完成多房间支持底层逻辑改造
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parent
19a2d692ca
commit
de470a6801
@ -115,7 +115,7 @@ void AndroidAI::DoMove()
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}
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break;
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}
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hum->room->grid_service.MoveHuman(hum);
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hum->room->grid_service->MoveHuman(hum);
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}
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}
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}
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@ -129,7 +129,7 @@ void Bullet::ProcBomb()
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self_collider_->rad = gun_meta->i->explosion_range();
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std::set<Entity*> objects;
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for (auto& grid : grid_list) {
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for (Human* hum: grid->human_list) {
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for (Human* hum: grid->human_list[room->room_idx]) {
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if (!is_tank_skin || player->team_id != hum->team_id) {
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//友军火箭筒伤害取消
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if ((meta->i->_inventory_slot() == 4 ||
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@ -141,24 +141,40 @@ void Bullet::ProcBomb()
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objects.insert(hum);
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}
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}
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}
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for (Entity* entity : grid->entity_list) {
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switch (entity->entity_type) {
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case ET_Obstacle:
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case ET_Building:
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{
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if (TestCollision(room, entity)) {
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objects.insert(entity);
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}
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}
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for (Entity* entity : grid->entity_list[0]) {
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switch (entity->entity_type) {
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case ET_Obstacle:
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case ET_Building:
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{
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if (TestCollision(room, entity)) {
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objects.insert(entity);
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}
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break;
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default:
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{
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}
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break;
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}
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break;
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default:
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{
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}
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break;
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}
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}//end for
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}
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for (Entity* entity : grid->entity_list[room->room_idx]) {
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switch (entity->entity_type) {
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case ET_Obstacle:
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case ET_Building:
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{
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if (TestCollision(room, entity)) {
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objects.insert(entity);
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}
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}
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break;
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default:
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{
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}
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break;
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}
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}
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}//end for
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switch (meta->i->_inventory_slot()) {
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case 4:
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@ -207,10 +223,10 @@ void Bullet::MapServiceUpdate()
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room->RemoveObjectLater(this);
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}
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} else {
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room->grid_service.MoveBullet(this);
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room->grid_service->MoveBullet(this);
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std::set<Entity*> objects;
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for (auto& grid : grid_list) {
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for (Human* hum: grid->human_list) {
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for (Human* hum: grid->human_list[room->room_idx]) {
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#if 1
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if (hum != player && !hum->dead && TestCollision(room, hum)) {
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objects.insert(hum);
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@ -299,6 +299,6 @@ const int DEFAULT_BORN_POINT_Y = 3000;
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const int ADPLAY_BUFFID = 1006;
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const int FIXED_OBJECT_MAXID = 2048;
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const int FIXED_OBJECT_MAXID = 2018;
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const int MAX_ROOM_IDX = 2048;
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const int MAX_ROOM_IDX = 2018;
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@ -85,6 +85,7 @@ void Entity::ClearColliders()
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{
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for (auto& itr : colliders) {
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ColliderComponent* collider = itr;
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OnRemoveCollider(collider);
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DestoryCollider(collider);
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}
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colliders.clear();
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@ -93,9 +94,9 @@ void Entity::ClearColliders()
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void Entity::BroadcastFullState(Room* room)
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{
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std::set<GridCell*> grid_list;
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room->grid_service.GetAllCells(grid_id, grid_list);
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room->grid_service->GetAllCells(room, grid_id, grid_list);
