完成英文版
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@ -729,9 +729,15 @@ void Human::UpdatePoisoning()
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bool need_notify = poisoning_time > 1000;
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while (poisoning_time > 1000) {
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if (room->GetGasData().is_last_gas) {
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DecHP(room->GetGasData().new_area_meta->i->hurt(), VP_SafeArea, "毒圈", VW_SafeArea);
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DecHP(room->GetGasData().new_area_meta->i->hurt(),
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VP_SafeArea,
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MetaMgr::Instance()->GetText("battle_server_killer_gas", "毒圈"),
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VW_SafeArea);
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} else {
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DecHP(room->GetGasData().old_area_meta->i->hurt(), VP_SafeArea, "毒圈", VW_SafeArea);
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DecHP(room->GetGasData().old_area_meta->i->hurt(),
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VP_SafeArea,
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MetaMgr::Instance()->GetText("battle_server_killer_gas", "毒圈"),
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VW_SafeArea);
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}
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if (dead) {
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poisoning_time = 0;
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@ -967,10 +973,11 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
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Entity* hum = room->GetEntityByUniId(killer_id);
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if (hum && hum->IsEntityType(ET_Player)) {
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if (killer_id == GetEntityUniId()) {
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std::string msg = a8::Format("%s 自杀",
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{
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killer_name,
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});
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std::string msg = a8::Format
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(MetaMgr::Instance()->GetText("battle_server_dead_specate", "%s 自杀").c_str(),
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{
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killer_name,
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});
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SendRollMsg(msg);
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} else {
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((Human*)hum)->stats.kills++;
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@ -978,22 +985,25 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
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((Human*)hum)->kill_humans.insert(this);
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((Human*)hum)->SyncAroundPlayers(__FILE__, __LINE__, __func__);
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if (weapon_id == VW_Tank) {
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std::string msg = a8::Format("%s 使用 %s 干掉了 %s",
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{
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killer_name,
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"载具",
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name
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});
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std::string msg = a8::Format
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(MetaMgr::Instance()->GetText("battle_server_dead_car",
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"%s 使用 载具 干掉了 %s").c_str(),
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{
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killer_name,
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name
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});
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SendRollMsg(msg);
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} else {
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MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(weapon_id);
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if (equip_meta) {
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std::string msg = a8::Format("%s 使用 %s 干掉了 %s",
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{
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killer_name,
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equip_meta->i->name(),
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name
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});
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std::string msg = a8::Format
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(MetaMgr::Instance()->GetText("battle_server_dead_weapon",
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"%s 使用 %s 干掉了 %s").c_str(),
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{
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killer_name,
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equip_meta->i->name(),
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name
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});
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SendRollMsg(msg);
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}
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}
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@ -1002,37 +1012,42 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
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switch (weapon_id) {
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case VW_SafeArea:
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{
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std::string msg = a8::Format("%s 被毒圈干掉",
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{
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name
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});
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std::string msg = a8::Format
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(MetaMgr::Instance()->GetText("battle_server_dead_gas", "%s 被毒圈干掉").c_str(),
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{
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name
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});
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SendRollMsg(msg);
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}
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break;
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case VW_Spectate:
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{
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std::string msg = a8::Format("%s 自杀",
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{
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name
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});
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std::string msg = a8::Format
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(MetaMgr::Instance()->GetText("battle_server_dead_specate", "%s 自杀").c_str(),
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{
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name
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});
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SendRollMsg(msg);
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}
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break;
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case VW_SelfDetonate:
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{
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std::string msg = a8::Format("%s 被炸死",
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{
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name
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});
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std::string msg = a8::Format
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(MetaMgr::Instance()->GetText("battle_server_dead_self_detonate",
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"%s 被炸死").c_str(),
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{
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name
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});
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SendRollMsg(msg);
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}
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break;
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case VW_Mine:
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{
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std::string msg = a8::Format("%s 被地雷炸死",
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{
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name
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});
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std::string msg = a8::Format
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(MetaMgr::Instance()->GetText("battle_server_dead_mine", "%s 被地雷炸死").c_str(),
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{
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name
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});
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SendRollMsg(msg);
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}
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break;
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@ -3141,7 +3156,11 @@ void Human::ProcBuffEffect(Human* caster, Buff* buff)
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MetaMgr::Instance()->terminator_meta &&
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meta != MetaMgr::Instance()->terminator_meta) {
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WinExp(this, MetaMgr::Instance()->terminator_meta->i->exp() + 1);
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room->NotifySysPiao("终结者出现", a8::MkRgb(255, 0, 0), 3);
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room->NotifySysPiao
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(MetaMgr::Instance()->GetText("battle_server_terminator_appear",
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"终结者出现").c_str(),
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a8::MkRgb(255, 0, 0), 3
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);
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OnChgToTerminator();
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}
