diff --git a/server/gameserver/android.ai.cc b/server/gameserver/android.ai.cc index 0874e3f..ad4945b 100644 --- a/server/gameserver/android.ai.cc +++ b/server/gameserver/android.ai.cc @@ -186,17 +186,7 @@ void AndroidAI::UpdateNewBieNpc() } else if (hum->room->GetFrameNo() - hum->enable_frameno < SERVER_FRAME_RATE * 1.5) { int speed = std::max(1, (int)hum->GetSpeed()); for (int i = 0; i < speed; ++i) { - a8::Vec2 old_pos = hum->GetPos(); hum->SetPos(hum->GetPos() + hum->move_dir); - #if 0 - if (hum->IsCollisionInMapService()) { - hum->SetPos(old_pos); - if (i == 0) { - hum->FindPathInMapService(); - } - break; - } - #endif hum->room->grid_service->MoveHuman(hum); } } else if (hum->room->GetFrameNo() - hum->enable_frameno < SERVER_FRAME_RATE * 3) { @@ -230,17 +220,7 @@ void AndroidAI::UpdateLastNpc() } else if (hum->room->GetFrameNo() - hum->enable_frameno < SERVER_FRAME_RATE * 1.5) { int speed = std::max(1, (int)hum->GetSpeed()); for (int i = 0; i < speed; ++i) { - a8::Vec2 old_pos = hum->GetPos(); hum->SetPos(hum->GetPos() + hum->move_dir); - #if 0 - if (hum->IsCollisionInMapService()) { - hum->SetPos(old_pos); - if (i == 0) { - hum->FindPathInMapService(); - } - break; - } - #endif hum->room->grid_service->MoveHuman(hum); } } else if (hum->room->GetFrameNo() - hum->enable_frameno < SERVER_FRAME_RATE * 3) { @@ -337,17 +317,7 @@ void AndroidAI::UpdateNewBieRoomLogic() hum->attack_dir = hum->move_dir; speed *= 0.7; for (int i = 0; i < speed; ++i) { - a8::Vec2 old_pos = hum->GetPos(); hum->SetPos(hum->GetPos() + hum->move_dir); - #if 0 - if (hum->IsCollisionInMapService()) { - hum->SetPos(old_pos); - if (i == 0) { - hum->FindPathInMapService(); - } - break; - } - #endif hum->room->grid_service->MoveHuman(hum); } } else {