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for (auto& grid : grid_list) {
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for (Human* hum : grid->human_list) {
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for (Human* hum : grid->human_list[room->room_idx]) {
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hum->AddToNewObjects(this);
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}
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}
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@ -104,9 +105,9 @@ void Entity::BroadcastFullState(Room* room)
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void Entity::BroadcastDeleteState(Room* room)
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{
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std::set<GridCell*> grid_list;
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room->grid_service.GetAllCells(grid_id, grid_list);
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room->grid_service->GetAllCells(room, grid_id, grid_list);
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for (auto& grid : grid_list) {
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for (Human* hum : grid->human_list) {
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for (Human* hum : grid->human_list[room->room_idx]) {
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hum->RemoveObjects(this);
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}
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}
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@ -39,6 +39,7 @@ class Entity
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virtual bool IsDead(Room* room) { return false;};
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virtual long long GetDeadFrameNo(Room* room) { return 0;};
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virtual void OnPreCollision(Room* room) {};
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virtual void OnRemoveCollider(ColliderComponent* collider) {};
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bool TestCollision(Room* room, Entity* b);
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bool TestCollision(Room* room, ColliderComponent* b);
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bool TestCollisionEx(Room* room, const a8::Vec2& aabb_pos, AabbCollider& aabb_box);
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@ -7,6 +7,7 @@
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#include "typeconvert.h"
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#include "buff.h"
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#include "human.h"
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#include "room.h"
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void FrameEvent::AddAirDrop(int appear_time, int box_id, a8::Vec2 box_pos)
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{
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@ -16,81 +17,81 @@ void FrameEvent::AddAirDrop(int appear_time, int box_id, a8::Vec2 box_pos)
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TypeConvert::ToPb(box_pos, airdrop->mutable_pos());
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}
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void FrameEvent::AddEmote(Human* hum, int emote_id)
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void FrameEvent::AddEmote(Human* sender, int emote_id)
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{
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{
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auto& tuple = a8::FastAppend(emotes_);
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std::get<0>(tuple) = hum;
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std::get<0>(tuple) = sender;
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auto& p = std::get<1>(tuple);
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p.set_emote_id(emote_id);
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p.set_player_id(hum->entity_uniid);
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p.set_player_id(sender->entity_uniid);
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}
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{
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int emote_idx = emotes_.size() - 1;
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for (auto& cell : hum->grid_list) {
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for (auto& hum : cell->human_list) {
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for (auto& cell : sender->grid_list) {
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for (auto& hum : cell->human_list[sender->room->room_idx]) {
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hum->emotes_.push_back(emote_idx);
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}
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}
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}
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}
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void FrameEvent::AddShot(Human* hum)
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void FrameEvent::AddShot(Human* sender)
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{
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{
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auto& tuple = a8::FastAppend(shots_);
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std::get<0>(tuple) = hum;
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std::get<0>(tuple) = sender;
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auto& p = std::get<1>(tuple);
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p.set_player_id(hum->entity_uniid);
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if (hum->tank_weapon.meta) {
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hum->tank_weapon.ToPB(p.mutable_weapon());
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p.set_player_id(sender->entity_uniid);
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if (sender->tank_weapon.meta) {
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sender->tank_weapon.ToPB(p.mutable_weapon());
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} else {
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hum->curr_weapon->ToPB(p.mutable_weapon());
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sender->curr_weapon->ToPB(p.mutable_weapon());
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}
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p.set_offhand(true);
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p.set_bullskin(10001);
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}
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{
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int shot_idx = shots_.size() - 1;
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for (auto& cell : hum->grid_list) {
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for (auto& hum : cell->human_list) {
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for (auto& cell : sender->grid_list) {
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for (auto& hum : cell->human_list[sender->room->room_idx]) {
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hum->shots_.push_back(shot_idx);
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}
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}
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}
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}
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void FrameEvent::AddBullet(Human* hum, a8::Vec2 born_pos, a8::Vec2 dir, float fly_distance)
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void FrameEvent::AddBullet(Human* sender, a8::Vec2 born_pos, a8::Vec2 dir, float fly_distance)
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{
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{
