完成刷机器人死机器人逻辑
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@ -190,9 +190,9 @@ public:
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METAMGR_READ(level0room_shua_robot_max_num, 3);
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METAMGR_READ(level0room_die_robot_min_time, 10);
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METAMGR_READ(level0room_die_robot_max_time, 20);
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METAMGR_READ(level0room_die_robot_min_num, 2);
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METAMGR_READ(level0room_die_robot_max_num, 5);
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METAMGR_READ(level0room_robot_water, 2);
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METAMGR_READ(level0room_die_robot_min_num, 1);
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METAMGR_READ(level0room_die_robot_max_num, 3);
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METAMGR_READ(level0room_robot_water, 3);
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METAMGR_READ(level0room_robot_autodie_time, 10);
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METAMGR_READ(level0room_robot_autodie_distance, 500);
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@ -1757,11 +1757,11 @@ void Room::ShuaNewBieAndroid(Human* target)
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Android* hum = (Android*)pair.second;
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a8::Vec2 pos = target->GetPos();
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pos.x -= MetaMgr::Instance()->newbie_first_robot_distance;
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if (grid_service->BroderOverFlow(pos.x, pos.y)) {
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if (OverBorder(pos, hum->GetRadius())) {
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a8::Vec2 pos = target->GetPos();
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pos.x += MetaMgr::Instance()->newbie_first_robot_distance;
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if (grid_service->BroderOverFlow(pos.x, pos.y)) {
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break;
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if (OverBorder(pos, hum->GetRadius())) {
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pos = target->GetPos();
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}
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}
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hum->SetPos(pos);
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@ -1939,29 +1939,20 @@ void Room::ProcShuaAndroid(int shua_time, int shua_num)
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int refreshed_num = 0;
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for (auto& pair : human_hash_) {
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if (pair.second->entity_subtype == EST_Android &&
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a8::HasBitFlag(pair.second->status, HS_Disable)) {
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!pair.second->real_dead &&
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a8::HasBitFlag(pair.second->status, HS_Disable)
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) {
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Android* hum = (Android*)pair.second;
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a8::Vec2 pos = target->GetPos();
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#if 1
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a8::Vec2 dir = a8::Vec2::UP;
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pos = pos + dir * 400;
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dir.Rotate(a8::RandAngle());
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if (grid_service->BroderOverFlow(pos.x, pos.y)) {
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pos = pos + dir * 400;
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if (OverBorder(pos, hum->GetRadius())) {
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pos.x = target->GetPos().x;
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if (grid_service->BroderOverFlow(pos.x, pos.y)) {
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if (OverBorder(pos, hum->GetRadius())) {
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break;
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}
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}
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#else
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pos.x -= MetaMgr::Instance()->newbie_first_robot_distance;
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if (grid_service->BroderOverFlow(pos.x, pos.y)) {
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a8::Vec2 pos = target->GetPos();
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pos.x += MetaMgr::Instance()->newbie_first_robot_distance;
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if (grid_service->BroderOverFlow(pos.x, pos.y)) {
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break;
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}
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}
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#endif
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hum->SetPos(pos);
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a8::SetBitFlag(hum->status, HS_NewBieNpc);
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EnableHuman(hum);
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@ -2001,12 +1992,47 @@ void Room::ProcDieAndroid(int die_time, int die_num)
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die_num
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});
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#endif
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std::vector<Android*> alive_humans;
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alive_humans.reserve(human_hash_.size());
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for (auto& pair : human_hash_) {
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if (pair.second->entity_subtype == EST_Android &&
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!pair.second->real_dead &&
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a8::HasBitFlag(pair.second->status, HS_Disable)) {
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Android* hum = (Android*)pair.second;
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alive_humans.push_back(hum);
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}
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}
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int dead_num = 0;
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int try_count = 0;
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std::vector<Android*> alive_humans_copy = alive_humans;
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do {
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for (size_t i = 0; i < alive_humans.size(); ++i) {
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Android* hum = alive_humans[i];
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Android* killer = nullptr;
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for (size_t ii = i + 1; ii < alive_humans_copy.size(); ++ii) {
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killer = alive_humans_copy[ii];
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alive_humans.erase(alive_humans.begin() + ii);
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alive_humans_copy.erase(alive_humans_copy.begin() + ii);
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alive_humans.erase(alive_humans.begin() + i);
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break;
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}
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if (killer && (rand() % 100 < 70)) {
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a8::UnSetBitFlag(hum->status, HS_Disable);
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hum->BeKill(killer->entity_uniid,
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killer->name,
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killer->curr_weapon->weapon_id);
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} else {
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a8::UnSetBitFlag(hum->status, HS_Disable);
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hum->BeKill(VP_SafeArea,
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"毒圈",
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VW_SafeArea);
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alive_humans.erase(alive_humans.begin() + i);
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alive_humans_copy.erase(alive_humans_copy.begin() + i);
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}
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++dead_num;
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break;
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}
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} while(++try_count < 40 && dead_num < die_num && !alive_humans.empty());
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}
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void Room::CheckAutoDie(Human* target,
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@ -2055,6 +2081,7 @@ void Room::CheckAutoDie(Human* target,
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for (auto& pair : human_hash_) {
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if (pair.second->entity_uniid != target->entity_uniid &&
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pair.second->entity_subtype == EST_Android &&
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!pair.second->real_dead &&
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a8::HasBitFlag(pair.second->status, HS_Disable)) {
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Android* hum = (Android*)pair.second;
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{
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