完成多房间支持底层逻辑改造

This commit is contained in:
aozhiwei 2020-05-20 20:32:07 +08:00
parent 19a2d692ca
commit de470a6801
16 changed files with 412 additions and 177 deletions

View File

@ -115,7 +115,7 @@ void AndroidAI::DoMove()
}
break;
}
hum->room->grid_service.MoveHuman(hum);
hum->room->grid_service->MoveHuman(hum);
}
}
}

View File

@ -129,7 +129,7 @@ void Bullet::ProcBomb()
self_collider_->rad = gun_meta->i->explosion_range();
std::set<Entity*> objects;
for (auto& grid : grid_list) {
for (Human* hum: grid->human_list) {
for (Human* hum: grid->human_list[room->room_idx]) {
if (!is_tank_skin || player->team_id != hum->team_id) {
//友军火箭筒伤害取消
if ((meta->i->_inventory_slot() == 4 ||
@ -141,24 +141,40 @@ void Bullet::ProcBomb()
objects.insert(hum);
}
}
}
for (Entity* entity : grid->entity_list) {
switch (entity->entity_type) {
case ET_Obstacle:
case ET_Building:
{
if (TestCollision(room, entity)) {
objects.insert(entity);
}
}
for (Entity* entity : grid->entity_list[0]) {
switch (entity->entity_type) {
case ET_Obstacle:
case ET_Building:
{
if (TestCollision(room, entity)) {
objects.insert(entity);
}
break;
default:
{
}
break;
}
break;
default:
{
}
break;
}
}//end for
}
for (Entity* entity : grid->entity_list[room->room_idx]) {
switch (entity->entity_type) {
case ET_Obstacle:
case ET_Building:
{
if (TestCollision(room, entity)) {
objects.insert(entity);
}
}
break;
default:
{
}
break;
}
}
}//end for
switch (meta->i->_inventory_slot()) {
case 4:
@ -207,10 +223,10 @@ void Bullet::MapServiceUpdate()
room->RemoveObjectLater(this);
}
} else {
room->grid_service.MoveBullet(this);
room->grid_service->MoveBullet(this);
std::set<Entity*> objects;
for (auto& grid : grid_list) {
for (Human* hum: grid->human_list) {
for (Human* hum: grid->human_list[room->room_idx]) {
#if 1
if (hum != player && !hum->dead && TestCollision(room, hum)) {
objects.insert(hum);

View File

@ -299,6 +299,6 @@ const int DEFAULT_BORN_POINT_Y = 3000;
const int ADPLAY_BUFFID = 1006;
const int FIXED_OBJECT_MAXID = 2048;
const int FIXED_OBJECT_MAXID = 2018;
const int MAX_ROOM_IDX = 2048;
const int MAX_ROOM_IDX = 2018;

View File

@ -85,6 +85,7 @@ void Entity::ClearColliders()
{
for (auto& itr : colliders) {
ColliderComponent* collider = itr;
OnRemoveCollider(collider);
DestoryCollider(collider);
}
colliders.clear();
@ -93,9 +94,9 @@ void Entity::ClearColliders()
void Entity::BroadcastFullState(Room* room)
{
std::set<GridCell*> grid_list;
room->grid_service.GetAllCells(grid_id, grid_list);
room->grid_service->GetAllCells(room, grid_id, grid_list);
for (auto& grid : grid_list) {
for (Human* hum : grid->human_list) {
for (Human* hum : grid->human_list[room->room_idx]) {
hum->AddToNewObjects(this);
}
}
@ -104,9 +105,9 @@ void Entity::BroadcastFullState(Room* room)
void Entity::BroadcastDeleteState(Room* room)
{
std::set<GridCell*> grid_list;
room->grid_service.GetAllCells(grid_id, grid_list);
room->grid_service->GetAllCells(room, grid_id, grid_list);
for (auto& grid : grid_list) {
for (Human* hum : grid->human_list) {
for (Human* hum : grid->human_list[room->room_idx]) {
hum->RemoveObjects(this);
}
}

View File

@ -39,6 +39,7 @@ class Entity
virtual bool IsDead(Room* room) { return false;};
virtual long long GetDeadFrameNo(Room* room) { return 0;};
virtual void OnPreCollision(Room* room) {};
virtual void OnRemoveCollider(ColliderComponent* collider) {};
bool TestCollision(Room* room, Entity* b);
bool TestCollision(Room* room, ColliderComponent* b);
bool TestCollisionEx(Room* room, const a8::Vec2& aabb_pos, AabbCollider& aabb_box);

