merge master
This commit is contained in:
commit
f30bf003ad
@ -166,6 +166,7 @@ enum HumanAttrType_e
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kHAT_FireRate = 9,
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kHAT_Volume = 10,
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kHAT_MaxHp = 11,
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kHAT_ReloadTime = 14,
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kHAT_BulletAngle = 20,
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kHAT_End
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};
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@ -321,6 +322,11 @@ enum ColliderTag_e
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kHalfWallTag = 1
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};
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enum GameChannel_e
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{
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kWxChannelId = 6001
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};
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const char* const PROJ_NAME_FMT = "game%d_gameserver";
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const char* const PROJ_ROOT_FMT = "/data/logs/%s";
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@ -84,6 +84,7 @@ void HandlerMgr::RegisterNetMsgHandlers()
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RegisterNetMsgHandler(&ggmsghandler, &PlayerMgr::_SS_WSP_SocketDisconnect);
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RegisterNetMsgHandler(&ggmsghandler, &PlayerMgr::_SS_Ping);
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RegisterNetMsgHandler(&ggmsghandler, &RoomMgr::_CMJoin);
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RegisterNetMsgHandler(&ggmsghandler, &RoomMgr::_CMReconnect);
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RegisterNetMsgHandler(&ggmsghandler, &Player::_CMMove);
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RegisterNetMsgHandler(&ggmsghandler, &Player::_CMEmote);
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@ -135,7 +135,12 @@ void Human::Initialize()
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RecalcSelfCollider();
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volume_ = meta->volume;
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observers_.insert(this);
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ability.hp = meta->i->health() + (spec_weapon.meta ? spec_weapon.GetAttrValue(kHAT_MaxHp) : 0);
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ability.hp = meta->i->health();
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for (auto& weapon : spec_weapons) {
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if (weapon.meta) {
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ability.hp += weapon.meta ? weapon.GetAttrValue(kHAT_MaxHp) : 0;
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}
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}
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}
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float Human::GetSpeed()
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@ -829,7 +834,7 @@ void Human::AutoLoadingBullet(bool manual)
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on_loading_bullet();
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}
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StartAction(AT_Reload,
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p_weapon->meta->i->reload_time(),
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p_weapon->GetAttrValue(kHAT_ReloadTime),
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p_weapon->weapon_id,
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p_weapon->weapon_idx);
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}
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@ -848,6 +853,7 @@ void Human::StartAction(ActionType_e action_type,
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this->action_target_id == target_id) {
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return;
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}
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action_duration = std::max(0, action_duration);
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this->action_type = action_type;
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this->action_frameno = room->GetFrameNo();
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this->action_duration = action_duration;
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@ -3950,7 +3956,12 @@ void Human::OnMetaChange()
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curr_weapon = &weapons[0];
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}
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}
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ability.hp = meta->i->health() + (spec_weapon.meta ? spec_weapon.GetAttrValue(kHAT_MaxHp) : 0);
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ability.hp = meta->i->health();
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for (auto& weapon : spec_weapons) {
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if (weapon.meta) {
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ability.hp += weapon.meta ? weapon.GetAttrValue(kHAT_MaxHp) : 0;
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}
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}
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room->frame_event.AddHpChg(this);
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RecalcBaseAttr();