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auto& tuple = a8::FastAppend(bullets_);
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std::get<0>(tuple) = hum;
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std::get<0>(tuple) = sender;
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auto& p = std::get<1>(tuple);
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p.set_player_id(hum->entity_uniid);
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if (hum->tank_weapon.meta) {
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p.set_bullet_id(hum->tank_weapon.meta->i->use_bullet());
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p.set_player_id(sender->entity_uniid);
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if (sender->tank_weapon.meta) {
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p.set_bullet_id(sender->tank_weapon.meta->i->use_bullet());
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} else {
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p.set_bullet_id(hum->curr_weapon->meta->i->use_bullet());
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p.set_bullet_id(sender->curr_weapon->meta->i->use_bullet());
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}
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TypeConvert::ToPb(born_pos, p.mutable_pos());
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TypeConvert::ToPb(dir, p.mutable_dir());
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p.set_bulletskin(10001);
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if (hum->tank_weapon.meta) {
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p.set_gun_id(hum->tank_weapon.meta->i->id());
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p.set_gun_lv(hum->tank_weapon.weapon_lv);
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if (sender->tank_weapon.meta) {
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p.set_gun_id(sender->tank_weapon.meta->i->id());
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p.set_gun_lv(sender->tank_weapon.weapon_lv);
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} else {
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p.set_gun_id(hum->curr_weapon->meta->i->id());
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p.set_gun_lv(hum->curr_weapon->weapon_lv);
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p.set_gun_id(sender->curr_weapon->meta->i->id());
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p.set_gun_lv(sender->curr_weapon->weapon_lv);
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}
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p.set_fly_distance(fly_distance);
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}
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{
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int bullet_idx = bullets_.size() - 1;
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for (auto& cell : hum->grid_list) {
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for (auto& hum : cell->human_list) {
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for (auto& cell : sender->grid_list) {
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for (auto& hum : cell->human_list[sender->room->room_idx]) {
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hum->bullets_.push_back(bullet_idx);
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}
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}
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@ -111,7 +112,7 @@ void FrameEvent::AddExplosion(Bullet* bullet, int item_id, a8::Vec2 bomb_pos)
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{
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int explosion_idx = explosions_.size() - 1;
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for (auto& cell : bullet->player->grid_list) {
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for (auto& hum : cell->human_list) {
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for (auto& hum : cell->human_list[bullet->room->room_idx]){
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hum->explosions_.push_back(explosion_idx);
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}
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}
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@ -133,7 +134,7 @@ void FrameEvent::AddExplosionEx(Human* sender, int item_id, a8::Vec2 bomb_pos, i
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{
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int explosion_idx = explosions_.size() - 1;
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for (auto& cell : sender->grid_list) {
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for (auto& hum : cell->human_list) {
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for (auto& hum : cell->human_list[sender->room->room_idx]) {
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hum->explosions_.push_back(explosion_idx);
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}
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}
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@ -182,56 +183,56 @@ void FrameEvent::AddSmoke(Bullet* bullet, int item_id, a8::Vec2 pos)
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{
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int idx = smokes_.size() - 1;
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for (auto& cell : bullet->player->grid_list) {
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for (auto& hum : cell->human_list) {
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for (auto& hum : cell->human_list[bullet->room->room_idx]) {
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hum->smokes_.push_back(idx);
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}
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}
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}
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}
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void FrameEvent::AddHpChg(Human* hum)
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void FrameEvent::AddHpChg(Human* sender)
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{
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chged_hps_.push_back(hum);
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chged_hps_.push_back(sender);
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int idx = chged_hps_.size() - 1;
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for (auto& cell : hum->grid_list) {
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for (auto& hum : cell->human_list) {
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for (auto& cell : sender->grid_list) {
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for (auto& hum : cell->human_list[sender->room->room_idx]) {
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hum->chged_hps_.push_back(idx);
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}
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}
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}
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void FrameEvent::AddBuff(Human* hum, Buff* buff)
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void FrameEvent::AddBuff(Human* sender, Buff* buff)
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{
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{
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cs::MFBuffChg chged_buff_pb;
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chged_buff_pb.set_obj_id(hum->entity_uniid);
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chged_buff_pb.set_obj_id(sender->entity_uniid);
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chged_buff_pb.set_chg(0);
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buff->FillMFBuff(chged_buff_pb.mutable_buff());
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chged_buffs_.push_back(std::make_tuple(hum, chged_buff_pb));