View File

@ -7,6 +7,7 @@
#include "typeconvert.h"
#include "buff.h"
#include "human.h"
#include "room.h"
void FrameEvent::AddAirDrop(int appear_time, int box_id, a8::Vec2 box_pos)
{
@ -16,81 +17,81 @@ void FrameEvent::AddAirDrop(int appear_time, int box_id, a8::Vec2 box_pos)
TypeConvert::ToPb(box_pos, airdrop->mutable_pos());
}
void FrameEvent::AddEmote(Human* hum, int emote_id)
void FrameEvent::AddEmote(Human* sender, int emote_id)
{
{
auto& tuple = a8::FastAppend(emotes_);
std::get<0>(tuple) = hum;
std::get<0>(tuple) = sender;
auto& p = std::get<1>(tuple);
p.set_emote_id(emote_id);
p.set_player_id(hum->entity_uniid);
p.set_player_id(sender->entity_uniid);
}
{
int emote_idx = emotes_.size() - 1;
for (auto& cell : hum->grid_list) {
for (auto& hum : cell->human_list) {
for (auto& cell : sender->grid_list) {
for (auto& hum : cell->human_list[sender->room->room_idx]) {
hum->emotes_.push_back(emote_idx);
}
}
}
}
void FrameEvent::AddShot(Human* hum)
void FrameEvent::AddShot(Human* sender)
{
{
auto& tuple = a8::FastAppend(shots_);
std::get<0>(tuple) = hum;
std::get<0>(tuple) = sender;
auto& p = std::get<1>(tuple);
p.set_player_id(hum->entity_uniid);
if (hum->tank_weapon.meta) {
hum->tank_weapon.ToPB(p.mutable_weapon());
p.set_player_id(sender->entity_uniid);
if (sender->tank_weapon.meta) {
sender->tank_weapon.ToPB(p.mutable_weapon());
} else {
hum->curr_weapon->ToPB(p.mutable_weapon());
sender->curr_weapon->ToPB(p.mutable_weapon());
}
p.set_offhand(true);
p.set_bullskin(10001);
}
{
int shot_idx = shots_.size() - 1;
for (auto& cell : hum->grid_list) {
for (auto& hum : cell->human_list) {
for (auto& cell : sender->grid_list) {
for (auto& hum : cell->human_list[sender->room->room_idx]) {
hum->shots_.push_back(shot_idx);
}
}
}
}
void FrameEvent::AddBullet(Human* hum, a8::Vec2 born_pos, a8::Vec2 dir, float fly_distance)
void FrameEvent::AddBullet(Human* sender, a8::Vec2 born_pos, a8::Vec2 dir, float fly_distance)
{
{
auto& tuple = a8::FastAppend(bullets_);
std::get<0>(tuple) = hum;
std::get<0>(tuple) = sender;
auto& p = std::get<1>(tuple);
p.set_player_id(hum->entity_uniid);
if (hum->tank_weapon.meta) {
p.set_bullet_id(hum->tank_weapon.meta->i->use_bullet());
p.set_player_id(sender->entity_uniid);
if (sender->tank_weapon.meta) {
p.set_bullet_id(sender->tank_weapon.meta->i->use_bullet());
} else {
p.set_bullet_id(hum->curr_weapon->meta->i->use_bullet());
p.set_bullet_id(sender->curr_weapon->meta->i->use_bullet());
}
TypeConvert::ToPb(born_pos, p.mutable_pos());
TypeConvert::ToPb(dir, p.mutable_dir());
p.set_bulletskin(10001);
if (hum->tank_weapon.meta) {
p.set_gun_id(hum->tank_weapon.meta->i->id());
p.set_gun_lv(hum->tank_weapon.weapon_lv);
if (sender->tank_weapon.meta) {
p.set_gun_id(sender->tank_weapon.meta->i->id());
p.set_gun_lv(sender->tank_weapon.weapon_lv);
} else {
p.set_gun_id(hum->curr_weapon->meta->i->id());
p.set_gun_lv(hum->curr_weapon->weapon_lv);
p.set_gun_id(sender->curr_weapon->meta->i->id());
p.set_gun_lv(sender->curr_weapon->weapon_lv);
}
p.set_fly_distance(fly_distance);
}
{
int bullet_idx = bullets_.size() - 1;
for (auto& cell : hum->grid_list) {
for (auto& hum : cell->human_list) {
for (auto& cell : sender->grid_list) {
for (auto& hum : cell->human_list[sender->room->room_idx]) {
hum->bullets_.push_back(bullet_idx);
}
}
@ -111,7 +112,7 @@ void FrameEvent::AddExplosion(Bullet* bullet, int item_id, a8::Vec2 bomb_pos)
{
int explosion_idx = explosions_.size() - 1;
for (auto& cell : bullet->player->grid_list) {
for (auto& hum : cell->human_list) {
for (auto& hum : cell->human_list[bullet->room->room_idx]){
hum->explosions_.push_back(explosion_idx);
}
}
@ -133,7 +134,7 @@ void FrameEvent::AddExplosionEx(Human* sender, int item_id, a8::Vec2 bomb_pos, i
{
int explosion_idx = explosions_.size() - 1;
for (auto& cell : sender->grid_list) {
for (auto& hum : cell->human_list) {
for (auto& hum : cell->human_list[sender->room->room_idx]) {
hum->explosions_.push_back(explosion_idx);
}
}
@ -182,56 +183,56 @@ void FrameEvent::AddSmoke(Bullet* bullet, int item_id, a8::Vec2 pos)
{
int idx = smokes_.size() - 1;
for (auto& cell : bullet->player->grid_list) {
for (auto& hum : cell->human_list) {
for (auto& hum : cell->human_list[bullet->room->room_idx]) {
hum->smokes_.push_back(idx);
}
}
}
}
void FrameEvent::AddHpChg(Human* hum)
void FrameEvent::AddHpChg(Human* sender)
{
chged_hps_.push_back(hum);
chged_hps_.push_back(sender);
int idx = chged_hps_.size() - 1;
for (auto& cell : hum->grid_list) {
for (auto& hum : cell->human_list) {
for (auto& cell : sender->grid_list) {
for (auto& hum : cell->human_list[sender->room->room_idx]) {
hum->chged_hps_.push_back(idx);
}
}
}
void FrameEvent::AddBuff(Human* hum, Buff* buff)
void FrameEvent::AddBuff(Human* sender, Buff* buff)
{
{
cs::MFBuffChg chged_buff_pb;
chged_buff_pb.set_obj_id(hum->entity_uniid);
chged_buff_pb.set_obj_id(sender->entity_uniid);
chged_buff_pb.set_chg(0);
buff->FillMFBuff(chged_buff_pb.mutable_buff());
chged_buffs_.push_back(std::make_tuple(hum, chged_buff_pb));
chged_buffs_.push_back(std::make_tuple(sender, chged_buff_pb));
}
{
int idx = chged_buffs_.size() - 1;
for (auto& cell : hum->grid_list) {
for (auto& hum : cell->human_list) {
for (auto& cell : sender->grid_list) {
for (auto& hum : cell->human_list[sender->room->room_idx]) {
hum->chged_buffs_.push_back(idx);
}
}
}
}
void FrameEvent::RemoveBuff(Human* hum, int buff_id)
void FrameEvent::RemoveBuff(Human* sender, int buff_id)
{
{
cs::MFBuffChg chged_buff_pb;
chged_buff_pb.set_obj_id(hum->entity_uniid);
chged_buff_pb.set_obj_id(sender->entity_uniid);
chged_buff_pb.set_chg(1);
chged_buff_pb.mutable_buff()->set_buff_id(buff_id);
chged_buffs_.push_back(std::make_tuple(hum, chged_buff_pb));
chged_buffs_.push_back(std::make_tuple(sender, chged_buff_pb));
}
{
int idx = chged_buffs_.size() - 1;
for (auto& cell : hum->grid_list) {
for (auto& hum : cell->human_list) {
for (auto& cell : sender->grid_list) {
for (auto& hum : cell->human_list[sender->room->room_idx]) {
hum->chged_buffs_.push_back(idx);
}
}