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skill_meta_ = MetaMgr::Instance()->GetSkill(meta->i->active_skill());
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@ -129,7 +129,7 @@ class Human : public MoveableEntity
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long long send_msg_times = 0;
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Weapon spec_weapon;
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std::list<Weapon> spec_weapons;
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Weapon grow_weapon;
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std::map<int, int> weapon_configs;
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std::map<int, int> skin_configs;
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@ -34,6 +34,7 @@ void JsonDataMgr::Init()
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gameserver_cluster_json_.ReadFromFile(gameserver_cluster_json_file);
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ip = GetConf()->At("ip")->AsXValue().GetString();
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listen_port = GetConf()->At("listen_port")->AsXValue();
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server_info = a8::Format("%s:%d", {ip, listen_port});
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Reload();
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}
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@ -16,6 +16,8 @@ public:
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std::string ip;
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int listen_port = 0;
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std::string server_info;
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void Reload();
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private:
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@ -46,4 +46,5 @@ void Loot::FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data)
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p->set_item_id(item_id);
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p->set_count(count);
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p->set_item_level(item_level);
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}
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@ -4,6 +4,7 @@
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#include "room.h"
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#include "mapinstance.h"
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#include "metamgr.h"
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#include "cs_proto.pb.h"
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void MapMgr::Init()
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{
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@ -19,6 +20,12 @@ void MapMgr::Init()
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map_instance->Init();
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instance_hash_[map_instance->map_id] = map_instance;
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}
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if (MetaMgr::Instance()->GetMap(4001)) {
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MapInstance* map_instance = new MapInstance();
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map_instance->map_id = 4001;
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map_instance->Init();
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instance_hash_[map_instance->map_id] = map_instance;
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}
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}
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void MapMgr::UnInit()
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@ -34,7 +41,16 @@ void MapMgr::AttachRoom(Room* room, RoomInitInfo& init_info)
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{
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MapInstance* map_instance = GetMapInstance(2001);
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if (init_info.room_mode == kZombieMode) {
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map_instance = GetMapInstance(3001);
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if (init_info.creator_channel == kWxChannelId &&
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init_info.creator_proto_version == cs::ProtoVersion) {
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map_instance = GetMapInstance(4001);
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} else {
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if (init_info.creator_proto_version == cs::ProtoVersion) {
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map_instance = GetMapInstance(4001);
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} else {
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map_instance = GetMapInstance(3001);
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}
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}
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}
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if (!map_instance) {
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abort();
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@ -3,6 +3,8 @@
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#include "metadata.h"
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#include "metamgr.h"
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#include "framework/cpp/utils.h"
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namespace MetaData
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{
