This commit is contained in:
aozhiwei 2020-07-14 09:46:06 +08:00
parent 9e0f3ec4f2
commit c86689894e
2 changed files with 181 additions and 89 deletions

View File

@ -61,48 +61,11 @@ void AndroidNewAI::Update(int delta_time)
}
}
#endif
switch (GetAiLevel()) {
case 1:
{
UpdateAiLevel1();
}
break;
case 2:
{
UpdateAiLevel2();
}
break;
case 3:
{
UpdateAiLevel3();
}
break;
case 4:
{
UpdateAiLevel4();
}
break;
case 5:
{
UpdateAiLevel5();
}
break;
case 6:
{
UpdateAiLevel6();
}
break;
case 7:
{
UpdateAiLevel7();
}
break;
default:
{
if (hum->room->GetGasData().gas_mode == GasInactive) {
DefaultAi();
return;
}
break;
}
UpdateNewAI();
}
void AndroidNewAI::DefaultAi()
@ -227,46 +190,6 @@ void AndroidNewAI::DoAttackOldAI()
}
}
void AndroidNewAI::UpdateAiLevel1()
{
DefaultAi();
}
void AndroidNewAI::UpdateAiLevel2()
{
DefaultAi();
}
void AndroidNewAI::UpdateAiLevel3()
{
DefaultAi();
}
void AndroidNewAI::UpdateAiLevel4()
{
DefaultAi();
}
void AndroidNewAI::UpdateAiLevel5()
{
DefaultAi();
}
void AndroidNewAI::UpdateAiLevel6()
{
DefaultAi();
}
void AndroidNewAI::UpdateAiLevel7()
{
DefaultAi();
}
void AndroidNewAI::UpdateAiLevel8()
{
DefaultAi();
}
void AndroidNewAI::UpdateNewBieNpc()
{
Human* hum = (Human*)owner;
@ -460,3 +383,148 @@ void AndroidNewAI::UpdateNewBieRoomLogic()
}
}
}
void AndroidNewAI::UpdateNewAI()
{
Human* hum = (Human*)owner;
++node_.exec_frame_num;
hum->shot_hold = false;
switch (node_.main_state) {
case ASE_Idle:
{
UpdateIdle();
}
break;
case ASE_Thinking:
{
UpdateThinking();
}
break;
case ASE_Attack:
{
UpdateAttack();
}
break;
case ASE_RandomWalk:
{
UpdateRandomWalk();
}
break;
}
if (moving_) {
DoMoveNewAI();
}
}
void AndroidNewAI::UpdateIdle()
{
Human* hum = (Human*)owner;
if (hum->room->GetFrameNo() > node_.frameno + node_.param1) {
ChangeToStateNewAI(ASE_Thinking);
}
}
void AndroidNewAI::UpdateThinking()
{
Human* hum = (Human*)owner;
if (hum->room->GetGasData().gas_mode == GasInactive ||
hum->room->IsWaitingStart()) {
if (hum->room->IsWaitingStart()) {
ChangeToStateNewAI(ASE_Idle);
} else {
ChangeToStateNewAI(ASE_RandomWalk);
}
} else {
std::array<Human*, kAndroidAi_RMax> targets = {};
ScanTarget(targets);
Human* target = GetTarget(targets, target_range);
if (target) {
node.target = target;
ChangeToStateNewAI(ASE_Attack);
} else {
if ((rand() % 7) < 4) {
ChangeToStateNewAI(ASE_Idle);
} else {
ChangeToStateNewAI(ASE_RandomWalk);
}
}
}
}
void AndroidNewAI::UpdateAttack()
{
}
void AndroidNewAI::UpdateRandomWalk()
{
}
void AndroidNewAI::DoMoveNewAI()
{
Human* hum = (Human*)owner;
if (hum->UpdatedTimes() % 2 == 0) {
if (std::abs(hum->move_dir.x) > FLT_EPSILON ||
std::abs(hum->move_dir.y) > FLT_EPSILON) {
int speed = std::max(1, (int)hum->GetSpeed());
for (int i = 0; i < speed; ++i) {
a8::Vec2 old_pos = hum->GetPos();
hum->SetPos(hum->GetPos() + hum->move_dir);
if (hum->IsCollisionInMapService()) {
hum->SetPos(old_pos);
if (i == 0) {
hum->FindPathInMapService();
}
break;
}
hum->room->grid_service->MoveHuman(hum);
}
}
}
}
void AndroidNewAI::ChangeToStateNewAI(AndroidStateEx_e to_state)
{
Human* hum = (Human*)owner;
switch (to_state) {
case ASE_Idle:
{
node_.param1 = 0;
moving_ = false;
if (hum->room->GetGasData().gas_mode == GasInactive ||
hum->room->IsWaitingStart()) {
node_.param1 = rand() % (3 * SERVER_FRAME_RATE);
} else {
node_.param1 = rand() % (2 * SERVER_FRAME_RATE);
}
}
break;
case ASE_Thinking:
{
node_.param1 = 0;
moving_ = false;
}
break;
case ASE_Attack:
{
node_.param1 = 0;
moving_ = false;
node_.shot_times = 0;
}
break;
case ASE_RandomWalk:
{
moving_ = true;
node_.param1 = SERVER_FRAME_RATE * 2 + rand() % (SERVER_FRAME_RATE * 3);
hum->move_dir = a8::Vec2(1.0f, 0);
hum->move_dir.Rotate(a8::RandAngle());
hum->move_dir.Normalize();
hum->attack_dir = hum->move_dir;
}
break;
}
node_.main_state = to_state;
node_.frameno = hum->room->GetFrameNo();
node_.exec_frame_num = 0;
}

View File

@ -3,6 +3,27 @@
#include "aicomponent.h"
#include "android.ai.h"
enum AndroidStateEx_e
{
ASE_Idle = 0,
ASE_Thinking = 1,
ASE_Attack = 2,
ASE_RandomWalk = 3
};
class AINode
{
public:
AndroidStateEx_e main_state = ASE_Idle;
long long frameno = 0;
long long exec_frame_num = 0;
long long param1 = 0;
Human* target = nullptr;
a8::Vec2 shot_dir;
int shot_times = 0;
};
struct OldAiData
{
AndroidState_e state = AS_thinking;
@ -30,20 +51,23 @@ private:
void UpdateLastNpc();
void UpdateNewBieRoomLogic();
void UpdateAiLevel1();
void UpdateAiLevel2();
void UpdateAiLevel3();
void UpdateAiLevel4();
void UpdateAiLevel5();
void UpdateAiLevel6();
void UpdateAiLevel7();
void UpdateAiLevel8();
void UpdateNewAI();
void UpdateIdle();
void UpdateThinking();
void UpdateAttack();
void UpdateRandomWalk();
void DoMoveNewAI();
void ChangeToStateNewAI(AndroidStateEx_e to_state);
private:
OldAiData old_ai_data_;
double param1_ = 0;
double param2_ = 0;
double param3_ = 0;
double param4_ = 0;
AINode node_;
bool moving_ = false;
};