View File

@ -3,6 +3,19 @@
#include "gridservice.h"
#include "human.h"
#include "bullet.h"
#include "room.h"
GridCell::GridCell()
{
human_list.reserve(MAX_ROOM_IDX);
entity_list.reserve(MAX_ROOM_IDX);
bullet_list.reserve(MAX_ROOM_IDX);
for (int i = 0; i < MAX_ROOM_IDX; ++i) {
human_list.push_back(std::set<Human*>());
entity_list.push_back(std::set<Entity*>());
bullet_list.push_back(std::set<Bullet*>());
}
}
/*
1 2 3
@ -62,14 +75,14 @@ bool GridService::BroderOverFlow(int x, int y)
return x <= min_x_ || x >= max_x_ || y <= min_y_ || y >= max_y_;
}
void GridService::GetAllCells(int grid_id, std::set<GridCell*>& grid_list)
void GridService::GetAllCells(Room* room, int grid_id, std::set<GridCell*>& grid_list)
{
for (size_t i = 1; i <= 9; ++i) {
GetGridList(grid_id, i, grid_list);
}
}
void GridService::GetAllCellsByXy(int x, int y, std::set<GridCell*>& grid_list)
void GridService::GetAllCellsByXy(Room* room, int x, int y, std::set<GridCell*>& grid_list)
{
int new_x = x + cell_width_;
int new_y = y + cell_width_;
@ -77,7 +90,7 @@ void GridService::GetAllCellsByXy(int x, int y, std::set<GridCell*>& grid_list)
if (BroderOverFlow(new_x, new_y)) {
abort();
}
GetAllCells(new_grid_id, grid_list);
GetAllCells(room, new_grid_id, grid_list);
}
bool GridService::CanAdd(float x, float y)
@ -87,6 +100,19 @@ bool GridService::CanAdd(float x, float y)
return !BroderOverFlow(new_x, new_y);
}
void GridService::ClearRoomData(Room* room)
{
if (room->room_idx <= 0) {
abort();
}
for (int i = 0; i < (max_grid_id_ + 1); ++i) {
GridCell& cell = cells_[i];
cell.human_list[room->room_idx].clear();
cell.entity_list[room->room_idx].clear();
cell.bullet_list[room->room_idx].clear();
}
}
void GridService::AddHuman(Human* hum)
{
int x = (int)hum->GetX() + cell_width_;
@ -98,8 +124,8 @@ void GridService::AddHuman(Human* hum)
if (hum->grid_id == 0 || hum->grid_id > max_grid_id_) {
abort();
}
cells_[hum->grid_id].human_list.insert(hum);
GetAllCells(hum->grid_id, hum->grid_list);
cells_[hum->grid_id].human_list[hum->room->room_idx].insert(hum);
GetAllCells(hum->room, hum->grid_id, hum->grid_list);
}
void GridService::MoveHuman(Human* hum)
@ -117,12 +143,14 @@ void GridService::MoveHuman(Human* hum)
std::set<GridCell*> inc_grid_list;
std::set<GridCell*> dec_grid_list;
std::set<GridCell*> old_grid_list = hum->grid_list;
ComputeDiff(hum->grid_id, new_grid_id,
ComputeDiff(hum->room,
hum->grid_id,
new_grid_id,
hum->grid_list,
inc_grid_list,
dec_grid_list);
cells_[hum->grid_id].human_list.erase(hum);
cells_[new_grid_id].human_list.insert(hum);
cells_[hum->grid_id].human_list[hum->room->room_idx].erase(hum);
cells_[new_grid_id].human_list[hum->room->room_idx].insert(hum);
hum->grid_id = new_grid_id;
hum->OnGridListChange(old_grid_list, inc_grid_list, dec_grid_list);
}
@ -139,8 +167,8 @@ void GridService::AddBullet(Bullet* bullet)
if (bullet->grid_id == 0 || bullet->grid_id > max_grid_id_) {
abort();
}
cells_[bullet->grid_id].bullet_list.insert(bullet);
GetAllCells(bullet->grid_id, bullet->grid_list);
cells_[bullet->grid_id].bullet_list[bullet->room->room_idx].insert(bullet);
GetAllCells(bullet->room, bullet->grid_id, bullet->grid_list);
}
void GridService::MoveBullet(Bullet* bullet)
@ -158,12 +186,14 @@ void GridService::MoveBullet(Bullet* bullet)
std::set<GridCell*> inc_grid_list;
std::set<GridCell*> dec_grid_list;
std::set<GridCell*> old_grid_list = bullet->grid_list;
ComputeDiff(bullet->grid_id, new_grid_id,
ComputeDiff(bullet->room,
bullet->grid_id,
new_grid_id,
bullet->grid_list,
inc_grid_list,
dec_grid_list);
cells_[bullet->grid_id].bullet_list.erase(bullet);
cells_[new_grid_id].bullet_list.insert(bullet);
cells_[bullet->grid_id].bullet_list[bullet->room->room_idx].erase(bullet);
cells_[new_grid_id].bullet_list[bullet->room->room_idx].insert(bullet);
bullet->grid_id = new_grid_id;
}
}
@ -171,10 +201,10 @@ void GridService::MoveBullet(Bullet* bullet)
void GridService::DelBullet(Bullet* bullet)
{
GridCell& cell = cells_[bullet->grid_id];
cell.bullet_list.erase(bullet);
cell.bullet_list[bullet->room->room_idx].erase(bullet);
}
void GridService::AddEntity(Entity* entity)
void GridService::AddRoomEntity(Room* room, Entity* entity)
{
assert(entity->entity_type != ET_Player);
int x = (int)entity->GetX() + cell_width_;
@ -186,29 +216,49 @@ void GridService::AddEntity(Entity* entity)
if (entity->grid_id == 0 || entity->grid_id > max_grid_id_) {
abort();
}
cells_[entity->grid_id].entity_list.insert(entity);
cells_[entity->grid_id].entity_list[room->room_idx].insert(entity);
}
void GridService::DelEntity(Entity* entity)
void GridService::DelRoomEntity(Room* room, Entity* entity)
{
GridCell& cell = cells_[entity->grid_id];
cell.entity_list.erase(entity);
cell.entity_list[room->room_idx].erase(entity);
}
void GridService::AddPermanentEntity(Entity* entity)
{
assert(entity->entity_type != ET_Player);
int x = (int)entity->GetX() + cell_width_;
int y = (int)entity->GetY() + cell_width_;
if (BroderOverFlow(x, y)) {
abort();
}
entity->grid_id = x/cell_width_ + (y/cell_width_) * cell_count_per_row_;
if (entity->grid_id == 0 || entity->grid_id > max_grid_id_) {
abort();
}
cells_[entity->grid_id].entity_list[0].insert(entity);
}
bool GridService::HumanInGridList(Human* hum, std::set<GridCell*>& grid_list)
{
for (auto& cell : grid_list) {
if (cell->human_list.find(hum) != cell->human_list.end()) {
if (cell->human_list[hum->room->room_idx].find(hum) !=
cell->human_list[hum->room->room_idx].end()) {
return true;
}
}
return false;
}
bool GridService::EntityInGridList(Entity* entity, std::set<GridCell*>& grid_list)
bool GridService::EntityInGridList(Room* room, Entity* entity, std::set<GridCell*>& grid_list)
{
for (auto& cell : grid_list) {
if (cell->entity_list.find(entity) != cell->entity_list.end()) {
if (cell->entity_list[0].find(entity) != cell->entity_list[0].end()) {
return true;
}
if (cell->entity_list[room->room_idx].find(entity) !=
cell->entity_list[room->room_idx].end()) {
return true;
}
}
@ -228,29 +278,6 @@ bool GridService::InView(int a_grid, int b_grid)
a_grid + grid_offset_arr_[8] == b_grid;
}
void GridService::RemoveFromGridList(std::set<GridCell*>& grid_list, Entity* entity)
{
for (auto& grid : grid_list) {
switch (entity->entity_type) {
case ET_Player:
{
grid->human_list.erase((Human*)entity);
}
break;
case ET_Bullet:
{
grid->bullet_list.erase((Bullet*)entity);
}
break;
default:
{
grid->entity_list.erase(entity);
}
break;
}
}
}
void GridService::GetGridList(int grid_id, int offset,
std::set<GridCell*>& grid_list)
{
@ -266,7 +293,9 @@ void GridService::GetGridList(int grid_id, int offset,
}
}
void GridService::ComputeDiff(int old_grid_id, int new_grid_id,
void GridService::ComputeDiff(Room* room,
int old_grid_id,
int new_grid_id,
std::set<GridCell*>& grid_list,
std::set<GridCell*>& inc_grid_list,
std::set<GridCell*>& dec_grid_list)
@ -274,7 +303,7 @@ void GridService::ComputeDiff(int old_grid_id, int new_grid_id,
#if 1
{
std::set<GridCell*> new_grid_list;
GetAllCells(new_grid_id, new_grid_list);
GetAllCells(room, new_grid_id, new_grid_list);
for (auto& cell : new_grid_list) {
if (grid_list.find(cell) == grid_list.end()) {
inc_grid_list.insert(cell);
@ -289,5 +318,5 @@ void GridService::ComputeDiff(int old_grid_id, int new_grid_id,
#endif
grid_list.clear();
GetAllCells(new_grid_id, grid_list);
GetAllCells(room, new_grid_id, grid_list);
}