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void Parameter::Init()
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@ -102,7 +104,11 @@ namespace MetaData
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}
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{
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std::vector<std::string> strings;
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a8::Split(i->attr_type(), strings, '|');
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if (!i->spera_type().empty()) {
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a8::Split(i->spera_type(), strings, '|');
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} else {
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a8::Split(i->attr_type(), strings, '|');
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}
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int level = 1;
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for (auto& str : strings) {
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if (str.empty()) {
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@ -16,6 +16,7 @@
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#include "typeconvert.h"
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#include "playermgr.h"
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#include "perfmonitor.h"
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#include "jsondatamgr.h"
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const int kREVIVE_BUFF_ID = 1005;
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@ -872,22 +873,24 @@ void Player::ProcPrepareItems(const ::google::protobuf::RepeatedField< ::google:
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curr_weapon->ammo = add_num;
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}
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}
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if (spec_weapon.weapon_id != 0) {
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for (auto& spec_weapon : spec_weapons) {
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MetaData::Equip* item_meta = MetaMgr::Instance()->GetEquip(spec_weapon.weapon_id);
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if (item_meta &&
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item_meta->i->equip_type() == EQUIP_TYPE_WEAPON) {
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if (item_meta->i->equip_subtype() != 1) {
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Weapon* weapon = &weapons[GUN_SLOT1];
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weapon->weapon_idx = GUN_SLOT1;
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if (curr_weapon != &weapons[GUN_SLOT2]) {
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curr_weapon = &weapons[GUN_SLOT1];
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int weapon_idx = GUN_SLOT1;
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if (weapons[weapon_idx].weapon_id != 0) {
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weapon_idx = GUN_SLOT2;
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}
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if (weapon) {
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if (weapons[weapon_idx].weapon_id == 0) {
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Weapon* weapon = &weapons[weapon_idx];
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weapon->weapon_idx = weapon_idx;
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weapon->weapon_id = spec_weapon.weapon_id;
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weapon->weapon_lv = spec_weapon.weapon_lv;
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weapon->ammo = spec_weapon.ammo;
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weapon->meta = item_meta;
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weapon->Recalc();
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curr_weapon = &weapons[GUN_SLOT1];
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}
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}
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}
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@ -906,6 +909,36 @@ void Player::ProcPrepareItems2(const ::google::protobuf::RepeatedPtrField< cs::M
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}
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}
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void Player::_CMReconnect(f8::MsgHdr& hdr, const cs::CMReconnect& msg)
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{
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int old_socket_handle = socket_handle;
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if (socket_handle != 0) {
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GGListener::Instance()->ForceCloseChildSocket(socket_handle);
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PlayerMgr::Instance()->RemovePlayerBySocket(socket_handle);
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}
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socket_handle = hdr.socket_handle;
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TouchAllLayerHumanList
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(
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[this] (Human* hum, bool& stop)
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{
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AddToNewObjects(hum);
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}
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);
