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@ -447,7 +447,9 @@ void Player::Shot()
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AutoLoadingBullet();
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}
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last_shot_frameno_ = room->GetFrameNo();
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#if 0
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need_sync_active_player = true;
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#endif
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}
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void Player::ProcInteraction()
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@ -109,6 +109,9 @@ message MFVec2
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property_type: 9 当前道具(目前只有伪装)
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property_subtype: 道具id
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valule: 当前数量(数量<=0时除)
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property_type: 10 更新武器子弹数
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property_subtype: 武器索引
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valule: 当前数量
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*/
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message MFPropertyChg
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{
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