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chged_buffs_.push_back(std::make_tuple(sender, chged_buff_pb));
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}
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{
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int idx = chged_buffs_.size() - 1;
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for (auto& cell : hum->grid_list) {
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for (auto& hum : cell->human_list) {
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for (auto& cell : sender->grid_list) {
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for (auto& hum : cell->human_list[sender->room->room_idx]) {
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hum->chged_buffs_.push_back(idx);
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}
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}
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}
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}
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void FrameEvent::RemoveBuff(Human* hum, int buff_id)
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void FrameEvent::RemoveBuff(Human* sender, int buff_id)
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{
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{
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cs::MFBuffChg chged_buff_pb;
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chged_buff_pb.set_obj_id(hum->entity_uniid);
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chged_buff_pb.set_obj_id(sender->entity_uniid);
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chged_buff_pb.set_chg(1);
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chged_buff_pb.mutable_buff()->set_buff_id(buff_id);
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chged_buffs_.push_back(std::make_tuple(hum, chged_buff_pb));
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chged_buffs_.push_back(std::make_tuple(sender, chged_buff_pb));
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}
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{
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int idx = chged_buffs_.size() - 1;
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for (auto& cell : hum->grid_list) {
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for (auto& hum : cell->human_list) {
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for (auto& cell : sender->grid_list) {
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for (auto& hum : cell->human_list[sender->room->room_idx]) {
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hum->chged_buffs_.push_back(idx);
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}
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}
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@ -3,6 +3,19 @@
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#include "gridservice.h"
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#include "human.h"
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#include "bullet.h"
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#include "room.h"
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GridCell::GridCell()
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{
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human_list.reserve(MAX_ROOM_IDX);
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entity_list.reserve(MAX_ROOM_IDX);
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bullet_list.reserve(MAX_ROOM_IDX);
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for (int i = 0; i < MAX_ROOM_IDX; ++i) {
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human_list.push_back(std::set<Human*>());
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entity_list.push_back(std::set<Entity*>());
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bullet_list.push_back(std::set<Bullet*>());
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}
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}
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/*
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1 2 3
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@ -62,14 +75,14 @@ bool GridService::BroderOverFlow(int x, int y)
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return x <= min_x_ || x >= max_x_ || y <= min_y_ || y >= max_y_;
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}
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void GridService::GetAllCells(int grid_id, std::set<GridCell*>& grid_list)
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void GridService::GetAllCells(Room* room, int grid_id, std::set<GridCell*>& grid_list)
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{
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for (size_t i = 1; i <= 9; ++i) {
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GetGridList(grid_id, i, grid_list);
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}
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}
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void GridService::GetAllCellsByXy(int x, int y, std::set<GridCell*>& grid_list)
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void GridService::GetAllCellsByXy(Room* room, int x, int y, std::set<GridCell*>& grid_list)
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{
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int new_x = x + cell_width_;
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int new_y = y + cell_width_;
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@ -77,7 +90,7 @@ void GridService::GetAllCellsByXy(int x, int y, std::set<GridCell*>& grid_list)
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if (BroderOverFlow(new_x, new_y)) {
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abort();
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}
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GetAllCells(new_grid_id, grid_list);
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GetAllCells(room, new_grid_id, grid_list);
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}
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bool GridService::CanAdd(float x, float y)
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@ -87,6 +100,19 @@ bool GridService::CanAdd(float x, float y)
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return !BroderOverFlow(new_x, new_y);
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}
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void GridService::ClearRoomData(Room* room)
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{
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if (room->room_idx <= 0) {
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abort();
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}
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for (int i = 0; i < (max_grid_id_ + 1); ++i) {
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GridCell& cell = cells_[i];
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cell.human_list[room->room_idx].clear();
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cell.entity_list[room->room_idx].clear();
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cell.bullet_list[room->room_idx].clear();
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}
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}
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void GridService::AddHuman(Human* hum)
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{
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int x = (int)hum->GetX() + cell_width_;
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@ -98,8 +124,8 @@ void GridService::AddHuman(Human* hum)
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if (hum->grid_id == 0 || hum->grid_id > max_grid_id_) {
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abort();
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}