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need_sync_active_player = true;
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cs::SMReconnect respmsg;
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respmsg.set_errcode(0);
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respmsg.set_errmsg("战斗重连成功");
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SendNotifyMsg(respmsg);
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PlayerMgr::Instance()->ReBindSocket(this);
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a8::UdpLog::Instance()->Debug
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("战斗服重连成功 %s %d %d",
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{
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account_id,
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hdr.socket_handle,
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old_socket_handle
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});
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}
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void Player::_CMMove(f8::MsgHdr& hdr, const cs::CMMove& msg)
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{
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moving = false;
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@ -1314,6 +1347,7 @@ void Player::PushJoinRoomMsg()
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cs::SMJoinedNotify notifymsg;
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notifymsg.set_error_code(0);
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notifymsg.set_room_mode((int)room->GetRoomMode());
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notifymsg.set_server_info(JsonDataMgr::Instance()->server_info);
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room->FillSMJoinedNotify(this, notifymsg);
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GGListener::Instance()->SendToClient(socket_handle, 0, notifymsg);
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}
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@ -4,6 +4,7 @@
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namespace cs
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{
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class CMReconnect;
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class CMMove;
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class CMDropItem;
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class CMEmote;
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@ -88,6 +89,7 @@ class Player : public Human
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void ProcPreSettlementInfo(const std::string& pre_settlement_info);
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void PushJoinRoomMsg();
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void _CMReconnect(f8::MsgHdr& hdr, const cs::CMReconnect& msg);
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void _CMMove(f8::MsgHdr& hdr, const cs::CMMove& msg);
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void _CMEmote(f8::MsgHdr& hdr, const cs::CMEmote& msg);
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void _CMVoice(f8::MsgHdr& hdr, const cs::CMVoice& msg);
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@ -82,11 +82,12 @@ Player* PlayerMgr::CreatePlayerByCMJoin(Player* hum,
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MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(weapon.weapon_id());
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if (equip_meta) {
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hum->weapon_configs[weapon.weapon_id()] = weapon.weapon_lv();
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hum->spec_weapon.weapon_id = weapon.weapon_id();
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hum->spec_weapon.weapon_lv = weapon.weapon_lv();
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hum->spec_weapon.ammo = weapon.ammo();
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hum->spec_weapon.meta = equip_meta;
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hum->spec_weapon.Recalc();
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Weapon& spec_weapon = a8::FastAppend(hum->spec_weapons);
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spec_weapon.weapon_id = weapon.weapon_id();
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spec_weapon.weapon_lv = weapon.weapon_lv();
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spec_weapon.ammo = weapon.ammo();
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spec_weapon.meta = equip_meta;
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spec_weapon.Recalc();
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}
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}
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}
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@ -194,3 +195,8 @@ void PlayerMgr::DecAccountNum(const std::string& account_id)
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);
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}
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}
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void PlayerMgr::ReBindSocket(Player* hum)
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{
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socket_hash_[hum->socket_handle] = hum;
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}
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|
@ -36,6 +36,7 @@ class PlayerMgr : public a8::Singleton<PlayerMgr>