View File

@ -6,9 +6,11 @@ class Bullet;
struct GridCell
{
std::set<Human*> human_list;
std::set<Entity*> entity_list;
std::set<Bullet*> bullet_list;
std::vector<std::set<Human*>> human_list;
std::vector<std::set<Entity*>> entity_list;
std::vector<std::set<Bullet*>> bullet_list;
GridCell();
};
class Human;
@ -23,9 +25,10 @@ class GridService
void Init(int width, int height, int cell_width);
void UnInit();
bool BroderOverFlow(int x, int y);
void GetAllCells(int grid_id, std::set<GridCell*>& grid_list);
void GetAllCellsByXy(int x, int y, std::set<GridCell*>& grid_list);
void GetAllCells(Room* room, int grid_id, std::set<GridCell*>& grid_list);
void GetAllCellsByXy(Room* room, int x, int y, std::set<GridCell*>& grid_list);
bool CanAdd(float x, float y);
void ClearRoomData(Room* room);
void AddHuman(Human* hum);
void MoveHuman(Human* hum);
@ -34,24 +37,26 @@ class GridService
void MoveBullet(Bullet* bullet);
void DelBullet(Bullet* bullet);
void AddEntity(Entity* entity);
void DelEntity(Entity* entity);
void AddRoomEntity(Room* room, Entity* entity);
void DelRoomEntity(Room* room, Entity* entity);
void AddPermanentEntity(Entity* entity);
bool HumanInGridList(Human* hum, std::set<GridCell*>& grid_list);
bool EntityInGridList(Entity* entity, std::set<GridCell*>& grid_list);
bool EntityInGridList(Room* room, Entity* entity, std::set<GridCell*>& grid_list);
bool InView(int a_grid, int b_grid);
void RemoveFromGridList(std::set<GridCell*>& grid_list, Entity* entity);
private:
inline void GetGridList(int grid_id, int offset,
std::set<GridCell*>& grid_list);
void ComputeDiff(int old_grid_id, int new_grid_id,
void ComputeDiff(Room* room,
int old_grid_id,
int new_grid_id,
std::set<GridCell*>& grid_list,
std::set<GridCell*>& inc_grid_list,
std::set<GridCell*>& dec_grid_list);
private:
Room* room_ = nullptr;
GridCell* cells_ = nullptr;
int max_grid_id_ = 0;
int map_width_ = 0;