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cells_[hum->grid_id].human_list.insert(hum);
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GetAllCells(hum->grid_id, hum->grid_list);
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cells_[hum->grid_id].human_list[hum->room->room_idx].insert(hum);
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GetAllCells(hum->room, hum->grid_id, hum->grid_list);
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}
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void GridService::MoveHuman(Human* hum)
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@ -117,12 +143,14 @@ void GridService::MoveHuman(Human* hum)
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std::set<GridCell*> inc_grid_list;
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std::set<GridCell*> dec_grid_list;
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std::set<GridCell*> old_grid_list = hum->grid_list;
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ComputeDiff(hum->grid_id, new_grid_id,
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ComputeDiff(hum->room,
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hum->grid_id,
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new_grid_id,
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hum->grid_list,
|
||||
inc_grid_list,
|
||||
dec_grid_list);
|
||||
cells_[hum->grid_id].human_list.erase(hum);
|
||||
cells_[new_grid_id].human_list.insert(hum);
|
||||
cells_[hum->grid_id].human_list[hum->room->room_idx].erase(hum);
|
||||
cells_[new_grid_id].human_list[hum->room->room_idx].insert(hum);
|
||||
hum->grid_id = new_grid_id;
|
||||
hum->OnGridListChange(old_grid_list, inc_grid_list, dec_grid_list);
|
||||
}
|
||||
@ -139,8 +167,8 @@ void GridService::AddBullet(Bullet* bullet)
|
||||
if (bullet->grid_id == 0 || bullet->grid_id > max_grid_id_) {
|
||||
abort();
|
||||
}
|
||||
cells_[bullet->grid_id].bullet_list.insert(bullet);
|
||||
GetAllCells(bullet->grid_id, bullet->grid_list);
|
||||
cells_[bullet->grid_id].bullet_list[bullet->room->room_idx].insert(bullet);
|
||||
GetAllCells(bullet->room, bullet->grid_id, bullet->grid_list);
|
||||
}
|
||||
|
||||
void GridService::MoveBullet(Bullet* bullet)
|
||||
@ -158,12 +186,14 @@ void GridService::MoveBullet(Bullet* bullet)
|
||||
std::set<GridCell*> inc_grid_list;
|
||||
std::set<GridCell*> dec_grid_list;
|
||||
std::set<GridCell*> old_grid_list = bullet->grid_list;
|
||||
ComputeDiff(bullet->grid_id, new_grid_id,
|
||||
ComputeDiff(bullet->room,
|
||||
bullet->grid_id,
|
||||
new_grid_id,
|
||||
bullet->grid_list,
|
||||
inc_grid_list,
|
||||
dec_grid_list);
|
||||
cells_[bullet->grid_id].bullet_list.erase(bullet);
|
||||
cells_[new_grid_id].bullet_list.insert(bullet);
|
||||
cells_[bullet->grid_id].bullet_list[bullet->room->room_idx].erase(bullet);
|
||||
cells_[new_grid_id].bullet_list[bullet->room->room_idx].insert(bullet);
|
||||
bullet->grid_id = new_grid_id;
|
||||
}
|
||||
}
|
||||
@ -171,10 +201,10 @@ void GridService::MoveBullet(Bullet* bullet)
|
||||
void GridService::DelBullet(Bullet* bullet)
|
||||
{
|
||||
GridCell& cell = cells_[bullet->grid_id];
|
||||
cell.bullet_list.erase(bullet);
|
||||
cell.bullet_list[bullet->room->room_idx].erase(bullet);
|
||||
}
|
||||
|
||||
void GridService::AddEntity(Entity* entity)
|
||||
void GridService::AddRoomEntity(Room* room, Entity* entity)
|
||||
{
|
||||
assert(entity->entity_type != ET_Player);
|
||||
int x = (int)entity->GetX() + cell_width_;
|
||||
@ -186,29 +216,49 @@ void GridService::AddEntity(Entity* entity)
|
||||
if (entity->grid_id == 0 || entity->grid_id > max_grid_id_) {
|
||||
abort();
|
||||
}
|
||||
cells_[entity->grid_id].entity_list.insert(entity);
|
||||
cells_[entity->grid_id].entity_list[room->room_idx].insert(entity);
|
||||
}
|
||||
|
||||
void GridService::DelEntity(Entity* entity)
|
||||
void GridService::DelRoomEntity(Room* room, Entity* entity)
|
||||
{
|
||||
GridCell& cell = cells_[entity->grid_id];
|
||||
cell.entity_list.erase(entity);
|
||||
cell.entity_list[room->room_idx].erase(entity);
|
||||
}
|
||||
|
||||
void GridService::AddPermanentEntity(Entity* entity)
|
||||
{
|
||||
assert(entity->entity_type != ET_Player);
|
||||
int x = (int)entity->GetX() + cell_width_;
|
||||
int y = (int)entity->GetY() + cell_width_;
|
||||
if (BroderOverFlow(x, y)) {
|
||||
abort();
|
||||
}
|
||||
entity->grid_id = x/cell_width_ + (y/cell_width_) * cell_count_per_row_;
|
||||
if (entity->grid_id == 0 || entity->grid_id > max_grid_id_) {
|
||||
abort();
|
||||
}
|
||||
cells_[entity->grid_id].entity_list[0].insert(entity);
|
||||
}
|
||||
|
||||
bool GridService::HumanInGridList(Human* hum, std::set<GridCell*>& grid_list)
|
||||
{
|
||||
for (auto& cell : grid_list) {
|
||||
if (cell->human_list.find(hum) != cell->human_list.end()) {
|
||||
if (cell->human_list[hum->room->room_idx].find(hum) !=
|
||||
cell->human_list[hum->room->room_idx].end()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GridService::EntityInGridList(Entity* entity, std::set<GridCell*>& grid_list)
|
||||
bool GridService::EntityInGridList(Room* room, Entity* entity, std::set<GridCell*>& grid_list)
|
||||
{
|
||||
for (auto& cell : grid_list) {
|
||||
if (cell->entity_list.find(entity) != cell->entity_list.end()) {
|
||||
if (cell->entity_list[0].find(entity) != cell->entity_list[0].end()) {
|
||||
return true;
|
||||
}
|
||||
if (cell->entity_list[room->room_idx].find(entity) !=
|
||||
cell->entity_list[room->room_idx].end()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -228,29 +278,6 @@ bool GridService::InView(int a_grid, int b_grid)
|
||||
a_grid + grid_offset_arr_[8] == b_grid;
|
||||
}
|
||||
|
||||
void GridService::RemoveFromGridList(std::set<GridCell*>& grid_list, Entity* entity)
|
||||
{
|
||||
for (auto& grid : grid_list) {
|
||||
switch (entity->entity_type) {
|
||||
case ET_Player:
|
||||
{
|
||||
grid->human_list.erase((Human*)entity);
|
||||
}
|
||||
break;
|
||||
case ET_Bullet:
|
||||
{
|
||||
grid->bullet_list.erase((Bullet*)entity);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
{
|
||||
grid->entity_list.erase(entity);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GridService::GetGridList(int grid_id, int offset,
|
||||
std::set<GridCell*>& grid_list)
|
||||
{
|
||||
@ -266,7 +293,9 @@ void GridService::GetGridList(int grid_id, int offset,
|
||||
}
|
||||
}
|
||||
|
||||
void GridService::ComputeDiff(int old_grid_id, int new_grid_id,
|
||||
void GridService::ComputeDiff(Room* room,
|
||||
int old_grid_id,
|
||||
int new_grid_id,
|
||||
std::set<GridCell*>& grid_list,
|
||||
std::set<GridCell*>& inc_grid_list,
|
||||
std::set<GridCell*>& dec_grid_list)
|
||||
@ -274,7 +303,7 @@ void GridService::ComputeDiff(int old_grid_id, int new_grid_id,
|
||||
#if 1
|
||||
{
|
||||
std::set<GridCell*> new_grid_list;
|
||||
GetAllCells(new_grid_id, new_grid_list);
|
||||
GetAllCells(room, new_grid_id, new_grid_list);
|
||||
for (auto& cell : new_grid_list) {
|
||||
if (grid_list.find(cell) == grid_list.end()) {
|
||||
inc_grid_list.insert(cell);
|
||||
@ -289,5 +318,5 @@ void GridService::ComputeDiff(int old_grid_id, int new_grid_id,
|
||||
#endif
|
||||
|
||||
grid_list.clear();
|
||||
GetAllCells(new_grid_id, grid_list);
|
||||
GetAllCells(room, new_grid_id, grid_list);
|
||||
}
|
||||
|
@ -6,9 +6,11 @@ class Bullet;
|
||||
|
||||
struct GridCell
|
||||
{
|
||||
std::set<Human*> human_list;
|
||||
std::set<Entity*> entity_list;
|
||||
std::set<Bullet*> bullet_list;
|
||||
std::vector<std::set<Human*>> human_list;
|
||||
std::vector<std::set<Entity*>> entity_list;
|
||||
std::vector<std::set<Bullet*>> bullet_list;
|
||||
|
||||
GridCell();
|
||||
};
|
||||
|
||||
class Human;
|
||||
@ -23,9 +25,10 @@ class GridService
|
||||
void Init(int width, int height, int cell_width);
|
||||
void UnInit();
|
||||
bool BroderOverFlow(int x, int y);
|
||||
void GetAllCells(int grid_id, std::set<GridCell*>& grid_list);
|
