完成英文版

This commit is contained in:
aozhiwei 2020-10-30 10:57:00 +08:00
parent a1b59166f5
commit cb0f8ef00e
5 changed files with 91 additions and 47 deletions

View File

@ -729,9 +729,15 @@ void Human::UpdatePoisoning()
bool need_notify = poisoning_time > 1000; bool need_notify = poisoning_time > 1000;
while (poisoning_time > 1000) { while (poisoning_time > 1000) {
if (room->GetGasData().is_last_gas) { if (room->GetGasData().is_last_gas) {
DecHP(room->GetGasData().new_area_meta->i->hurt(), VP_SafeArea, "毒圈", VW_SafeArea); DecHP(room->GetGasData().new_area_meta->i->hurt(),
VP_SafeArea,
MetaMgr::Instance()->GetText("battle_server_killer_gas", "毒圈"),
VW_SafeArea);
} else { } else {
DecHP(room->GetGasData().old_area_meta->i->hurt(), VP_SafeArea, "毒圈", VW_SafeArea); DecHP(room->GetGasData().old_area_meta->i->hurt(),
VP_SafeArea,
MetaMgr::Instance()->GetText("battle_server_killer_gas", "毒圈"),
VW_SafeArea);
} }
if (dead) { if (dead) {
poisoning_time = 0; poisoning_time = 0;
@ -967,7 +973,8 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
Entity* hum = room->GetEntityByUniId(killer_id); Entity* hum = room->GetEntityByUniId(killer_id);
if (hum && hum->IsEntityType(ET_Player)) { if (hum && hum->IsEntityType(ET_Player)) {
if (killer_id == GetEntityUniId()) { if (killer_id == GetEntityUniId()) {
std::string msg = a8::Format("%s 自杀", std::string msg = a8::Format
(MetaMgr::Instance()->GetText("battle_server_dead_specate", "%s 自杀").c_str(),
{ {
killer_name, killer_name,
}); });
@ -978,17 +985,20 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
((Human*)hum)->kill_humans.insert(this); ((Human*)hum)->kill_humans.insert(this);
((Human*)hum)->SyncAroundPlayers(__FILE__, __LINE__, __func__); ((Human*)hum)->SyncAroundPlayers(__FILE__, __LINE__, __func__);
if (weapon_id == VW_Tank) { if (weapon_id == VW_Tank) {
std::string msg = a8::Format("%s 使用 %s 干掉了 %s", std::string msg = a8::Format
(MetaMgr::Instance()->GetText("battle_server_dead_car",
"%s 使用 载具 干掉了 %s").c_str(),
{ {
killer_name, killer_name,
"载具",
name name
}); });
SendRollMsg(msg); SendRollMsg(msg);
} else { } else {
MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(weapon_id); MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(weapon_id);
if (equip_meta) { if (equip_meta) {
std::string msg = a8::Format("%s 使用 %s 干掉了 %s", std::string msg = a8::Format
(MetaMgr::Instance()->GetText("battle_server_dead_weapon",
"%s 使用 %s 干掉了 %s").c_str(),
{ {
killer_name, killer_name,
equip_meta->i->name(), equip_meta->i->name(),
@ -1002,7 +1012,8 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
switch (weapon_id) { switch (weapon_id) {
case VW_SafeArea: case VW_SafeArea:
{ {
std::string msg = a8::Format("%s 被毒圈干掉", std::string msg = a8::Format
(MetaMgr::Instance()->GetText("battle_server_dead_gas", "%s 被毒圈干掉").c_str(),
{ {
name name
}); });
@ -1011,7 +1022,8 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
break; break;
case VW_Spectate: case VW_Spectate:
{ {
std::string msg = a8::Format("%s 自杀", std::string msg = a8::Format
(MetaMgr::Instance()->GetText("battle_server_dead_specate", "%s 自杀").c_str(),
{ {
name name
}); });
@ -1020,7 +1032,9 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
break; break;
case VW_SelfDetonate: case VW_SelfDetonate:
{ {
std::string msg = a8::Format("%s 被炸死", std::string msg = a8::Format
(MetaMgr::Instance()->GetText("battle_server_dead_self_detonate",
"%s 被炸死").c_str(),
{ {
name name
}); });
@ -1029,7 +1043,8 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id)
break; break;
case VW_Mine: case VW_Mine:
{ {
std::string msg = a8::Format("%s 被地雷炸死", std::string msg = a8::Format
(MetaMgr::Instance()->GetText("battle_server_dead_mine", "%s 被地雷炸死").c_str(),
{ {
name name
}); });
@ -3141,7 +3156,11 @@ void Human::ProcBuffEffect(Human* caster, Buff* buff)
MetaMgr::Instance()->terminator_meta && MetaMgr::Instance()->terminator_meta &&
meta != MetaMgr::Instance()->terminator_meta) { meta != MetaMgr::Instance()->terminator_meta) {
WinExp(this, MetaMgr::Instance()->terminator_meta->i->exp() + 1); WinExp(this, MetaMgr::Instance()->terminator_meta->i->exp() + 1);
room->NotifySysPiao("终结者出现", a8::MkRgb(255, 0, 0), 3); room->NotifySysPiao
(MetaMgr::Instance()->GetText("battle_server_terminator_appear",
"终结者出现").c_str(),
a8::MkRgb(255, 0, 0), 3
);
OnChgToTerminator(); OnChgToTerminator();
} }
} }

