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@ -166,6 +166,7 @@ enum HumanAttrType_e
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kHAT_FireRate = 9,
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kHAT_Volume = 10,
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kHAT_MaxHp = 11,
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kHAT_ReloadTime = 14,
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kHAT_BulletAngle = 20,
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kHAT_End
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};
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@ -829,7 +829,7 @@ void Human::AutoLoadingBullet(bool manual)
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on_loading_bullet();
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}
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StartAction(AT_Reload,
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p_weapon->meta->i->reload_time(),
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p_weapon->GetAttrValue(kHAT_ReloadTime),
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p_weapon->weapon_id,
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p_weapon->weapon_idx);
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}
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@ -848,6 +848,7 @@ void Human::StartAction(ActionType_e action_type,
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this->action_target_id == target_id) {
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return;
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}
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action_duration = std::max(0, action_duration);
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this->action_type = action_type;
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this->action_frameno = room->GetFrameNo();
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this->action_duration = action_duration;
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@ -46,4 +46,5 @@ void Loot::FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data)
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p->set_item_id(item_id);
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p->set_count(count);
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p->set_item_level(item_level);
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}
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@ -3,6 +3,8 @@
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#include "metadata.h"
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#include "metamgr.h"
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#include "framework/cpp/utils.h"
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namespace MetaData
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{
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void Parameter::Init()
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@ -102,7 +104,11 @@ namespace MetaData
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}
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{
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std::vector<std::string> strings;
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a8::Split(i->attr_type(), strings, '|');
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if (f8::IsOnlineEnv()) {
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a8::Split(i->attr_type(), strings, '|');
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} else {
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a8::Split(i->spera_type(), strings, '|');
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}
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int level = 1;
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for (auto& str : strings) {
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if (str.empty()) {
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@ -57,6 +57,12 @@ float Weapon::GetAttrValue(HumanAttrType_e attr_type)
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(upgrade_meta ? upgrade_meta->GetAttrValue(weapon_lv, attr_type) : 0);
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}
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break;
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case kHAT_ReloadTime:
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{
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return meta->i->reload_time() -
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(upgrade_meta ? upgrade_meta->GetAttrValue(weapon_lv, attr_type) : 0);
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}
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break;
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default:
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return 0;
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}
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@ -302,9 +302,10 @@ message MFLootFull
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optional int32 obj_uniid = 1; //唯一id
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optional MFVec2 pos = 2; //位置
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optional int32 item_id = 6;
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optional int32 count = 7;
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optional int32 item_id = 6; //道具id
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optional int32 count = 7; //数量
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optional int32 age_ms = 8;
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optional int32 item_level = 9 [default = 1]; //道具等级
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}
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//尸体-部分
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@ -104,6 +104,7 @@ message EquipUpgrade
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{
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optional int32 id = 1;
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optional string attr_type = 4;
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optional string spera_type = 5;
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}
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message Player
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