diff --git a/server/gameserver/human.cc b/server/gameserver/human.cc index 0314f4a..1a8706a 100644 --- a/server/gameserver/human.cc +++ b/server/gameserver/human.cc @@ -2407,7 +2407,7 @@ void Human::FindLocationWithTarget(Entity* target) void Human::OnDie() { - real_dead_frameno_ = room->GetFrameNo(); + real_dead_frameno = room->GetFrameNo(); room->OnHumanDie(this); SyncAroundPlayers(__FILE__, __LINE__, __func__); if (team_members) {