View File

@ -649,7 +649,7 @@ void Human::UpdatePoisoning()
void Human::SyncAroundPlayers(const char* file, int line, const char* func)
{
for (auto& cell : grid_list) {
for (Human* hum : cell->human_list) {
for (Human* hum : cell->human_list[room->room_idx]) {
hum->AddToNewObjects(this);
assert(hum->part_objects.find(this) != hum->part_objects.end());
if (hum->part_objects.find(this) == hum->part_objects.end()) {
@ -1104,7 +1104,33 @@ void Human::FindLocation()
{
Entity* target = nullptr;
for (auto& grid : grid_list) {
for (Entity* entity : grid->entity_list) {
for (Entity* entity : grid->entity_list[0]) {
switch (entity->entity_type) {
case ET_Obstacle:
{
if (!target) {
if (TestCollision(room, entity)) {
target = entity;
}
}
}
break;
case ET_Building:
{
if (!target || target->entity_type != ET_Building) {
AabbCollider aabb_box;
entity->GetAabbBox(aabb_box);
if (TestCollision(room, &aabb_box)) {
target = entity;
}
}
}
break;
default:
break;
}
}
for (Entity* entity : grid->entity_list[room->room_idx]) {
switch (entity->entity_type) {
case ET_Obstacle:
{
@ -1139,13 +1165,28 @@ void Human::FindLocation()
void Human::RefreshView()
{
for (auto& cell : grid_list) {
for (Human* hum : cell->human_list) {
for (Human* hum : cell->human_list[room->room_idx]) {
hum->AddToNewObjects(this);
hum->AddToPartObjects(this);
AddToNewObjects(hum);
AddToPartObjects(hum);
}
for (Entity* entity : cell->entity_list) {
for (Entity* entity : cell->entity_list[0]) {
switch (entity->entity_type) {
case ET_Building:
case ET_Obstacle:
case ET_Loot:
{
AddToNewObjects(entity);
}
break;
default:
{
}
break;
}
}
for (Entity* entity : cell->entity_list[room->room_idx]) {
switch (entity->entity_type) {
case ET_Building:
case ET_Obstacle:
@ -1169,8 +1210,8 @@ void Human::OnGridListChange(std::set<GridCell*>& old_grid_list,
)
{
for (GridCell* cell : inc_grid_list) {
for (Human* hum : cell->human_list) {
if (!room->grid_service.HumanInGridList(hum, old_grid_list)) {
for (Human* hum : cell->human_list[room->room_idx]) {
if (!room->grid_service->HumanInGridList(hum, old_grid_list)) {
hum->AddToNewObjects(this);
hum->AddToPartObjects(this);
hum->RemoveOutObjects(this);
@ -1179,8 +1220,26 @@ void Human::OnGridListChange(std::set<GridCell*>& old_grid_list,
RemoveOutObjects(hum);
}
}
for (Entity* entity : cell->entity_list) {
if (!room->grid_service.EntityInGridList(entity, old_grid_list)) {
for (Entity* entity : cell->entity_list[0]) {
if (!room->grid_service->EntityInGridList(room, entity, old_grid_list)) {
switch (entity->entity_type) {
case ET_Building:
case ET_Obstacle:
case ET_Loot:
{
AddToNewObjects(entity);
RemoveOutObjects(entity);
}
break;
default:
{
}
break;
}
}
}
for (Entity* entity : cell->entity_list[room->room_idx]) {
if (!room->grid_service->EntityInGridList(room, entity, old_grid_list)) {
switch (entity->entity_type) {
case ET_Building:
case ET_Obstacle:
@ -1199,14 +1258,31 @@ void Human::OnGridListChange(std::set<GridCell*>& old_grid_list,
}
}
for (GridCell* cell : dec_grid_list) {
for (Human* hum : cell->human_list) {
if (!room->grid_service.HumanInGridList(hum, grid_list)) {
for (Human* hum : cell->human_list[room->room_idx]) {
if (!room->grid_service->HumanInGridList(hum, grid_list)) {
AddOutObjects(hum);
hum->AddOutObjects(this);
}
}
for (Entity* entity : cell->entity_list) {
if (!room->grid_service.EntityInGridList(entity, grid_list)) {
for (Entity* entity : cell->entity_list[0]) {
if (!room->grid_service->EntityInGridList(room, entity, grid_list)) {
switch (entity->entity_type) {
case ET_Building:
case ET_Obstacle:
case ET_Loot:
{
AddOutObjects(entity);
}
break;
default:
{
}
break;
}
}
}
for (Entity* entity : cell->entity_list[room->room_idx]) {
if (!room->grid_service->EntityInGridList(room, entity, grid_list)) {
switch (entity->entity_type) {
case ET_Building:
case ET_Obstacle:
@ -1319,7 +1395,7 @@ void Human::FillMFGasData(cs::MFGasData* gas_data)
bool Human::CanSee(const Human* hum) const
{
return room->grid_service.InView(grid_id, hum->grid_id);
return room->grid_service->InView(grid_id, hum->grid_id);
}
void Human::RecalcVolume()
@ -1461,10 +1537,25 @@ void Human::SendUpdateMsg()
FillMFActivePlayerData(msg->mutable_active_player_data());
if (!refreshed_view) {
for (auto& cell : grid_list) {
for (Human* hum : cell->human_list) {
for (Human* hum : cell->human_list[room->room_idx]) {
view_objects.insert(hum);
}
for (Entity* entity : cell->entity_list) {
for (Entity* entity : cell->entity_list[0]) {
switch (entity->entity_type) {
case ET_Building:
case ET_Obstacle:
case ET_Loot:
{