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}
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@ -294,7 +294,10 @@ void Obstacle::Explosion(Bullet* bullet)
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float dmg = meta->i->damage();
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float def = hum->ability.def;
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float finaly_dmg = dmg * (1 - def/MetaMgr::Instance()->K);
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hum->DecHP(finaly_dmg, VP_Mine, "地雷", VW_Mine);
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hum->DecHP(finaly_dmg,
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VP_Mine,
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MetaMgr::Instance()->GetText("battle_server_killer_mine", "地雷"),
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VW_Mine);
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}
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}
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break;
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@ -935,7 +935,7 @@ void Player::_CMReconnect(f8::MsgHdr& hdr, const cs::CMReconnect& msg)
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need_sync_active_player = true;
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cs::SMReconnect respmsg;
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respmsg.set_errcode(0);
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respmsg.set_errmsg("战斗重连成功");
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respmsg.set_errmsg(MetaMgr::Instance()->GetText("battle_server_reconnect_ok", "战斗重连成功"));
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SendNotifyMsg(respmsg);
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PlayerMgr::Instance()->ReBindSocket(this);
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a8::UdpLog::Instance()->Debug
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@ -1370,7 +1370,7 @@ void Player::_CMOpenBox(f8::MsgHdr& hdr, const cs::CMOpenBox& msg)
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receved_box_hash_.insert(msg.box_id());
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} else {
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respmsg.set_errcode(1);
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respmsg.set_errmsg("不能重复领取");
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respmsg.set_errmsg(MetaMgr::Instance()->GetText("battle_server_received", "不能重复领取"));
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}
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}
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SendNotifyMsg(respmsg);
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@ -1428,7 +1428,9 @@ void Room::AirDrop(int appear_time, int box_id, int airdrop_id)
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}
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if (GetRoomMode() == kZombieMode) {
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if (airdrop_id != map_meta_->i->terminator_airdrop()) {
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NotifyCountdown("距离物资箱抵达还有%d秒", appear_time / 1000);
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NotifyCountdown(MetaMgr::Instance()->GetText("battle_server_box_countdown",
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"距离物资箱抵达还有%d秒"),
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appear_time / 1000);
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}
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}
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if (thing_meta && thing_meta->i->type() == 2) {
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@ -1497,7 +1499,8 @@ void Room::AirDrop(int appear_time, int box_id, int airdrop_id)
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if (obstacle->is_terminator_airdrop_box) {
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room->NotifySysPiao
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(
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"终结者补给箱已送达",
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MetaMgr::Instance()->GetText("battle_server_box_serviced",
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"终结者补给箱已送达"),
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a8::MkRgb(0, 255, 0),
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3
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);
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@ -2345,7 +2348,7 @@ void Room::ProcDieAndroid(int die_time, int die_num)
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if (alive_humans.size() == 1) {
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Human* hum = alive_humans[0];
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hum->BeKill(VP_SafeArea,
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"毒圈",
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MetaMgr::Instance()->GetText("battle_server_killer_gas", "毒圈"),
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VW_SafeArea);
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a8::UnSetBitFlag(hum->status, HS_Disable);
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return;
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@ -2373,7 +2376,7 @@ void Room::ProcDieAndroid(int die_time, int die_num)
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a8::UnSetBitFlag(hum->status, HS_Disable);
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} else {
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hum->BeKill(VP_SafeArea,
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"毒圈",
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MetaMgr::Instance()->GetText("battle_server_killer_gas", "毒圈"),
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VW_SafeArea);
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if (!alive_humans.empty()) {
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alive_humans.erase(alive_humans.begin() + i);
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@ -2439,7 +2442,7 @@ void Room::CheckAutoDie(Human* target,
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} else {
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a8::UnSetBitFlag(target->status, HS_Disable);
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target->BeKill(VP_SafeArea,
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"毒圈",
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MetaMgr::Instance()->GetText("battle_server_killer_gas", "毒圈"),
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VW_SafeArea);
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}
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}
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@ -3290,7 +3293,9 @@ void Room::OnZombieAppear(Human* hum)
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.SetParam1(hum->meta->i->name()),
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[] (Player* hum, a8::XParams& param)
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{
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hum->SendSysPiaoMsg(a8::Format("%s出现了", {param.param1.GetString()}),
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hum->SendSysPiaoMsg(a8::Format(MetaMgr::Instance()->GetText("battle_server_appear",
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"%s出现了").c_str(),
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{param.param1.GetString()}),
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a8::MkRgb(255, 0, 0),
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3);
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}
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@ -201,7 +201,12 @@ void RoomMgr::_CMReconnect(f8::MsgHdr& hdr, const cs::CMReconnect& msg)
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Room* room = GetRoomByUuid(a8::XValue(msg.room_uuid()));
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if (!room) {
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send_reconnect_failed(hdr.socket_handle, 1, "房间已销毁");
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send_reconnect_failed
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(hdr.socket_handle,
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1,
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MetaMgr::Instance()->GetText("battle_server_reconnect_failreason_room_destoryed",
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"房间已销毁")
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);
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a8::UdpLog::Instance()->Debug
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("房间已销毁 %s",
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{
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@ -210,12 +215,24 @@ void RoomMgr::_CMReconnect(f8::MsgHdr& hdr, const cs::CMReconnect& msg)
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return;
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}
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if (room->GetRoomMode() != kChiJiMode) {
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send_reconnect_failed(hdr.socket_handle, 1, "只有吃鸡模式支持重连");
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send_reconnect_failed
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(hdr.socket_handle,
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1,
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MetaMgr::Instance()->GetText("battle_server_reconnect_failreason_only_chiji",
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"只有吃鸡模式支持重连"
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)
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);
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return;
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}
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Player* hum = room->GetPlayerByAccountId(msg.account_id());
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if (!hum) {
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send_reconnect_failed(hdr.socket_handle, 1, "accountid未在房间列表");
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send_reconnect_failed
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(hdr.socket_handle,
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1,
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MetaMgr::Instance()->GetText("battle_server_reconnect_failreason_notfound_accountid",
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"accountid未在房间列表"
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)
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);
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return;
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}
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hum->_CMReconnect(hdr, msg);
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