||||
void GetAllCellsByXy(int x, int y, std::set<GridCell*>& grid_list);
|
||||
void GetAllCells(Room* room, int grid_id, std::set<GridCell*>& grid_list);
|
||||
void GetAllCellsByXy(Room* room, int x, int y, std::set<GridCell*>& grid_list);
|
||||
bool CanAdd(float x, float y);
|
||||
void ClearRoomData(Room* room);
|
||||
|
||||
void AddHuman(Human* hum);
|
||||
void MoveHuman(Human* hum);
|
||||
@ -34,24 +37,26 @@ class GridService
|
||||
void MoveBullet(Bullet* bullet);
|
||||
void DelBullet(Bullet* bullet);
|
||||
|
||||
void AddEntity(Entity* entity);
|
||||
void DelEntity(Entity* entity);
|
||||
void AddRoomEntity(Room* room, Entity* entity);
|
||||
void DelRoomEntity(Room* room, Entity* entity);
|
||||
|
||||
void AddPermanentEntity(Entity* entity);
|
||||
|
||||
bool HumanInGridList(Human* hum, std::set<GridCell*>& grid_list);
|
||||
bool EntityInGridList(Entity* entity, std::set<GridCell*>& grid_list);
|
||||
bool EntityInGridList(Room* room, Entity* entity, std::set<GridCell*>& grid_list);
|
||||
bool InView(int a_grid, int b_grid);
|
||||
void RemoveFromGridList(std::set<GridCell*>& grid_list, Entity* entity);
|
||||
|
||||
private:
|
||||
inline void GetGridList(int grid_id, int offset,
|
||||
std::set<GridCell*>& grid_list);
|
||||
void ComputeDiff(int old_grid_id, int new_grid_id,
|
||||
void ComputeDiff(Room* room,
|
||||
int old_grid_id,
|
||||
int new_grid_id,
|
||||
std::set<GridCell*>& grid_list,
|
||||
std::set<GridCell*>& inc_grid_list,
|
||||
std::set<GridCell*>& dec_grid_list);
|
||||
|
||||
private:
|
||||
Room* room_ = nullptr;
|
||||
GridCell* cells_ = nullptr;
|
||||
int max_grid_id_ = 0;
|
||||
int map_width_ = 0;
|
||||
|
@ -649,7 +649,7 @@ void Human::UpdatePoisoning()
|
||||
void Human::SyncAroundPlayers(const char* file, int line, const char* func)
|
||||
{
|
||||
for (auto& cell : grid_list) {
|
||||
for (Human* hum : cell->human_list) {
|
||||
for (Human* hum : cell->human_list[room->room_idx]) {
|
||||
hum->AddToNewObjects(this);
|
||||
assert(hum->part_objects.find(this) != hum->part_objects.end());
|
||||
if (hum->part_objects.find(this) == hum->part_objects.end()) {
|
||||
@ -1104,7 +1104,33 @@ void Human::FindLocation()
|
||||
{
|
||||
Entity* target = nullptr;
|
||||
for (auto& grid : grid_list) {
|
||||
for (Entity* entity : grid->entity_list) {
|
||||
for (Entity* entity : grid->entity_list[0]) {
|
||||
switch (entity->entity_type) {
|
||||
case ET_Obstacle:
|
||||
{
|
||||
if (!target) {
|
||||
if (TestCollision(room, entity)) {
|
||||
target = entity;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ET_Building:
|
||||
{
|
||||
if (!target || target->entity_type != ET_Building) {
|
||||
AabbCollider aabb_box;
|
||||
entity->GetAabbBox(aabb_box);
|
||||
if (TestCollision(room, &aabb_box)) {
|
||||
target = entity;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (Entity* entity : grid->entity_list[room->room_idx]) {
|
||||
switch (entity->entity_type) {
|
||||
case ET_Obstacle:
|
||||
{
|
||||
@ -1139,13 +1165,28 @@ void Human::FindLocation()
|
||||
void Human::RefreshView()
|
||||
{
|
||||
for (auto& cell : grid_list) {
|
||||
for (Human* hum : cell->human_list) {
|
||||
for (Human* hum : cell->human_list[room->room_idx]) {
|
||||
hum->AddToNewObjects(this);
|
||||
hum->AddToPartObjects(this);
|
||||
AddToNewObjects(hum);
|
||||
AddToPartObjects(hum);
|
||||
}
|
||||
for (Entity* entity : cell->entity_list) {
|
||||
for (Entity* entity : cell->entity_list[0]) {
|
||||
switch (entity->entity_type) {
|
||||
case ET_Building:
|
||||
case ET_Obstacle:
|
||||
case ET_Loot:
|
||||
{
|
||||
AddToNewObjects(entity);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
{
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (Entity* entity : cell->entity_list[room->room_idx]) {
|
||||
switch (entity->entity_type) {
|
||||
case ET_Building:
|
||||
case ET_Obstacle:
|
||||
@ -1169,8 +1210,8 @@ void Human::OnGridListChange(std::set<GridCell*>& old_grid_list,
|
||||
)
|
||||
{
|
||||
for (GridCell* cell : inc_grid_list) {
|
||||
for (Human* hum : cell->human_list) {
|
||||
if (!room->grid_service.HumanInGridList(hum, old_grid_list)) {
|
||||
for (Human* hum : cell->human_list[room->room_idx]) {
|
||||
if (!room->grid_service->HumanInGridList(hum, old_grid_list)) {
|
||||
hum->AddToNewObjects(this);
|
||||
hum->AddToPartObjects(this);
|
||||
hum->RemoveOutObjects(this);
|
||||
@ -1179,8 +1220,26 @@ void Human::OnGridListChange(std::set<GridCell*>& old_grid_list,
|
||||
RemoveOutObjects(hum);
|
||||
}
|
||||
}
|
||||
for (Entity* entity : cell->entity_list) {
|
||||
if (!room->grid_service.EntityInGridList(entity, old_grid_list)) {
|
||||
for (Entity* entity : cell->entity_list[0]) {
|
||||
if (!room->grid_service->EntityInGridList(room, entity, old_grid_list)) {
|
||||
switch (entity->entity_type) {
|
||||
case ET_Building:
|
||||
case ET_Obstacle:
|
||||
case ET_Loot:
|
||||
{
|
||||
AddToNewObjects(entity);
|
||||
RemoveOutObjects(entity);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
{
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
for (Entity* entity : cell->entity_list[room->room_idx]) {
|
||||
if (!room->grid_service->EntityInGridList(room, entity, old_grid_list)) {
|
||||
switch (entity->entity_type) {
|
||||
case ET_Building:
|
||||
case ET_Obstacle:
|
||||
@ -1199,14 +1258,31 @@ void Human::OnGridListChange(std::set<GridCell*>& old_grid_list,
|
||||
}
|
||||
}
|
||||
for (GridCell* cell : dec_grid_list) {
|
||||
for (Human* hum : cell->human_list) {
|
||||
if (!room->grid_service.HumanInGridList(hum, grid_list)) {
|
||||
for (Human* hum : cell->human_list[room->room_idx]) {
|
||||
if (!room->grid_service->HumanInGridList(hum, grid_list)) {
|
||||
AddOutObjects(hum);
|
||||
hum->AddOutObjects(this);
|
||||
}
|
||||
}
|
||||
for (Entity* entity : cell->entity_list) {
|
||||
if (!room->grid_service.EntityInGridList(entity, grid_list)) {
|
||||
for (Entity* entity : cell->entity_list[0]) {
|
||||
if (!room->grid_service->EntityInGridList(room, entity, grid_list)) {
|
||||
switch (entity->entity_type) {
|
||||
case ET_Building:
|
||||
case ET_Obstacle:
|
||||
case ET_Loot:
|
||||
{
|
||||
AddOutObjects(entity);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
{
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
for (Entity* entity : cell->entity_list[room->room_idx]) {
|
||||
if (!room->grid_service->EntityInGridList(room, entity, grid_list)) {
|
||||
switch (entity->entity_type) {
|
||||
case ET_Building:
|
||||
case ET_Obstacle:
|
||||
@ -1319,7 +1395,7 @@ void Human::FillMFGasData(cs::MFGasData* gas_data)
|
||||
|
||||
bool Human::CanSee(const Human* hum) const
|
||||
{
|
||||
return room->grid_service.InView(grid_id, hum->grid_id);
|
||||
return room->grid_service->InView(grid_id, hum->grid_id);
|
||||
}
|
||||
|
||||
void Human::RecalcVolume()
|
||||
@ -1461,10 +1537,25 @@ void Human::SendUpdateMsg()
|
||||
FillMFActivePlayerData(msg->mutable_active_player_data());
|
||||
if (!refreshed_view) {
|
||||
for (auto& cell : grid_list) {
|
||||
for (Human* hum : cell->human_list) {
|
||||
for (Human* hum : cell->human_list[room->room_idx]) {
|
||||
view_objects.insert(hum);
|
||||
}
|
||||
for (Entity* entity : cell->entity_list) {
|
||||
for (Entity* entity : cell->entity_list[0]) {
|
||||
switch (entity->entity_type) {
|
||||
case ET_Building:
|
||||
case ET_Obstacle:
|
||||
case ET_Loot:
|
||||
{
|
||||
view_objects.insert(entity);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
{
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (Entity* entity : cell->entity_list[room->room_idx]) {
|
||||
switch (entity->entity_type) {
|
||||
case ET_Building:
|
||||
case ET_Obstacle:
|
||||
@ -1781,7 +1872,7 @@ void Human::CheckSkinTank()
|
||||
self_collider_->rad = skin_tank_meta->i->rad2();
|
||||
std::set<Human*> objects;
|
||||
for (auto& grid : grid_list) {
|
||||
for (Human* hum: grid->human_list) {
|
||||
for (Human* hum: grid->human_list[room->room_idx]) {
|
||||
