This commit is contained in:
aozhiwei 2020-07-27 13:12:03 +08:00
parent c1110117bb
commit cbd66ab033
2 changed files with 39 additions and 4 deletions

View File

@ -1609,6 +1609,7 @@ BornPoint* Room::AllocBornPoint(Human* hum)
std::vector<BornPoint*> point_list;
std::vector<BornPoint*> free_point_list;
BornPoint* pre_point = nullptr;
BornPoint* reserve_point = nullptr;
for (auto& pair : born_point_hash_) {
if (&pair.second != hum->born_point) {
if (pair.second.player_num + pair.second.android_num <
@ -1616,17 +1617,27 @@ BornPoint* Room::AllocBornPoint(Human* hum)
point_list.push_back(&pair.second);
free_point_list.push_back(&pair.second);;
}
if (!reserve_point || rand() % 100 < 10) {
reserve_point = &pair.second;
}
} else {
pre_point = &pair.second;
}
}
if (pre_point) {
DecBornPointHumanNum(pre_point, hum);
}
if (!free_point_list.empty()) {
born_point = free_point_list[rand() % free_point_list.size()];
if (pre_point) {
DecBornPointHumanNum(pre_point, hum);
}
} else {
born_point = !point_list.empty() ? point_list[rand() % point_list.size()] : nullptr;
if (point_list.empty() && reserve_point) {
born_point = ForceTakeBornPoint(hum, reserve_point);
} else {
born_point = !point_list.empty() ? point_list[rand() % point_list.size()] : nullptr;
if (pre_point) {
DecBornPointHumanNum(pre_point, hum);
}
}
}
} else {
for (auto& pair : born_point_hash_) {
@ -2719,6 +2730,29 @@ void Room::ForceSetBornPoint(Human* hum, BornPoint* born_point)
}
}
BornPoint* Room::ForceTakeBornPoint(Human* hum, BornPoint* reserve_born_point)
{
if (!reserve_born_point) {
abort();
}
if (hum->born_point == reserve_born_point) {
abort();
}
if (!hum->born_point) {
abort();
}
BornPoint* pre_point = hum->born_point;
if (pre_point) {
DecBornPointHumanNum(pre_point, hum);
}
for (auto& pair : human_hash_) {
if (pair.second->born_point == reserve_born_point) {
ForceSetBornPoint(pair.second, pre_point);
}
}
return reserve_born_point;
}
void Room::NewBieRoomStart()
{
if (room_type_ == RT_NewBrid) {

View File

@ -196,6 +196,7 @@ private:
void AddPlayerPostProc(Player* hum);
void CombineTeamBornPoint();
void ForceSetBornPoint(Human* hum, BornPoint* born_point);
BornPoint* ForceTakeBornPoint(Human* hum, BornPoint* reserve_born_point);
void NewBieRoomStart();
void ZombieModeStart();
void CreateLevel0RoomSpecThings();