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size_t GetAccountNum() { return account_num_hash_.size(); }
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void IncAccountNum(const std::string& account_id);
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void DecAccountNum(const std::string& account_id);
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void ReBindSocket(Player* hum);
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private:
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std::map<int, Player*> socket_hash_;
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|
@ -52,6 +52,8 @@ void Room::InitData(RoomInitInfo& init_info)
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room_type_ = init_info.room_type;
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creator_game_times_ = init_info.creator_game_times;
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creator_register_time_ = init_info.creator_register_time;
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creator_proto_version_ = init_info.creator_proto_version;
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creator_channel_ = init_info.creator_channel;
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force_entry_newbie_room_ = init_info.force_entry_newbie_room;
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map_tpl_name_ = init_info.map_tpl_name;
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@ -736,8 +738,20 @@ int Room::GetAliveTeamNum()
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bool Room::CanJoin(const std::string& accountid,
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RoomType_e self_room_type,
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RoomMode_e self_room_mode)
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RoomMode_e self_room_mode,
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int self_proto_version,
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int self_channel)
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{
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#if 1
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if (creator_channel_ == kWxChannelId) {
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if (self_channel != creator_channel_) {
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return false;
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}
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if (self_proto_version != creator_proto_version_) {
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return false;
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}
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}
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#endif
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if (self_room_mode < kChiJiMode) {
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self_room_mode = kChiJiMode;
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}
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@ -768,15 +782,21 @@ bool Room::CanJoin(const std::string& accountid,
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|
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void Room::OnPlayerOffline(Player* hum)
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{
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bool has_player = false;
|
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for (auto& pair : accountid_hash_) {
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if (pair.second->socket_handle != 0) {
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has_player = true;
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}
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}
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if (!has_player) {
|
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GameLog::Instance()->ForceOver(this);
|
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RoomMgr::Instance()->AddOverRoom(room_uuid_);
|
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if (GetOnlinePlayerNum() <= 0) {
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xtimer.AddDeadLineTimerAndAttach
|
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(
|
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SERVER_FRAME_RATE * 15,
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a8::XParams()
|
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.SetSender(this),
|
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[] (const a8::XParams& param)
|
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{
|
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Room* room = (Room*)param.sender.GetUserData();
|
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if (room->GetOnlinePlayerNum() <= 0 && !room->added_to_over_room) {
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GameLog::Instance()->ForceOver(room);
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RoomMgr::Instance()->AddOverRoom(room->room_uuid_);
|
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}
|
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},
|
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&xtimer_attacher_.timer_list_);
|
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}
|
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}
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@ -3295,6 +3315,17 @@ int Room::GetAliveCountByRace(RaceType_e race)
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return count;
|
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}
|
||||
|
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int Room::GetOnlinePlayerNum()