if (hum != this &&
|
||||
!hum->dead &&
|
||||
!hum->tank_weapon.meta &&
|
||||
@ -1840,7 +1931,7 @@ void Human::_UpdateMove(int speed)
|
||||
}
|
||||
#endif
|
||||
}
|
||||
room->grid_service.MoveHuman(this);
|
||||
room->grid_service->MoveHuman(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@ -1854,7 +1945,7 @@ void Human::_InternalUpdateMove(float speed)
|
||||
#if 1
|
||||
SetPos(old_pos + a8::Vec2(nx, ny));
|
||||
if (!IsCollisionInMapService()) {
|
||||
room->grid_service.MoveHuman(this);
|
||||
room->grid_service->MoveHuman(this);
|
||||
return;
|
||||
} else {
|
||||
if (Global::last_collider && Global::last_collider->type == CT_Circle) {
|
||||
@ -1869,7 +1960,7 @@ void Human::_InternalUpdateMove(float speed)
|
||||
SetPos(GetPos() + new_dir);
|
||||
}
|
||||
if (!IsCollisionInMapService()) {
|
||||
room->grid_service.MoveHuman(this);
|
||||
room->grid_service->MoveHuman(this);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -1887,7 +1978,7 @@ void Human::_InternalUpdateMove(float speed)
|
||||
}
|
||||
|
||||
SetPos(old_pos + a8::Vec2(nx, ny));
|
||||
room->grid_service.MoveHuman(this);
|
||||
room->grid_service->MoveHuman(this);
|
||||
}
|
||||
|
||||
void Human::ClearFrameData()
|
||||
@ -2350,13 +2441,29 @@ void Human::FindLocationWithTarget(Entity* target)
|
||||
float distance = (new_pos - old_pos).Norm();
|
||||
for (int i = distance; i < 10000000; i += 5) {
|
||||
SetPos(old_pos + new_pos_dir * i);
|
||||
room->grid_service.MoveHuman(this);
|
||||
room->grid_service->MoveHuman(this);
|
||||
|
||||
Entity* building = nullptr;
|
||||
std::set<GridCell*> new_grid_list;
|
||||
room->grid_service.GetAllCellsByXy(GetX(), GetY(), new_grid_list);
|
||||
room->grid_service->GetAllCellsByXy(room, GetX(), GetY(), new_grid_list);
|
||||
for (auto& grid : new_grid_list) {
|
||||
for (Entity* entity : grid->entity_list) {
|
||||
for (Entity* entity : grid->entity_list[0]) {
|
||||
switch (entity->entity_type) {
|
||||
case ET_Building:
|
||||
{
|
||||
if (TestCollision(room, entity)) {
|
||||
building = entity;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (building) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (Entity* entity : grid->entity_list[room->room_idx]) {
|
||||
switch (entity->entity_type) {
|
||||
case ET_Building:
|
||||
{
|
||||
@ -2860,7 +2967,7 @@ void Human::SelectSkillTargets(const a8::Vec2& target_pos, std::set<Entity*>& ta
|
||||
case kST_All:
|
||||
{
|
||||
for (auto& cell : grid_list) {
|
||||
for (Human* hum : cell->human_list) {
|
||||
for (Human* hum : cell->human_list[room->room_idx]) {
|
||||
if (hum->GetPos().Distance(target_pos) < skill_meta_->i->skill_distance()) {
|
||||
target_list.insert(hum);
|
||||
}
|
||||
@ -2877,7 +2984,7 @@ void Human::SelectSkillTargets(const a8::Vec2& target_pos, std::set<Entity*>& ta
|
||||
{
|
||||
target_list.insert(this);
|
||||
for (auto& cell : grid_list) {
|
||||
for (Human* hum : cell->human_list) {
|
||||
for (Human* hum : cell->human_list[room->room_idx]) {
|
||||
if ((hum == this || hum->team_id == team_id) &&
|
||||
hum->GetPos().Distance(target_pos) < skill_meta_->i->skill_distance()) {
|
||||
target_list.insert(hum);
|
||||
@ -2889,7 +2996,7 @@ void Human::SelectSkillTargets(const a8::Vec2& target_pos, std::set<Entity*>& ta
|
||||
case kST_FriendlyExcludeSelf:
|
||||
{
|
||||
for (auto& cell : grid_list) {
|
||||
for (Human* hum : cell->human_list) {
|
||||
for (Human* hum : cell->human_list[room->room_idx]) {
|
||||
if ((hum != this && hum->team_id == team_id) &&
|
||||
hum->GetPos().Distance(target_pos) < skill_meta_->i->skill_distance()) {
|
||||
target_list.insert(hum);
|
||||
@ -2912,7 +3019,7 @@ void Human::SelectSkillTargets(const a8::Vec2& target_pos, std::set<Entity*>& ta
|
||||
case kST_EnemyGroup:
|
||||
{
|
||||
for (auto& cell : grid_list) {
|
||||
for (Human* hum : cell->human_list) {
|
||||
for (Human* hum : cell->human_list[room->room_idx]) {
|
||||
if ((hum->team_id != team_id) &&
|
||||
hum->GetPos().Distance(target_pos) < skill_meta_->i->skill_distance()) {
|
||||
target_list.insert(hum);
|
||||
@ -2924,7 +3031,7 @@ void Human::SelectSkillTargets(const a8::Vec2& target_pos, std::set<Entity*>& ta
|
||||
case kST_EnemyAndObject:
|
||||
{
|
||||
for (auto& cell : grid_list) {
|
||||
for (Human* hum : cell->human_list) {
|
||||
for (Human* hum : cell->human_list[room->room_idx]) {
|
||||
if ((hum->team_id != team_id) &&
|
||||
hum->GetPos().Distance(target_pos) < skill_meta_->i->skill_distance()) {
|
||||
target_list.insert(hum);
|
||||
@ -2936,7 +3043,7 @@ void Human::SelectSkillTargets(const a8::Vec2& target_pos, std::set<Entity*>& ta
|
||||
case kST_EnemyAndSelf:
|
||||
{
|
||||
for (auto& cell : grid_list) {
|
||||
for (Human* hum : cell->human_list) {
|
||||
for (Human* hum : cell->human_list[room->room_idx]) {
|
||||
if ((hum == this || hum->team_id != team_id) &&
|
||||
hum->GetPos().Distance(target_pos) < skill_meta_->i->skill_distance()) {
|
||||
target_list.insert(hum);
|
||||
|
@ -224,14 +224,30 @@ void Obstacle::Explosion(Bullet* bullet)
|
||||
meta->i->damage() > 0.01f) {
|
||||
std::set<Entity*> objects;
|
||||
std::set<GridCell*> grid_list;
|
||||
room->grid_service.GetAllCellsByXy(GetX(), GetY(), grid_list);
|
||||
room->grid_service->GetAllCellsByXy(room, GetX(), GetY(), grid_list);
|
||||
for (auto& grid : grid_list) {
|
||||
for (Human* hum: grid->human_list) {
|
||||
for (Human* hum: grid->human_list[room->room_idx]) {
|
||||
if (TestCollision(room, hum)) {
|
||||
objects.insert(hum);
|
||||
}
|
||||
}
|
||||
for (Entity* entity : grid->entity_list) {
|
||||
for (Entity* entity : grid->entity_list[0]) {
|
||||
switch (entity->entity_type) {
|
||||
case ET_Obstacle:
|
||||
case ET_Building:
|
||||
{
|
||||
if (entity != this && TestCollision(room, entity)) {
|
||||
objects.insert(entity);
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
{
|
||||
}
|
||||
break;
|
||||
}
|
||||
}//end for
|
||||
for (Entity* entity : grid->entity_list[room->room_idx]) {
|
||||
switch (entity->entity_type) {
|
||||
case ET_Obstacle:
|
||||
case ET_Building:
|
||||
|
@ -79,7 +79,7 @@ void Room::UnInit()
|
||||
delete pair.second;
|
||||
}
|
||||
removed_robot_hash_.clear();
|
||||
grid_service.UnInit();
|
||||
grid_service->ClearRoomData(this);
|
||||
}
|
||||
|
||||
void Room::Update(int delta_time)
|
||||
@ -172,7 +172,7 @@ void Room::AddPlayer(Player* hum)
|
||||
last_add_player_tick = a8::XGetTickCount();
|
||||
++alive_count_;
|
||||
++App::Instance()->perf.alive_count;
|
||||
grid_service.AddHuman(hum);
|
||||
grid_service->AddHuman(hum);
|
||||
hum->FindLocation();
|
||||
hum->RefreshView();
|
||||
MatchTeam(hum);
|
||||
@ -285,7 +285,7 @@ DEFAULT_BORN_POINT_Y + rand() % 1500)
|
||||
human_hash_[hum->entity_uniid] = hum;
|
||||
++alive_count_;
|
||||
++App::Instance()->perf.alive_count;
|
||||
grid_service.AddHuman(hum);
|
||||
grid_service->AddHuman(hum);
|
||||
hum->FindLocation();
|
||||
hum->RefreshView();
|
||||
{
|
||||
@ -306,7 +306,7 @@ Human* Room::FindEnemy(Human* hum)
|
||||
sub_type = EST_Android;
|
||||
}
|
||||
for (auto& cell : hum->grid_list) {
|
||||
for (Human* target : cell->human_list) {
|
||||
for (Human* target : cell->human_list[room_idx]) {
|
||||
if (target->entity_subtype == sub_type &&
|
||||
!target->dead) {
|
||||
if (hum->GetPos().Distance(target->GetPos()) < 300.0f) {
|
||||
@ -414,7 +414,7 @@ int Room::CreateLoot(int equip_id, a8::Vec2 pos, int count, int equip_lv)
|
||||
entity->item_level = equip_lv;
|
||||
entity->Initialize();
|
||||
uniid_hash_[entity->entity_uniid] = entity;
|
||||
grid_service.AddEntity(entity);
|
||||
grid_service->AddRoomEntity(this, entity);
|
||||
entity->BroadcastFullState(this);
|
||||
return entity->entity_uniid;
|
||||
} else {
|
||||
@ -425,7 +425,7 @@ int Room::CreateLoot(int equip_id, a8::Vec2 pos, int count, int equip_lv)
|
||||
void Room::CreateBullet(Human* hum, Weapon* weapon,
|
||||
a8::Vec2 pos, a8::Vec2 dir, float fly_distance, bool is_tank_skin)
|