view_objects.insert(entity);
}
break;
default:
{
}
break;
}
}
for (Entity* entity : cell->entity_list[room->room_idx]) {
switch (entity->entity_type) {
case ET_Building:
case ET_Obstacle:
@ -1781,7 +1872,7 @@ void Human::CheckSkinTank()
self_collider_->rad = skin_tank_meta->i->rad2();
std::set<Human*> objects;
for (auto& grid : grid_list) {
for (Human* hum: grid->human_list) {
for (Human* hum: grid->human_list[room->room_idx]) {
if (hum != this &&
!hum->dead &&
!hum->tank_weapon.meta &&
@ -1840,7 +1931,7 @@ void Human::_UpdateMove(int speed)
}
#endif
}
room->grid_service.MoveHuman(this);
room->grid_service->MoveHuman(this);
}
#endif
}
@ -1854,7 +1945,7 @@ void Human::_InternalUpdateMove(float speed)
#if 1
SetPos(old_pos + a8::Vec2(nx, ny));
if (!IsCollisionInMapService()) {
room->grid_service.MoveHuman(this);
room->grid_service->MoveHuman(this);
return;
} else {
if (Global::last_collider && Global::last_collider->type == CT_Circle) {
@ -1869,7 +1960,7 @@ void Human::_InternalUpdateMove(float speed)
SetPos(GetPos() + new_dir);
}
if (!IsCollisionInMapService()) {
room->grid_service.MoveHuman(this);
room->grid_service->MoveHuman(this);
return;
}
}
@ -1887,7 +1978,7 @@ void Human::_InternalUpdateMove(float speed)
}
SetPos(old_pos + a8::Vec2(nx, ny));
room->grid_service.MoveHuman(this);
room->grid_service->MoveHuman(this);
}
void Human::ClearFrameData()
@ -2350,13 +2441,29 @@ void Human::FindLocationWithTarget(Entity* target)
float distance = (new_pos - old_pos).Norm();
for (int i = distance; i < 10000000; i += 5) {
SetPos(old_pos + new_pos_dir * i);
room->grid_service.MoveHuman(this);
room->grid_service->MoveHuman(this);
Entity* building = nullptr;
std::set<GridCell*> new_grid_list;
room->grid_service.GetAllCellsByXy(GetX(), GetY(), new_grid_list);
room->grid_service->GetAllCellsByXy(room, GetX(), GetY(), new_grid_list);
for (auto& grid : new_grid_list) {
for (Entity* entity : grid->entity_list) {
for (Entity* entity : grid->entity_list[0]) {
switch (entity->entity_type) {
case ET_Building:
{
if (TestCollision(room, entity)) {
building = entity;
}
}
break;
default:
break;
}
if (building) {
break;
}
}
for (Entity* entity : grid->entity_list[room->room_idx]) {
switch (entity->entity_type) {
case ET_Building:
{
@ -2860,7 +2967,7 @@ void Human::SelectSkillTargets(const a8::Vec2& target_pos, std::set<Entity*>& ta
case kST_All:
{
for (auto& cell : grid_list) {
for (Human* hum : cell->human_list) {
for (Human* hum : cell->human_list[room->room_idx]) {
if (hum->GetPos().Distance(target_pos) < skill_meta_->i->skill_distance()) {
target_list.insert(hum);
}
@ -2877,7 +2984,7 @@ void Human::SelectSkillTargets(const a8::Vec2& target_pos, std::set<Entity*>& ta
{
target_list.insert(this);
for (auto& cell : grid_list) {
for (Human* hum : cell->human_list) {
for (Human* hum : cell->human_list[room->room_idx]) {
if ((hum == this || hum->team_id == team_id) &&
hum->GetPos().Distance(target_pos) < skill_meta_->i->skill_distance()) {
target_list.insert(hum);
@ -2889,7 +2996,7 @@ void Human::SelectSkillTargets(const a8::Vec2& target_pos, std::set<Entity*>& ta
case kST_FriendlyExcludeSelf:
{
for (auto& cell : grid_list) {
for (Human* hum : cell->human_list) {
for (Human* hum : cell->human_list[room->room_idx]) {
if ((hum != this && hum->team_id == team_id) &&
hum->GetPos().Distance(target_pos) < skill_meta_->i->skill_distance()) {
target_list.insert(hum);
@ -2912,7 +3019,7 @@ void Human::SelectSkillTargets(const a8::Vec2& target_pos, std::set<Entity*>& ta
case kST_EnemyGroup:
{
for (auto& cell : grid_list) {
for (Human* hum : cell->human_list) {
for (Human* hum : cell->human_list[room->room_idx]) {
if ((hum->team_id != team_id) &&
hum->GetPos().Distance(target_pos) < skill_meta_->i->skill_distance()) {
target_list.insert(hum);
@ -2924,7 +3031,7 @@ void Human::SelectSkillTargets(const a8::Vec2& target_pos, std::set<Entity*>& ta
case kST_EnemyAndObject:
{
for (auto& cell : grid_list) {
for (Human* hum : cell->human_list) {
for (Human* hum : cell->human_list[room->room_idx]) {
if ((hum->team_id != team_id) &&
hum->GetPos().Distance(target_pos) < skill_meta_->i->skill_distance()) {
target_list.insert(hum);
@ -2936,7 +3043,7 @@ void Human::SelectSkillTargets(const a8::Vec2& target_pos, std::set<Entity*>& ta
case kST_EnemyAndSelf:
{
for (auto& cell : grid_list) {
for (Human* hum : cell->human_list) {
for (Human* hum : cell->human_list[room->room_idx]) {
if ((hum == this || hum->team_id != team_id) &&
hum->GetPos().Distance(target_pos) < skill_meta_->i->skill_distance()) {
target_list.insert(hum);

