diff --git a/server/gameserver/human.cc b/server/gameserver/human.cc index f58130d..dc4e643 100644 --- a/server/gameserver/human.cc +++ b/server/gameserver/human.cc @@ -3162,6 +3162,7 @@ void Human::DropItems(Obstacle* obstacle) ++normal_drop_times_; } #ifdef DEBUG + #if 0 a8::UdpLog::Instance()->Debug("DropItems normal:%d box:%d drop_id:%d is_treasure_box:%d", { normal_drop_times_, @@ -3170,6 +3171,7 @@ void Human::DropItems(Obstacle* obstacle) is_treasure_box ? 1 : 0 }); #endif + #endif } void Human::RecalcBuffAttr() diff --git a/server/gameserver/room.cc b/server/gameserver/room.cc index 497308c..c33b08b 100644 --- a/server/gameserver/room.cc +++ b/server/gameserver/room.cc @@ -2604,7 +2604,7 @@ void Room::AddPlayerPostProc(Player* hum) } if (GetRoomMode() == kZombieMode) { #if 1 - hum->ChangeToRace(kZombieRace, 3); + hum->ChangeToRace(kZombieRace, 2); #else hum->ChangeToRace(kHumanRace, 1); #endif diff --git a/server/gameserver/roomobstacle.cc b/server/gameserver/roomobstacle.cc index d166b1b..0fcb50a 100644 --- a/server/gameserver/roomobstacle.cc +++ b/server/gameserver/roomobstacle.cc @@ -20,12 +20,14 @@ RoomObstacle::~RoomObstacle() for (auto& itr : colliders_) { ColliderComponent* collider = itr; #ifdef DEBUG + #if 0 a8::UdpLog::Instance()->Debug("OnRemoveCollider %d %d %d", { room->GetRoomIdx(), GetEntityUniId(), (long long)collider }); + #endif #endif room->map_service->RemoveCollider(collider); } @@ -69,12 +71,14 @@ void RoomObstacle::RecalcSelfCollider() } if (!self_collider_) { #ifdef DEBUG +#if 0 a8::UdpLog::Instance()->Debug("OnAddCollider %d %d %d", { room->GetRoomIdx(), GetEntityUniId(), (long long)self_collider_ }); +#endif #endif } }