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@ -309,6 +309,43 @@ void FrameEvent::AddZombieIdChg(Human* hum)
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hum->chged_zombieid_.push_back(idx);
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}
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void FrameEvent::AddDead(Human* sender, int revive_time)
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{
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{
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dead_objs_.push_back(
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std::make_tuple(
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sender->GetEntityUniId(),
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revive_time
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)
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);
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}
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{
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int dead_idx = dead_objs_.size() - 1;
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sender->TouchAllLayerHumanList
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(
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[dead_idx] (Human* hum, bool& stop)
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{
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hum->dead_objs_.push_back(dead_idx);
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});
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}
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}
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void FrameEvent::AddRevive(Human* sender)
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{
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{
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revive_objs_.push_back(sender->GetEntityUniId());
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}
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{
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int revive_idx = revive_objs_.size() - 1;
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sender->TouchAllLayerHumanList
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(
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[revive_idx] (Human* hum, bool& stop)
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{
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hum->revive_objs_.push_back(revive_idx);
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});
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}
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}
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void FrameEvent::Clear()
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{
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if (!explosions_.empty()) {
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@ -368,4 +405,10 @@ void FrameEvent::Clear()
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if (!chged_zombieids_.empty()) {
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chged_zombieids_.clear();
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}
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if (!revive_objs_.empty()) {
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revive_objs_.clear();
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}
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if (!dead_objs_.empty()) {
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dead_objs_.clear();
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}
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}
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@ -30,6 +30,8 @@ public:
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void AddExpChg(Human* hum);
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void AddRaceChg(Human* hum);
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void AddZombieIdChg(Human* hum);
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void AddDead(Human* sender, int revive_time);
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void AddRevive(Human* sender);
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void Clear();
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private:
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@ -52,6 +54,8 @@ private:
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std::vector<Human*> chged_exps_;
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std::vector<Human*> chged_races_;
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std::vector<Human*> chged_zombieids_;
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std::vector<int> revive_objs_;
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std::vector<std::tuple<int, int>> dead_objs_;
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friend class FrameMaker;
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};
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@ -1972,6 +1972,12 @@ void Human::ClearFrameData()
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if (!chged_zombieid_.empty()) {
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chged_zombieid_.clear();
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}
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if (!revive_objs_.empty()) {
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revive_objs_.clear();
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}
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if (!dead_objs_.empty()) {
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dead_objs_.clear();
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}
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}
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void Human::GenBattleReportData(a8::MutableXObject* params)
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@ -358,6 +358,8 @@ protected:
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std::vector<int> chged_exp_;
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std::vector<int> chged_race_;
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std::vector<int> chged_zombieid_;
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std::vector<int> revive_objs_;
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std::vector<int> dead_objs_;
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Human* follow_target_ = nullptr;
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bool follow_synced_active_player = false;
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HumanCar car_;
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