View File

@ -224,14 +224,30 @@ void Obstacle::Explosion(Bullet* bullet)
meta->i->damage() > 0.01f) {
std::set<Entity*> objects;
std::set<GridCell*> grid_list;
room->grid_service.GetAllCellsByXy(GetX(), GetY(), grid_list);
room->grid_service->GetAllCellsByXy(room, GetX(), GetY(), grid_list);
for (auto& grid : grid_list) {
for (Human* hum: grid->human_list) {
for (Human* hum: grid->human_list[room->room_idx]) {
if (TestCollision(room, hum)) {
objects.insert(hum);
}
}
for (Entity* entity : grid->entity_list) {
for (Entity* entity : grid->entity_list[0]) {
switch (entity->entity_type) {
case ET_Obstacle:
case ET_Building:
{
if (entity != this && TestCollision(room, entity)) {
objects.insert(entity);
}
}
break;
default:
{
}
break;
}
}//end for
for (Entity* entity : grid->entity_list[room->room_idx]) {
switch (entity->entity_type) {
case ET_Obstacle:
case ET_Building:

View File

@ -79,7 +79,7 @@ void Room::UnInit()
delete pair.second;
}
removed_robot_hash_.clear();
grid_service.UnInit();
grid_service->ClearRoomData(this);
}
void Room::Update(int delta_time)
@ -172,7 +172,7 @@ void Room::AddPlayer(Player* hum)
last_add_player_tick = a8::XGetTickCount();
++alive_count_;
++App::Instance()->perf.alive_count;
grid_service.AddHuman(hum);
grid_service->AddHuman(hum);
hum->FindLocation();
hum->RefreshView();
MatchTeam(hum);
@ -285,7 +285,7 @@ DEFAULT_BORN_POINT_Y + rand() % 1500)
human_hash_[hum->entity_uniid] = hum;
++alive_count_;
++App::Instance()->perf.alive_count;
grid_service.AddHuman(hum);
grid_service->AddHuman(hum);
hum->FindLocation();
hum->RefreshView();
{
@ -306,7 +306,7 @@ Human* Room::FindEnemy(Human* hum)
sub_type = EST_Android;
}
for (auto& cell : hum->grid_list) {
for (Human* target : cell->human_list) {
for (Human* target : cell->human_list[room_idx]) {
if (target->entity_subtype == sub_type &&
!target->dead) {
if (hum->GetPos().Distance(target->GetPos()) < 300.0f) {
@ -414,7 +414,7 @@ int Room::CreateLoot(int equip_id, a8::Vec2 pos, int count, int equip_lv)
entity->item_level = equip_lv;
entity->Initialize();
uniid_hash_[entity->entity_uniid] = entity;
grid_service.AddEntity(entity);
grid_service->AddRoomEntity(this, entity);
entity->BroadcastFullState(this);
return entity->entity_uniid;
} else {
@ -425,7 +425,7 @@ int Room::CreateLoot(int equip_id, a8::Vec2 pos, int count, int equip_lv)
void Room::CreateBullet(Human* hum, Weapon* weapon,
a8::Vec2 pos, a8::Vec2 dir, float fly_distance, bool is_tank_skin)
{
if (grid_service.CanAdd(pos.x, pos.y)) {
if (grid_service->CanAdd(pos.x, pos.y)) {
Bullet* bullet = new Bullet();
bullet->player = hum;
bullet->room = this;
@ -441,7 +441,7 @@ void Room::CreateBullet(Human* hum, Weapon* weapon,
bullet->entity_uniid = AllocUniid();
bullet->Initialize();
AddObjectLater(bullet);
grid_service.AddBullet(bullet);
grid_service->AddBullet(bullet);
}
}
@ -454,13 +454,13 @@ void Room::RemoveObjectLater(RoomEntity* entity)
case ET_Bullet:
{
entity->room->moveable_hash_.erase(entity->entity_uniid);
entity->room->grid_service.DelBullet((Bullet*)entity);
entity->room->grid_service->DelBullet((Bullet*)entity);
}
break;
case ET_Loot:
{
entity->BroadcastDeleteState(entity->room);
entity->room->grid_service.DelEntity(entity);
entity->room->grid_service->DelRoomEntity(entity->room, entity);
}
break;
case ET_Player:
@ -612,9 +612,35 @@ Entity* Room::FindFirstCollisonEntity(const a8::Vec2& aabb_pos, AabbCollider& aa
{
Entity* target = nullptr;
std::set<GridCell*> grid_list;
grid_service.GetAllCellsByXy(aabb_pos.x, aabb_pos.y, grid_list);
grid_service->GetAllCellsByXy(this, aabb_pos.x, aabb_pos.y, grid_list);
for (auto& grid : grid_list) {
for (Entity* entity : grid->entity_list) {
for (Entity* entity : grid->entity_list[0]) {
switch (entity->entity_type) {
case ET_Obstacle:
{
if (!target) {
if (entity->TestCollisionEx(this, aabb_pos, aabb_box)) {
target = entity;
}
}
}
break;
case ET_Building:
{
if (!target || target->entity_type != ET_Building) {
AabbCollider building_aabb_box;
entity->GetAabbBox(building_aabb_box);
if (building_aabb_box.IntersectEx(aabb_pos, &aabb_box)) {
target = entity;
}
}
}
break;
default:
break;
}
}
for (Entity* entity : grid->entity_list[room_idx]) {
switch (entity->entity_type) {
case ET_Obstacle:
{
@ -829,6 +855,7 @@ void Room::UpdateGasInactive()
NotifyGameStart();
NotifyWxVoip();
InitAirDrop();
RoomMgr::Instance()->ActiveRoom(room_uuid);
}
}
@ -1174,7 +1201,7 @@ RoomObstacle* Room::InternalCreateObstacle(int id, float x, float y,
on_precreate(entity);
}
uniid_hash_[entity->entity_uniid] = entity;
grid_service.AddEntity(entity);
grid_service->AddRoomEntity(this, entity);
return entity;
}
return nullptr;
@ -1227,10 +1254,10 @@ void Room::RandRemoveAndroid()
--hum->born_point->android_num;
}
for (auto& cell : hum->grid_list) {
for (Human* target : cell->human_list) {
for (Human* target : cell->human_list[room_idx]) {
target->AddOutObjects(hum);
}
cell->human_list.erase(hum);
cell->human_list[room_idx].erase(hum);
}
moveable_hash_.erase(hum->entity_uniid);
uniid_hash_.erase(hum->entity_uniid);
@ -1511,7 +1538,7 @@ void Room::SecondRandPoint()
}
hum->FindLocation();
hum->RefreshView();
grid_service.MoveHuman(hum);
grid_service->MoveHuman(hum);
}
}
}