View File

@ -294,7 +294,10 @@ void Obstacle::Explosion(Bullet* bullet)
float dmg = meta->i->damage(); float dmg = meta->i->damage();
float def = hum->ability.def; float def = hum->ability.def;
float finaly_dmg = dmg * (1 - def/MetaMgr::Instance()->K); float finaly_dmg = dmg * (1 - def/MetaMgr::Instance()->K);
hum->DecHP(finaly_dmg, VP_Mine, "地雷", VW_Mine); hum->DecHP(finaly_dmg,
VP_Mine,
MetaMgr::Instance()->GetText("battle_server_killer_mine", "地雷"),
VW_Mine);
} }
} }
break; break;

View File

@ -935,7 +935,7 @@ void Player::_CMReconnect(f8::MsgHdr& hdr, const cs::CMReconnect& msg)
need_sync_active_player = true; need_sync_active_player = true;
cs::SMReconnect respmsg; cs::SMReconnect respmsg;
respmsg.set_errcode(0); respmsg.set_errcode(0);
respmsg.set_errmsg("战斗重连成功"); respmsg.set_errmsg(MetaMgr::Instance()->GetText("battle_server_reconnect_ok", "战斗重连成功"));
SendNotifyMsg(respmsg); SendNotifyMsg(respmsg);
PlayerMgr::Instance()->ReBindSocket(this); PlayerMgr::Instance()->ReBindSocket(this);
a8::UdpLog::Instance()->Debug a8::UdpLog::Instance()->Debug
@ -1370,7 +1370,7 @@ void Player::_CMOpenBox(f8::MsgHdr& hdr, const cs::CMOpenBox& msg)
receved_box_hash_.insert(msg.box_id()); receved_box_hash_.insert(msg.box_id());
} else { } else {
respmsg.set_errcode(1); respmsg.set_errcode(1);
respmsg.set_errmsg("不能重复领取"); respmsg.set_errmsg(MetaMgr::Instance()->GetText("battle_server_received", "不能重复领取"));
} }
} }
SendNotifyMsg(respmsg); SendNotifyMsg(respmsg);