|
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{
|
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int num = 0;
|
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for (auto& pair : accountid_hash_) {
|
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if (pair.second->socket_handle != 0) {
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++num;
|
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}
|
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}
|
||||
return num;
|
||||
}
|
||||
|
||||
size_t Room::GetRoomMaxPlayerNum()
|
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{
|
||||
if (room_mode_ == kZombieMode) {
|
||||
|
@ -43,6 +43,7 @@ public:
|
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GridService* grid_service = nullptr;
|
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MapService* map_service = nullptr;
|
||||
bool debug_trace = false;
|
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bool added_to_over_room = false;
|
||||
|
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~Room();
|
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void InitData(RoomInitInfo& init_info);
|
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@ -110,7 +111,9 @@ public:
|
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std::set<Human*>* GetAliveTeam();
|
||||
bool CanJoin(const std::string& accountid,
|
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RoomType_e self_roomm_type,
|
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RoomMode_e self_room_mode);
|
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RoomMode_e self_room_mode,
|
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int self_proto_version,
|
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int self_channel);
|
||||
void OnPlayerOffline(Player* hum);
|
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Entity* FindFirstCollisonEntity(const a8::Vec2& aabb_pos, AabbCollider& aabb_box);
|
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void FindLocationWithAabb(Entity* target, const a8::Vec2& aabb_pos, AabbCollider* aabb_box,
|
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@ -142,6 +145,7 @@ public:
|
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void NotifySysPiao(const std::string& msg, int color, int duration);
|
||||
void OnZombieAppear(Human* hum);
|
||||
int GetAliveCountByRace(RaceType_e race);
|
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int GetOnlinePlayerNum();
|
||||
|
||||
private:
|
||||
int AllocUniid();
|
||||
@ -264,6 +268,8 @@ private:
|
||||
bool show_handed_ = false;
|
||||
int creator_game_times_ = 0;
|
||||
int creator_register_time_ = 0;
|
||||
int creator_proto_version_ = 0;
|
||||
int creator_channel_ = 0;
|
||||
bool force_entry_newbie_room_ = false;
|
||||
xtimer_list* battle_report_timer_ = nullptr;
|
||||
bool sent_terminator_airdrop = false;
|
||||
|
@ -139,10 +139,14 @@ void RoomMgr::_CMJoin(f8::MsgHdr& hdr, const cs::CMJoin& msg)
|
||||
int game_times = 0;
|
||||
RoomType_e self_room_type = GetHumanRoomType(msg, game_times);
|
||||
time_t register_time = f8::ExtractRegisterTimeFromSessionId(msg.session_id());
|
||||
int proto_version = msg.proto_version();
|
||||
int channel = f8::ExtractChannelIdFromAccountId(msg.account_id());
|
||||
Room* room = GetJoinableRoom(msg,
|
||||
self_room_type,
|
||||
game_times,
|
||||
register_time
|
||||
register_time,
|
||||
proto_version,
|
||||
channel
|
||||
);
|
||||
if (!room) {
|
||||
JoinErrorHandle(msg, 3, hdr.socket_handle);
|
||||
@ -164,6 +168,49 @@ void RoomMgr::_CMJoin(f8::MsgHdr& hdr, const cs::CMJoin& msg)
|
||||
PlayerMgr::Instance()->IncAccountNum(msg.account_id());
|
||||
}
|
||||
|
||||
void RoomMgr::_CMReconnect(f8::MsgHdr& hdr, const cs::CMReconnect& msg)
|
||||
{
|
||||
auto send_reconnect_failed =
|
||||
[] (int socket_handle, int errcode, const std::string& errmsg)
|
||||
{
|
||||
cs::SMReconnect respmsg;
|
||||
respmsg.set_errcode(errcode);
|
||||
respmsg.set_errmsg(errmsg);
|
||||
GGListener::Instance()->SendToClient(socket_handle, 0, respmsg);
|
||||
a8::Timer::Instance()->AddDeadLineTimer
|
||||
(
|
||||
1000 * 3,
|
||||
a8::XParams()
|
||||
.SetSender(socket_handle),
|
||||
[] (const a8::XParams& param)
|
||||
{
|
||||
GGListener::Instance()->ForceCloseChildSocket(param.sender);
|
||||
}
|
||||
);
|
||||
};
|
||||
|
||||
Room* room = GetRoomByUuid(a8::XValue(msg.room_uuid()));
|
||||
if (!room) {
|
||||
send_reconnect_failed(hdr.socket_handle, 1, "房间已销毁");
|
||||
a8::UdpLog::Instance()->Debug
|
||||
("房间已销毁 %s",
|
||||
{
|
||||
msg.room_uuid()
|
||||
});
|
||||
return;
|
||||
}
|
||||
if (room->GetRoomMode() != kChiJiMode) {
|
||||
send_reconnect_failed(hdr.socket_handle, 1, "只有吃鸡模式支持重连");
|
||||
return;
|
||||
}
|
||||
Player* hum = room->GetPlayerByAccountId(msg.account_id());
|
||||
if (!hum) {
|
||||
send_reconnect_failed(hdr.socket_handle, 1, "accountid未在房间列表");
|
||||
return;
|
||||
}
|
||||
hum->_CMReconnect(hdr, msg);
|
||||
}
|
||||
|
||||
int RoomMgr::RoomNum()
|
||||
{
|
||||
return room_hash_.size();
|
||||
@ -177,7 +224,9 @@ int RoomMgr::OverRoomNum()
|
||||
Room* RoomMgr::GetJoinableRoom(const cs::CMJoin& msg,
|
||||
const RoomType_e self_room_type,
|
||||
int game_times,
|
||||
int creator_register_time
|
||||
int creator_register_time,
|
||||
int proto_version,
|
||||
int channel
|
||||
)
|
||||
{
|
||||
std::vector<std::vector<Room*>> group_rooms;
|
||||
@ -186,7 +235,11 @@ Room* RoomMgr::GetJoinableRoom(const cs::CMJoin& msg,
|
||||
}
|
||||
for (auto& pair : inactive_room_hash_) {
|
||||
