小于5个人的时候不复活
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@ -858,7 +858,8 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
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dead_frameno = room->frame_no;
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++dead_times;
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int max_revive_times = MetaMgr::Instance()->GetSysParamAsInt("max_revive_times", 1);
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if (weapon_id != VW_Spectate &&
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if (AliveCount() >= 5 &&
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weapon_id != VW_Spectate &&
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dead_times <= max_revive_times &&
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room->AliveCount() > 2 &&
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entity_subtype == EST_Player) {
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@ -322,5 +322,8 @@ void RoomMgr::InstallReportStateTimer()
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bool RoomMgr::IsLimitJoin()
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{
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return RoomNum() >= ROOM_NUM_UP_LIMIT ||
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(RoomNum() >= ROOM_NUM_DOWN_LIMIT && App::Instance()->perf.alive_count >= HUM_NUM_DOWN_LIMIT);
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(
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RoomNum() >= ROOM_NUM_DOWN_LIMIT &&
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App::Instance()->perf.alive_count >= HUM_NUM_DOWN_LIMIT
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);
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}
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