hum);
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void AddTankOilMaxChg(Human* hum);
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void AddHpChg(Human* hum);
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void AddWeaponAmmoChg(Human* hum);
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void AddBuff(Human* hum, Buff* buff);
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void RemoveBuff(Human* hum, int buff_id);
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void AddSkillCdChg(Human* hum);
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@ -40,6 +41,7 @@ private:
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std::vector<Human*> chged_tank_bullet_nums_;
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std::vector<Human*> chged_tank_oil_value_;
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std::vector<Human*> chged_tank_oil_max_;
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std::vector<std::tuple<Human*, int, int>> chged_weapon_ammo_;
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std::vector<Human*> chged_hps_;
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std::vector<Human*> chged_skillcds_;
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@ -182,6 +182,18 @@ cs::SMUpdate* FrameMaker::MakeUpdateMsg(const Human* hum)
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}
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}
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}
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for (size_t idx : hum->chged_weapon_ammo_) {
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if (idx < room->frame_event.chged_weapon_ammo_.size()) {
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auto& tuple = room->frame_event.chged_weapon_ammo_[idx];
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{
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auto p = msg->add_chged_property_list();
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p->set_obj_id((std::get<0>(tuple))->GetEntityUniId());
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p->set_property_type(kPropWeaponAmmo);
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p->set_property_subtype(std::get<1>(tuple));
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p->set_value(std::get<2>(tuple));
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}
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}
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}
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if (room->frame_event.airdrops_.size() > 0) {
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*msg->mutable_airdrop() = room->frame_event.airdrops_.Get(0);
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}
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@ -1908,6 +1908,9 @@ void Human::ClearFrameData()
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if (!chged_items_.empty()) {
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chged_items_.clear();
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}
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if (!chged_weapon_ammo_.empty()) {
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chged_weapon_ammo_.clear();
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}
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}
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void Human::GenBattleReportData(a8::MutableXObject* params)
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@ -339,6 +339,7 @@ protected:
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std::vector<int> chged_hps_;
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std::vector<int> chged_skillcds_;
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std::vector<int> chged_items_;
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std::vector<int> chged_weapon_ammo_;
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Human* follow_target_ = nullptr;
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bool follow_synced_active_player = false;
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HumanCar car_;
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@ -447,7 +447,9 @@ void Player::Shot()
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AutoLoadingBullet();
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}
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last_shot_frameno_ = room->GetFrameNo();
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#if 0
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#if 1
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room->frame_event.AddWeaponAmmoChg(this);
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#else
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need_sync_active_player = true;
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#endif
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}
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