View File

@ -1428,7 +1428,9 @@ void Room::AirDrop(int appear_time, int box_id, int airdrop_id)
} }
if (GetRoomMode() == kZombieMode) { if (GetRoomMode() == kZombieMode) {
if (airdrop_id != map_meta_->i->terminator_airdrop()) { if (airdrop_id != map_meta_->i->terminator_airdrop()) {
NotifyCountdown("距离物资箱抵达还有%d秒", appear_time / 1000); NotifyCountdown(MetaMgr::Instance()->GetText("battle_server_box_countdown",
"距离物资箱抵达还有%d秒"),
appear_time / 1000);
} }
} }
if (thing_meta && thing_meta->i->type() == 2) { if (thing_meta && thing_meta->i->type() == 2) {
@ -1497,7 +1499,8 @@ void Room::AirDrop(int appear_time, int box_id, int airdrop_id)
if (obstacle->is_terminator_airdrop_box) { if (obstacle->is_terminator_airdrop_box) {
room->NotifySysPiao room->NotifySysPiao
( (
"终结者补给箱已送达", MetaMgr::Instance()->GetText("battle_server_box_serviced",
"终结者补给箱已送达"),
a8::MkRgb(0, 255, 0), a8::MkRgb(0, 255, 0),
3 3
); );
@ -2345,7 +2348,7 @@ void Room::ProcDieAndroid(int die_time, int die_num)
if (alive_humans.size() == 1) { if (alive_humans.size() == 1) {
Human* hum = alive_humans[0]; Human* hum = alive_humans[0];
hum->BeKill(VP_SafeArea, hum->BeKill(VP_SafeArea,
"毒圈", MetaMgr::Instance()->GetText("battle_server_killer_gas", "毒圈"),
VW_SafeArea); VW_SafeArea);
a8::UnSetBitFlag(hum->status, HS_Disable); a8::UnSetBitFlag(hum->status, HS_Disable);
return; return;
@ -2373,7 +2376,7 @@ void Room::ProcDieAndroid(int die_time, int die_num)
a8::UnSetBitFlag(hum->status, HS_Disable); a8::UnSetBitFlag(hum->status, HS_Disable);
} else { } else {
hum->BeKill(VP_SafeArea, hum->BeKill(VP_SafeArea,
"毒圈", MetaMgr::Instance()->GetText("battle_server_killer_gas", "毒圈"),
VW_SafeArea); VW_SafeArea);
if (!alive_humans.empty()) { if (!alive_humans.empty()) {
alive_humans.erase(alive_humans.begin() + i); alive_humans.erase(alive_humans.begin() + i);
@ -2439,7 +2442,7 @@ void Room::CheckAutoDie(Human* target,
} else { } else {
a8::UnSetBitFlag(target->status, HS_Disable); a8::UnSetBitFlag(target->status, HS_Disable);
target->BeKill(VP_SafeArea, target->BeKill(VP_SafeArea,
"毒圈", MetaMgr::Instance()->GetText("battle_server_killer_gas", "毒圈"),
VW_SafeArea); VW_SafeArea);
} }
} }
@ -3290,7 +3293,9 @@ void Room::OnZombieAppear(Human* hum)
.SetParam1(hum->meta->i->name()), .SetParam1(hum->meta->i->name()),
[] (Player* hum, a8::XParams& param) [] (Player* hum, a8::XParams& param)
{ {
hum->SendSysPiaoMsg(a8::Format("%s出现了", {param.param1.GetString()}), hum->SendSysPiaoMsg(a8::Format(MetaMgr::Instance()->GetText("battle_server_appear",
"%s出现了").c_str(),
{param.param1.GetString()}),
a8::MkRgb(255, 0, 0), a8::MkRgb(255, 0, 0),
3); 3);
} }

View File

@ -201,7 +201,12 @@ void RoomMgr::_CMReconnect(f8::MsgHdr& hdr, const cs::CMReconnect& msg)
Room* room = GetRoomByUuid(a8::XValue(msg.room_uuid())); Room* room = GetRoomByUuid(a8::XValue(msg.room_uuid()));
if (!room) { if (!room) {
send_reconnect_failed(hdr.socket_handle, 1, "房间已销毁"); send_reconnect_failed
(hdr.socket_handle,
1,
MetaMgr::Instance()->GetText("battle_server_reconnect_failreason_room_destoryed",
"房间已销毁")
);
a8::UdpLog::Instance()->Debug a8::UdpLog::Instance()->Debug
("房间已销毁 %s", ("房间已销毁 %s",
{ {
@ -210,12 +215,24 @@ void RoomMgr::_CMReconnect(f8::MsgHdr& hdr, const cs::CMReconnect& msg)
return; return;
} }
if (room->GetRoomMode() != kChiJiMode) { if (room->GetRoomMode() != kChiJiMode) {
send_reconnect_failed(hdr.socket_handle, 1, "只有吃鸡模式支持重连"); send_reconnect_failed
(hdr.socket_handle,
1,
MetaMgr::Instance()->GetText("battle_server_reconnect_failreason_only_chiji",
"只有吃鸡模式支持重连"
)
);
return; return;
} }
Player* hum = room->GetPlayerByAccountId(msg.account_id()); Player* hum = room->GetPlayerByAccountId(msg.account_id());
if (!hum) { if (!hum) {
send_reconnect_failed(hdr.socket_handle, 1, "accountid未在房间列表"); send_reconnect_failed
(hdr.socket_handle,
1,
MetaMgr::Instance()->GetText("battle_server_reconnect_failreason_notfound_accountid",
"accountid未在房间列表"
)
);
return; return;
} }
hum->_CMReconnect(hdr, msg); hum->_CMReconnect(hdr, msg);