Room* room = pair.second;
|
||||
if (room->CanJoin(msg.account_id(), self_room_type, (RoomMode_e)msg.room_mode())) {
|
||||
if (room->CanJoin(msg.account_id(),
|
||||
self_room_type,
|
||||
(RoomMode_e)msg.room_mode(),
|
||||
proto_version,
|
||||
channel)) {
|
||||
if (!msg.team_uuid().empty() && room->HaveMyTeam(msg.team_uuid())) {
|
||||
return room;
|
||||
}
|
||||
@ -201,13 +254,17 @@ Room* RoomMgr::GetJoinableRoom(const cs::CMJoin& msg,
|
||||
return CreateRoom(msg,
|
||||
self_room_type,
|
||||
game_times,
|
||||
creator_register_time);
|
||||
creator_register_time,
|
||||
proto_version,
|
||||
channel);
|
||||
}
|
||||
if (self_room_type == RT_MidBrid) {
|
||||
return CreateRoom(msg,
|
||||
self_room_type,
|
||||
game_times,
|
||||
creator_register_time);
|
||||
creator_register_time,
|
||||
proto_version,
|
||||
channel);
|
||||
}
|
||||
for (int i = 0; i < RT_Max; ++i) {
|
||||
for (Room* room : group_rooms[i]) {
|
||||
@ -219,7 +276,9 @@ Room* RoomMgr::GetJoinableRoom(const cs::CMJoin& msg,
|
||||
return CreateRoom(msg,
|
||||
self_room_type,
|
||||
game_times,
|
||||
creator_register_time);
|
||||
creator_register_time,
|
||||
proto_version,
|
||||
channel);
|
||||
}
|
||||
|
||||
Room* RoomMgr::GetRoomByUuid(long long room_uuid)
|
||||
@ -250,6 +309,7 @@ void RoomMgr::AddOverRoom(long long room_uuid)
|
||||
inactive_room_hash_.erase(room_uuid);
|
||||
Room* room = GetRoomByUuid(room_uuid);
|
||||
if (room) {
|
||||
room->added_to_over_room = true;
|
||||
a8::Timer::Instance()->AddRepeatTimerAndAttach
|
||||
(1000 * 5,
|
||||
a8::XParams()
|
||||
@ -395,7 +455,9 @@ int RoomMgr::AllocRoomIdx()
|
||||
Room* RoomMgr::CreateRoom(const cs::CMJoin& msg,
|
||||
RoomType_e room_type,
|
||||
int game_times,
|
||||
int creator_register_time)
|
||||
int creator_register_time,
|
||||
int creator_proto_version,
|
||||
int creator_channel)
|
||||
{
|
||||
int room_idx = AllocRoomIdx();
|
||||
if (room_idx < 1) {
|
||||
@ -409,6 +471,8 @@ Room* RoomMgr::CreateRoom(const cs::CMJoin& msg,
|
||||
init_info.room_mode = (RoomMode_e)msg.room_mode();
|
||||
init_info.creator_game_times = game_times;
|
||||
init_info.creator_register_time = creator_register_time;
|
||||
init_info.creator_proto_version = creator_proto_version;
|
||||
init_info.creator_channel = creator_channel;
|
||||
init_info.force_entry_newbie_room = msg.force_entry_newbie_room();
|
||||
if (GetRoomByUuid(init_info.room_uuid)) {
|
||||
abort();
|
||||
|
@ -5,6 +5,7 @@
|
||||
namespace cs
|
||||
{
|
||||
class CMJoin;
|
||||
class CMReconnect;
|
||||
}
|
||||
|
||||
class Room;
|
||||
@ -23,6 +24,7 @@ class RoomMgr : public a8::Singleton<RoomMgr>
|
||||
void Update(int delta_time);
|
||||
|
||||
void _CMJoin(f8::MsgHdr& hdr, const cs::CMJoin& msg);
|
||||
void _CMReconnect(f8::MsgHdr& hdr, const cs::CMReconnect& msg);
|
||||
void ActiveRoom(long long room_uuid);
|
||||
int RoomNum();
|
||||
int OverRoomNum();
|
||||
@ -36,7 +38,9 @@ class RoomMgr : public a8::Singleton<RoomMgr>
|
||||
Room* GetJoinableRoom(const cs::CMJoin& msg,
|
||||
const RoomType_e self_room_type,
|
||||
int game_times,
|
||||
int creator_register_time);
|
||||
int creator_register_time,
|
||||
int proto_version,
|
||||
int channel);
|
||||
void ReportServerState(int instance_id, const std::string& host, int port);
|
||||
void FreeOverRoom(long long room_uuid);
|
||||
bool IsLimitJoin();
|
||||
@ -45,7 +49,9 @@ class RoomMgr : public a8::Singleton<RoomMgr>
|
||||
Room* CreateRoom(const cs::CMJoin& msg,
|
||||
RoomType_e room_type,
|
||||
int game_times,
|
||||
int creator_register_time);
|
||||
int creator_register_time,
|
||||
int creator_proto_version,
|
||||
int creator_channel);
|
||||
void JoinErrorHandle(const cs::CMJoin& msg, int error_code, int socket_handle);
|
||||
|
||||
private:
|
||||
|
@ -57,6 +57,12 @@ float Weapon::GetAttrValue(HumanAttrType_e attr_type)
|
||||
(upgrade_meta ? upgrade_meta->GetAttrValue(weapon_lv, attr_type) : 0);
|
||||
}
|
||||
break;
|
||||
case kHAT_ReloadTime:
|
||||
{
|
||||
return meta->i->reload_time() -
|
||||
(upgrade_meta ? upgrade_meta->GetAttrValue(weapon_lv, attr_type) : 0);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
|
@ -160,6 +160,8 @@ struct RoomInitInfo
|
||||
RoomType_e room_type = RT_NewBrid;
|
||||
int creator_game_times = 0;
|
||||
int creator_register_time = 0;
|
||||
int creator_proto_version = 0;
|
||||
int creator_channel = 0;
|
||||
bool force_entry_newbie_room = false;
|
||||
|
||||
const MetaData::Map* map_meta = nullptr;
|
||||
|
@ -50,7 +50,7 @@ package cs;
|
||||
//常量
|
||||
enum Constant_e
|
||||
{
|
||||
ProtoVersion = 2019071501; //系统版本
|
||||
ProtoVersion = 2020081401; //系统版本
|
||||
}
|
||||
|
||||
//心跳
|
||||
@ -743,7 +743,9 @@ message CMReconnect
|
||||
optional int32 server_id = 1; //保留
|
||||
optional string team_uuid = 2; //保留
|
||||
optional string account_id = 3; //账号id
|
||||
optional string room_uuid = 4; //房间唯一id
|
||||
optional string session_id = 4; //session_id
|
||||
optional string room_uuid = 5; //房间唯一id
|
||||
optional string server_info = 6; //服务器信息
|
||||
}
|
||||
|
||||
//断线重连回复
|
||||
@ -877,6 +879,8 @@ message SMJoinedNotify
|
||||
|
||||
optional int32 error_code = 7; //错误 1:服务器维护中 2:服务器繁忙请稍后再进入
|
||||
optional int32 room_mode = 8; //0:吃鸡模式 1:僵尸模式
|
||||
|
||||
optional string server_info = 9; //服务器信息(重连时使用)
|
||||
}
|
||||
|
||||
//地图信息
|
||||
|
@ -104,6 +104,7 @@ message EquipUpgrade
|
||||
{
|
||||
optional int32 id = 1;
|
||||
optional string attr_type = 4;
|
||||
optional string spera_type = 5;
|
||||
}
|
||||
|
||||
message Player
|
||||
|
Loading…
x
Reference in New Issue
Block a user