diff --git a/server/gameserver/human.cc b/server/gameserver/human.cc index 109f7d4..803ed5e 100644 --- a/server/gameserver/human.cc +++ b/server/gameserver/human.cc @@ -222,6 +222,9 @@ void Human::FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data p->set_max_energy_shield(max_energy_shield); } #endif + if (guild_id != 0) { + p->set_guild_id(guild_id); + } p->set_vip(vip); p->set_sdmg(sdmg); p->set_kill_count(stats.kills); @@ -306,6 +309,9 @@ void Human::FillMFPlayerStats(cs::MFPlayerStats* stats_pb) } stats_pb->set_account_id(account_id); + if (guild_id != 0) { + stats_pb->set_guild_id(guild_id); + } for (auto& pair : stats.items) { auto p = stats_pb->add_items(); @@ -378,6 +384,9 @@ void Human::FillMFTeamData(cs::MFTeamData* team_data, bool is_game_over) team_data->set_user_value1(user_value1); team_data->set_user_value2(user_value2); team_data->set_user_value3(user_value3); + if (guild_id != 0) { + team_data->set_guild_id(guild_id); + } } } } diff --git a/server/gameserver/human.h b/server/gameserver/human.h index d2cbed4..2799aac 100644 --- a/server/gameserver/human.h +++ b/server/gameserver/human.h @@ -62,6 +62,7 @@ class Human : public MoveableEntity long long user_value1 = 0; long long user_value2 = 0; long long user_value3 = 0; + long long guild_id = 0; long long last_cmmove_frameno = 0; bool downed = false; bool disconnected = false; diff --git a/server/gameserver/playermgr.cc b/server/gameserver/playermgr.cc index 5218bda..7ea63c6 100644 --- a/server/gameserver/playermgr.cc +++ b/server/gameserver/playermgr.cc @@ -72,6 +72,7 @@ Player* PlayerMgr::CreatePlayerByCMJoin(Player* hum, hum->user_value1 = msg.user_value1(); hum->user_value2 = msg.user_value2(); hum->user_value3 = msg.user_value3(); + hum->guild_id = msg.guild_id(); #if 0 if (hum->atk_add > 0.9999f) { hum->atk_add = hum->atk_add / 100.0f; diff --git a/server/tools/protobuild/cs_proto.proto b/server/tools/protobuild/cs_proto.proto index 3728d5c..2944ecd 100755 --- a/server/tools/protobuild/cs_proto.proto +++ b/server/tools/protobuild/cs_proto.proto @@ -187,6 +187,7 @@ message MFPlayerFull optional int32 obj_uniid = 1; //唯一id optional MFVec2 pos = 2; //位置 optional MFVec2 dir = 3; //朝向 + optional int64 guild_id = 4; //公会id optional float max_health = 5; //血量 optional float health = 6; //血量 @@ -527,6 +528,7 @@ message MFTeamData optional int64 user_value1 = 31; //对应好友系统的user_value1 optional int64 user_value2 = 32; //对应好友系统的user_value2 optional int64 user_value3 = 33; //对应好友系统的user_value3 + optional int64 guild_id = 34; //公会id } //子弹 @@ -612,6 +614,7 @@ message MFPlayerStats optional string killer_account_id = 42; //杀手accountid(机器人为空) optional string account_id = 21; //账号id + optional int64 guild_id = 22; //公会id } //空投 @@ -732,6 +735,7 @@ message CMJoin optional int64 user_value1 = 31; //对应好友系统的user_value1 optional int64 user_value2 = 32; //对应好友系统的user_value2 optional int64 user_value3 = 33; //对应好友系统的user_value3 + optional int64 guild_id = 34; //公会id optional bool force_entry_newbie_room = 50; //是否强制进新手房 repeated MFTeamMember team_members = 51; //包括自己 optional int32 room_mode = 52; //0:吃鸡模式 1:僵尸模式