View File

@ -51,7 +51,7 @@ public:
long long game_over_tick = 0;
timer_list* game_over_timer = nullptr;
a8::XTimer xtimer;
GridService grid_service;
GridService* grid_service = nullptr;
MapService* map_service = nullptr;
long long battle_start_frameno_ = 0;
long long pending_request = 0;

View File

@ -134,8 +134,10 @@ void RoomMgr::_CMJoin(f8::MsgHdr& hdr, const cs::CMJoin& msg)
if (!room) {
room = new Room();
room->room_type = self_room_type;
room->map_service = map_service_;
room->room_uuid = App::Instance()->NewUuid();
room->room_idx = AllocRoomIdx();
room->grid_service = grid_service_;
room->map_service = map_service_;
room->spawn_points = &spawn_points_;
room->loots = &loots_;
room->buildings = &buildings_;
@ -228,6 +230,12 @@ Room* RoomMgr::GetRoomByUuid(long long room_uuid)
return itr != room_hash_.end() ? itr->second : nullptr;
}
Room* RoomMgr::GetRoomByIdx(int room_idx)
{
auto itr = room_idx_hash_.find(room_idx);
return itr != room_idx_hash_.end() ? itr->second : nullptr;
}
void RoomMgr::AddOverRoom(long long room_uuid)
{
auto callback = [] (const a8::XParams& param)
@ -327,6 +335,7 @@ void RoomMgr::FreeOverRoom(long long room_uuid)
auto itr = over_room_hash_.find(room_uuid);
if (itr != over_room_hash_.end()) {
itr->second->UnInit();
room_idx_hash_.erase(itr->second->room_idx);
delete itr->second;
over_room_hash_.erase(itr);
}
@ -436,7 +445,7 @@ void RoomMgr::CreateBuilding(int thing_id, float building_x, float building_y)
building->SetPos(a8::Vec2(building_x, building_y));
building->Initialize();
uniid_hash_[building->entity_uniid] = building;
grid_service_->AddEntity(building);
grid_service_->AddPermanentEntity(building);
for (size_t door_idx = 0; door_idx < building_meta->doors.size(); ++door_idx) {
if (door_idx >= 0 && door_idx < building->meta->doors.size()) {
MetaData::Building::Door* door_meta = &building->meta->doors[door_idx];
@ -485,7 +494,7 @@ Obstacle* RoomMgr::InternalCreateObstacle(int id, float x, float y,
on_precreate(entity);
}
uniid_hash_[entity->entity_uniid] = entity;
grid_service_->AddEntity(entity);
grid_service_->AddPermanentEntity(entity);
return entity;
}
return nullptr;
@ -503,3 +512,16 @@ int RoomMgr::AllocUniid()
}
return current_uniid_;
}
int RoomMgr::AllocRoomIdx()
{
do {
if (current_room_idx_ <= 0) {
current_room_idx_ = 1;
}
if (current_room_idx_ >= (MAX_ROOM_IDX - 1)) {
current_room_idx_ = 1;
}
} while (GetRoomByIdx(++current_room_idx_));
return current_room_idx_;
}

View File

@ -43,6 +43,7 @@ class RoomMgr : public a8::Singleton<RoomMgr>
int RoomNum();
int OverRoomNum();
Room* GetRoomByUuid(long long uuid);
Room* GetRoomByIdx(int room_idx);
void AddOverRoom(long long room_uuid);
void InstallReportStateTimer();
@ -59,13 +60,16 @@ class RoomMgr : public a8::Singleton<RoomMgr>
std::function<void (Obstacle*)> on_precreate);
Entity* GetEntityByUniId(int uniid);
int AllocUniid();
int AllocRoomIdx();
private:
std::map<long long, Room*> inactive_room_hash_;
std::map<long long, Room*> room_hash_;
std::map<int, Room*> room_idx_hash_;
std::map<long long, Room*> over_room_hash_;
a8::TimerAttacher reportstate_timer_attacher_;
int current_room_idx_ = 0;
int current_uniid_ = 0;
std::map<int, Entity*> uniid_hash_;
MapService* map_service_ = nullptr;

View File

@ -58,3 +58,8 @@ void RoomObstacle::RecalcSelfCollider()
}
}
}
void RoomObstacle::OnRemoveCollider(ColliderComponent* collider)
{
room->map_service->RemoveCollider(collider);
}

View File

@ -12,5 +12,6 @@ class RoomObstacle : public Obstacle
virtual ~RoomObstacle() override;
virtual void Initialize() override;
virtual void RecalcSelfCollider() override;
virtual void OnRemoveCollider(ColliderComponent* collider) override;
};