||||
{
|
||||
if (grid_service.CanAdd(pos.x, pos.y)) {
|
||||
if (grid_service->CanAdd(pos.x, pos.y)) {
|
||||
Bullet* bullet = new Bullet();
|
||||
bullet->player = hum;
|
||||
bullet->room = this;
|
||||
@ -441,7 +441,7 @@ void Room::CreateBullet(Human* hum, Weapon* weapon,
|
||||
bullet->entity_uniid = AllocUniid();
|
||||
bullet->Initialize();
|
||||
AddObjectLater(bullet);
|
||||
grid_service.AddBullet(bullet);
|
||||
grid_service->AddBullet(bullet);
|
||||
}
|
||||
}
|
||||
|
||||
@ -454,13 +454,13 @@ void Room::RemoveObjectLater(RoomEntity* entity)
|
||||
case ET_Bullet:
|
||||
{
|
||||
entity->room->moveable_hash_.erase(entity->entity_uniid);
|
||||
entity->room->grid_service.DelBullet((Bullet*)entity);
|
||||
entity->room->grid_service->DelBullet((Bullet*)entity);
|
||||
}
|
||||
break;
|
||||
case ET_Loot:
|
||||
{
|
||||
entity->BroadcastDeleteState(entity->room);
|
||||
entity->room->grid_service.DelEntity(entity);
|
||||
entity->room->grid_service->DelRoomEntity(entity->room, entity);
|
||||
}
|
||||
break;
|
||||
case ET_Player:
|
||||
@ -612,9 +612,35 @@ Entity* Room::FindFirstCollisonEntity(const a8::Vec2& aabb_pos, AabbCollider& aa
|
||||
{
|
||||
Entity* target = nullptr;
|
||||
std::set<GridCell*> grid_list;
|
||||
grid_service.GetAllCellsByXy(aabb_pos.x, aabb_pos.y, grid_list);
|
||||
grid_service->GetAllCellsByXy(this, aabb_pos.x, aabb_pos.y, grid_list);
|
||||
for (auto& grid : grid_list) {
|
||||
for (Entity* entity : grid->entity_list) {
|
||||
for (Entity* entity : grid->entity_list[0]) {
|
||||
switch (entity->entity_type) {
|
||||
case ET_Obstacle:
|
||||
{
|
||||
if (!target) {
|
||||
if (entity->TestCollisionEx(this, aabb_pos, aabb_box)) {
|
||||
target = entity;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ET_Building:
|
||||
{
|
||||
if (!target || target->entity_type != ET_Building) {
|
||||
AabbCollider building_aabb_box;
|
||||
entity->GetAabbBox(building_aabb_box);
|
||||
if (building_aabb_box.IntersectEx(aabb_pos, &aabb_box)) {
|
||||
target = entity;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (Entity* entity : grid->entity_list[room_idx]) {
|
||||
switch (entity->entity_type) {
|
||||
case ET_Obstacle:
|
||||
{
|
||||
@ -829,6 +855,7 @@ void Room::UpdateGasInactive()
|
||||
NotifyGameStart();
|
||||
NotifyWxVoip();
|
||||
InitAirDrop();
|
||||
RoomMgr::Instance()->ActiveRoom(room_uuid);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1174,7 +1201,7 @@ RoomObstacle* Room::InternalCreateObstacle(int id, float x, float y,
|
||||
on_precreate(entity);
|
||||
}
|
||||
uniid_hash_[entity->entity_uniid] = entity;
|
||||
grid_service.AddEntity(entity);
|
||||
grid_service->AddRoomEntity(this, entity);
|
||||
return entity;
|
||||
}
|
||||
return nullptr;
|
||||
@ -1227,10 +1254,10 @@ void Room::RandRemoveAndroid()
|
||||
--hum->born_point->android_num;
|
||||
}
|
||||
for (auto& cell : hum->grid_list) {
|
||||
for (Human* target : cell->human_list) {
|
||||
for (Human* target : cell->human_list[room_idx]) {
|
||||
target->AddOutObjects(hum);
|
||||
}
|
||||
cell->human_list.erase(hum);
|
||||
cell->human_list[room_idx].erase(hum);
|
||||
}
|
||||
moveable_hash_.erase(hum->entity_uniid);
|
||||
uniid_hash_.erase(hum->entity_uniid);
|
||||
@ -1511,7 +1538,7 @@ void Room::SecondRandPoint()
|
||||
}
|
||||
hum->FindLocation();
|
||||
hum->RefreshView();
|
||||
grid_service.MoveHuman(hum);
|
||||
grid_service->MoveHuman(hum);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -51,7 +51,7 @@ public:
|
||||
long long game_over_tick = 0;
|
||||
timer_list* game_over_timer = nullptr;
|
||||
a8::XTimer xtimer;
|
||||
GridService grid_service;
|
||||
GridService* grid_service = nullptr;
|
||||
MapService* map_service = nullptr;
|
||||
long long battle_start_frameno_ = 0;
|
||||
long long pending_request = 0;
|
||||
|
@ -134,8 +134,10 @@ void RoomMgr::_CMJoin(f8::MsgHdr& hdr, const cs::CMJoin& msg)
|
||||
if (!room) {
|
||||
room = new Room();
|
||||
room->room_type = self_room_type;
|
||||
room->map_service = map_service_;
|
||||
room->room_uuid = App::Instance()->NewUuid();
|
||||
room->room_idx = AllocRoomIdx();
|
||||
room->grid_service = grid_service_;
|
||||
room->map_service = map_service_;
|
||||
room->spawn_points = &spawn_points_;
|
||||
room->loots = &loots_;
|
||||
room->buildings = &buildings_;
|
||||
@ -228,6 +230,12 @@ Room* RoomMgr::GetRoomByUuid(long long room_uuid)
|
||||
return itr != room_hash_.end() ? itr->second : nullptr;
|
||||
}
|
||||
|
||||
Room* RoomMgr::GetRoomByIdx(int room_idx)
|
||||
{
|
||||
auto itr = room_idx_hash_.find(room_idx);
|
||||
return itr != room_idx_hash_.end() ? itr->second : nullptr;
|
||||
}
|
||||
|
||||
void RoomMgr::AddOverRoom(long long room_uuid)
|
||||
{
|
||||
auto callback = [] (const a8::XParams& param)
|
||||
@ -327,6 +335,7 @@ void RoomMgr::FreeOverRoom(long long room_uuid)
|
||||
auto itr = over_room_hash_.find(room_uuid);
|
||||
if (itr != over_room_hash_.end()) {
|
||||
itr->second->UnInit();
|
||||
room_idx_hash_.erase(itr->second->room_idx);
|
||||
delete itr->second;
|
||||
over_room_hash_.erase(itr);
|
||||
}
|
||||
@ -436,7 +445,7 @@ void RoomMgr::CreateBuilding(int thing_id, float building_x, float building_y)
|
||||
building->SetPos(a8::Vec2(building_x, building_y));
|
||||
building->Initialize();
|
||||
uniid_hash_[building->entity_uniid] = building;
|
||||
grid_service_->AddEntity(building);
|
||||
grid_service_->AddPermanentEntity(building);
|
||||
for (size_t door_idx = 0; door_idx < building_meta->doors.size(); ++door_idx) {
|
||||
if (door_idx >= 0 && door_idx < building->meta->doors.size()) {
|
||||
MetaData::Building::Door* door_meta = &building->meta->doors[door_idx];
|
||||
@ -485,7 +494,7 @@ Obstacle* RoomMgr::InternalCreateObstacle(int id, float x, float y,
|
||||
on_precreate(entity);
|
||||
}
|
||||
uniid_hash_[entity->entity_uniid] = entity;
|
||||
grid_service_->AddEntity(entity);
|
||||
grid_service_->AddPermanentEntity(entity);
|
||||
return entity;
|
||||
}
|
||||
return nullptr;
|
||||
@ -503,3 +512,16 @@ int RoomMgr::AllocUniid()
|
||||
}
|
||||
return current_uniid_;
|
||||
}
|
||||
|
||||
int RoomMgr::AllocRoomIdx()
|
||||
{
|
||||
do {
|
||||
if (current_room_idx_ <= 0) {
|
||||
current_room_idx_ = 1;
|
||||
}
|
||||
if (current_room_idx_ >= (MAX_ROOM_IDX - 1)) {
|
||||
current_room_idx_ = 1;
|
||||
}
|
||||
} while (GetRoomByIdx(++current_room_idx_));
|
||||
return current_room_idx_;
|
||||
}
|
||||
|
@ -43,6 +43,7 @@ class RoomMgr : public a8::Singleton<RoomMgr>
|
||||
int RoomNum();
|
||||
int OverRoomNum();
|
||||
Room* GetRoomByUuid(long long uuid);
|
||||
Room* GetRoomByIdx(int room_idx);
|
||||
void AddOverRoom(long long room_uuid);
|
||||
void InstallReportStateTimer();
|
||||
|
||||
@ -59,13 +60,16 @@ class RoomMgr : public a8::Singleton<RoomMgr>
|
||||
std::function<void (Obstacle*)> on_precreate);
|
||||
Entity* GetEntityByUniId(int uniid);
|
||||
int AllocUniid();
|
||||
int AllocRoomIdx();
|
||||
|
||||
private:
|
||||
std::map<long long, Room*> inactive_room_hash_;
|
||||
std::map<long long, Room*> room_hash_;
|
||||
std::map<int, Room*> room_idx_hash_;
|
||||
std::map<long long, Room*> over_room_hash_;
|
||||
a8::TimerAttacher reportstate_timer_attacher_;
|
||||
|
||||
int current_room_idx_ = 0;
|
||||
int current_uniid_ = 0;
|
||||
std::map<int, Entity*> uniid_hash_;
|
||||
MapService* map_service_ = nullptr;
|
||||
|
@ -58,3 +58,8 @@ void RoomObstacle::RecalcSelfCollider()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RoomObstacle::OnRemoveCollider(ColliderComponent* collider)
|
||||
{
|
||||
room->map_service->RemoveCollider(collider);
|
||||
}
|
||||
|
@ -12,5 +12,6 @@ class RoomObstacle : public Obstacle
|
||||
virtual ~RoomObstacle() override;
|
||||
virtual void Initialize() override;
|
||||
virtual void RecalcSelfCollider() override;
|
||||
virtual void OnRemoveCollider(ColliderComponent* collider) override;
|
||||
|
||||
};
|
||||
|
Loading…
x
Reference in New Issue
Block a user