添加僵尸模式协议

This commit is contained in:
aozhiwei 2020-07-22 16:10:26 +08:00
parent ead9b67793
commit ad43e3a120

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@ -118,6 +118,12 @@ message MFVec2
property_type: 10 property_type: 10
property_subtype: property_subtype:
valule: valule:
property_type: 20
valule:
property_type: 21
valule:
property_type: 22
valule:
*/ */
message MFPropertyChg message MFPropertyChg
{ {
@ -220,6 +226,7 @@ message MFPlayerFull
optional int32 level = 41; // optional int32 level = 41; //
optional int32 exp = 42; // optional int32 exp = 42; //
optional int32 race = 43; //1: 2: optional int32 race = 43; //1: 2:
optional int32 zombieid = 44; //id
} }
//- //-
@ -685,6 +692,14 @@ message MFTeamMember
optional int32 create_time = 7; // optional int32 create_time = 7; //
} }
//
message MFPosition
{
optional int32 obj_uniid = 1; //id
optional MFVec2 pos = 2; //
optional MFVec2 dir = 3; //
}
//end mfmsg //end mfmsg
// //
@ -892,8 +907,12 @@ message SMUpdate
repeated MFBuffChg chged_buff_list = 28; //buff变更列表 repeated MFBuffChg chged_buff_list = 28; //buff变更列表
repeated MFPropertyChg chged_property_list = 31; //property变更列表 repeated MFPropertyChg chged_property_list = 31; //property变更列表
//
repeated int32 revive_objids = 41; // repeated int32 revive_objids = 41; //
repeated MFTuple dead_objs = 42; //values[0]:objid values[1]: repeated MFTuple dead_objs = 42; //values[0]:objid values[1]:
repeated MFPosition zombie_positions = 43; //
repeated MFPosition human_positions = 44; //
optional int32 game_left_time = 45; //(, )
} }
// //