diff --git a/server/gameserver/android_new.ai.cc b/server/gameserver/android_new.ai.cc index 7b5a1be..f813c3a 100644 --- a/server/gameserver/android_new.ai.cc +++ b/server/gameserver/android_new.ai.cc @@ -18,7 +18,7 @@ enum ShotType_e }; /* -目标:ai可切换,降级/升级(根据系统当前负载) +nn目标:ai可切换,降级/升级(根据系统当前负载) ai级别 1: 木桩(不射击) @@ -640,6 +640,9 @@ void AndroidNewAI::ChangeToStateNewAI(AndroidStateEx_e to_state) hum->move_dir.Rotate(a8::RandAngle()); hum->move_dir.Normalize(); hum->attack_dir = hum->move_dir; + if (node_.param1 <= 1) { + moving_ = false; + } } break; case ASE_Pursuit: