merge dev2

This commit is contained in:
aozhiwei 2020-05-27 15:23:31 +08:00
commit fc19ab438e
12 changed files with 117 additions and 45 deletions

View File

@ -54,7 +54,7 @@ void Bullet::OnHit(std::set<Entity*>& objects)
continue;
}
if (!hum->dead && (IsBomb() || player->team_id != hum->team_id)) {
float dmg = gun_meta->i->atk() * (1 + player->GetBuffAttrRate(kHAT_Atk)) +
float dmg = GetAtk() * (1 + player->GetBuffAttrRate(kHAT_Atk)) +
player->GetBuffAttrAbs(kHAT_Atk);
float def = hum->ability.def * (1 + hum->GetBuffAttrRate(kHAT_Def)) +
hum->GetBuffAttrAbs(kHAT_Def);
@ -68,7 +68,7 @@ void Bullet::OnHit(std::set<Entity*>& objects)
{
Obstacle* obstacle = (Obstacle*)target;
if (!obstacle->IsDead(room) && obstacle->meta->i->attack_type() == 1) {
float dmg = gun_meta->i->atk() * (1 + player->GetBuffAttrRate(kHAT_Atk)) +
float dmg = GetAtk() * (1 + player->GetBuffAttrRate(kHAT_Atk)) +
player->GetBuffAttrAbs(kHAT_Atk);
float def = 0;
float finaly_dmg = dmg * (1 - def/MetaMgr::Instance()->K);
@ -211,8 +211,8 @@ void Bullet::MapServiceUpdate()
}
}
float bullet_range = gun_meta->i->range();
if (gun_upgrade_meta && gun_upgrade_meta->GetAttrValue(gun_lv, EA_ShotRange) > 0) {
bullet_range += gun_upgrade_meta->GetAttrValue(gun_lv, EA_ShotRange);
if (gun_upgrade_meta && gun_upgrade_meta->GetAttrValue(gun_lv, kHAT_ShotRange) > 0) {
bullet_range += gun_upgrade_meta->GetAttrValue(gun_lv, kHAT_ShotRange);
}
if (!objects.empty() || distance > bullet_range ||
(IsBomb() && meta->i->_inventory_slot() != 4 && distance >= fly_distance)
@ -228,3 +228,10 @@ void Bullet::MapServiceUpdate()
}
}
}
float Bullet::GetAtk()
{
return gun_meta->i->atk() +
(gun_upgrade_meta ? gun_upgrade_meta->GetAttrValue(gun_lv, kHAT_Atk) : 0);
}

View File

@ -40,6 +40,7 @@ class Bullet : public MoveableEntity
void ProcBomb();
bool IsBomb();
inline void MapServiceUpdate();
float GetAtk();
private:
CircleCollider* self_collider_ = nullptr;

View File

@ -147,6 +147,9 @@ enum HumanAttrType_e
kHAT_ShotSpeed = 7,
kHAT_ReloadSpeed = 8,
kHAT_FireRate = 9,
kHAT_Volume = 10,
kHAT_MaxHp = 11,
kHAT_BulletAngle = 20,
kHAT_End
};
@ -182,6 +185,7 @@ enum VirtualPlayer_e
VP_Mine = 9000003,
};
#if 0
enum EquipAttr_e
{
EA_View = 1, //客户端用
@ -194,6 +198,7 @@ enum EquipAttr_e
EA_Speed = 8,
EA_End
};
#endif
enum EquipType_e
{

View File

@ -74,7 +74,7 @@ void Human::Initialize()
RecalcSelfCollider();
volume_ = meta->volume;
observers_.insert(this);
ability.hp = meta->i->health();
ability.hp = meta->i->health() + (spec_weapon.meta ? spec_weapon.GetAttrValue(kHAT_MaxHp) : 0);
}
float Human::GetSpeed()
@ -325,8 +325,8 @@ void Human::Shot(a8::Vec2& target_dir)
float bullet_angle = std::get<2>(tuple);
if (curr_weapon->meta->i->bullet_angle() >= 0.10f) {
int angle = (int)curr_weapon->meta->i->bullet_angle() * 1000;
if (curr_weapon->upgrade_meta) {
angle -= curr_weapon->upgrade_meta->GetAttrValue(curr_weapon->weapon_lv, EA_BulletAngle) * 1000;
if (curr_weapon->GetUpgradeMeta()) {
angle -= curr_weapon->GetAttrValue(kHAT_BulletAngle) * 1000;
}
if (angle > 0) {
bullet_angle += (rand() % angle) / 1000.0f * (rand() % 2 == 0 ? 1 : -1);
@ -413,8 +413,8 @@ void Human::TankShot(a8::Vec2& target_dir)
float bullet_angle = std::get<2>(tuple);
if (tank_weapon.meta->i->bullet_angle() >= 0.01f) {
int angle = (int)tank_weapon.meta->i->bullet_angle() * 1000;
if (tank_weapon.upgrade_meta) {
angle -= tank_weapon.upgrade_meta->GetAttrValue(tank_weapon.weapon_lv, EA_BulletAngle) * 1000;
if (tank_weapon.GetUpgradeMeta()) {
angle -= tank_weapon.GetAttrValue(kHAT_BulletAngle) * 1000;
}
if (angle > 0) {
bullet_angle += (rand() % angle) / 1000.0f * (rand() % 2 == 0 ? 1 : -1);
@ -2179,8 +2179,8 @@ void Human::GenBattleReportData(a8::MutableXObject* params)
MetaData::RankReward* rank_reward_meta = MetaMgr::Instance()->GetRankReward(rank);
#ifdef DEBUG
{
if (rank_reward_meta && rank_reward_meta->i->drop() > 0) {
#else
if (rank_reward_meta && rank_reward_meta->i->drop() > 0) {
#endif
#ifdef DEBUG
{

View File

@ -82,33 +82,39 @@ namespace MetaData
void EquipUpgrade::Init()
{
for (int j = 0; j < i->max_lv(); ++j) {
std::array<float, EA_End>& attrs = a8::FastAppend(level_attrs);
for (size_t k = 0; k < EA_End; ++k) {
const int MAX_LV = 20;
for (int j = 0; j < MAX_LV; ++j) {
std::array<float, kHAT_End>& attrs = a8::FastAppend(level_attrs);
for (size_t k = 0; k < kHAT_End; ++k) {
attrs[k] = 0;
}
}
{
std::vector<std::string> strings;
a8::Split(i->attr_type(), strings, '|');
int level = 1;
for (auto& str : strings) {
if (str.empty()) {
continue;
}
++level;
std::vector<std::string> strings2;
a8::Split(str, strings2, ':');
if (strings2.size() != 3) {
a8::Split(str, strings2, ';');
for (auto& str2 : strings2) {
std::vector<std::string> strings3;
a8::Split(str2, strings3, ':');
if (strings3.size() != 2) {
abort();
}
int attr_type = a8::XValue(strings2[0]);
int attr_level = a8::XValue(strings2[1]);
float attr_value = a8::XValue(strings2[2]).GetDouble();
if (attr_type < EA_End) {
if (attr_level >= 0 && attr_level < i->max_lv()) {
for (int j = 1; j < i->max_lv(); ++j) {
if (j % attr_level == 0) {
level_attrs[j][attr_type] = attr_value * (j / attr_level);
}
}
int attr_type = a8::XValue(strings3[0]);
int attr_value = a8::XValue(strings3[1]);
if (attr_type <= kHAT_End) {
level_attrs[level][attr_type] = attr_value;
}
}
}//end for strings
for (int i = level; i < MAX_LV; ++i) {
level_attrs[i] = level_attrs[level];
}
}
}
@ -121,7 +127,7 @@ namespace MetaData
if (level > (int)level_attrs.size()) {
return 0;
}
if (attr_type < EA_End) {
if (attr_type <= kHAT_End) {
return level_attrs[level][attr_type];
}
return 0;
@ -443,8 +449,8 @@ namespace MetaData
void Dress::Init()
{
for (int j = 0; j < i->max_lv(); ++j) {
std::array<float, EA_End>& attrs = a8::FastAppend(level_attrs);
for (size_t k = 0; k < EA_End; ++k) {
std::array<float, kHAT_End>& attrs = a8::FastAppend(level_attrs);
for (size_t k = 0; k < kHAT_End; ++k) {
attrs[k] = 0;
}
}
@ -460,7 +466,7 @@ namespace MetaData
int attr_type = a8::XValue(strings2[0]);
int attr_level = a8::XValue(strings2[1]);
float attr_value = a8::XValue(strings2[2]).GetDouble();
if (attr_type < EA_End) {
if (attr_type < kHAT_End) {
if (attr_level >= 0 && attr_level < i->max_lv()) {
for (int j = 1; j < i->max_lv(); ++j) {
if (j % attr_type == 0) {
@ -481,7 +487,7 @@ namespace MetaData
if (level > (int)level_attrs.size()) {
return 0;
}
if (attr_type < EA_End) {
if (attr_type < kHAT_End) {
return level_attrs[level][attr_type];
}
return 0;

View File

@ -65,7 +65,7 @@ namespace MetaData
float GetAttrValue(int level, int attr_type);
private:
std::vector<std::array<float, EA_End>> level_attrs;
std::vector<std::array<float, kHAT_End>> level_attrs;
};
struct Player
@ -190,7 +190,7 @@ namespace MetaData
float GetAttrValue(int level, int attr_type);
private:
std::vector<std::array<float, EA_End>> level_attrs;
std::vector<std::array<float, kHAT_End>> level_attrs;
};
struct RankReward

View File

@ -173,7 +173,7 @@ void Player::UpdateShot()
if (last_shot_frameno_ == 0 ||
(
(room->frame_no - last_shot_frameno_) * (1000 / SERVER_FRAME_RATE)) >=
p_weapon->meta->i->fire_rate()
p_weapon->GetAttrValue(kHAT_FireRate)
) {
Shot();
}
@ -367,8 +367,8 @@ void Player::Shot()
float bullet_angle = std::get<2>(tuple);
if (curr_weapon->meta->i->bullet_angle() >= 0.01f) {
int angle = (int)curr_weapon->meta->i->bullet_angle() * 1000;
if (curr_weapon->upgrade_meta) {
angle -= curr_weapon->upgrade_meta->GetAttrValue(curr_weapon->weapon_lv, EA_BulletAngle) * 1000;
if (curr_weapon->GetUpgradeMeta()) {
angle -= curr_weapon->GetAttrValue(kHAT_BulletAngle) * 1000;
}
if (angle > 0) {
bullet_angle += (rand() % angle) / 1000.0f * (rand() % 2 == 0 ? 1 : -1);
@ -533,7 +533,11 @@ void Player::LootInteraction(Loot* entity)
} else {
weapons[0].weapon_idx = 0;
weapons[0].weapon_id = entity->item_id;
#if 1
weapons[0].weapon_lv = std::max(1, entity->item_level);
#else
weapons[0].weapon_lv = std::max(1, GetWeaponConfigLv(weapons[0].weapon_id));
#endif
weapons[0].ammo = 0;
weapons[0].meta = item_meta;
weapons[0].Recalc();
@ -564,7 +568,11 @@ void Player::LootInteraction(Loot* entity)
return;
}
weapon->weapon_id = entity->item_id;
#if 1
weapon->weapon_lv = std::max(1, entity->item_level);
#else
weapon->weapon_lv = std::max(1, GetWeaponConfigLv(weapon->weapon_id));
#endif
weapon->ammo = 0;
weapon->meta = item_meta;
weapon->Recalc();

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@ -5,6 +5,7 @@
#include "cs_proto.pb.h"
#include "ss_proto.pb.h"
#include "room.h"
#include "metamgr.h"
#include "framework/cpp/utils.h"
@ -73,10 +74,15 @@ Player* PlayerMgr::CreatePlayerByCMJoin(long ip_saddr, int socket, const cs::CMJ
#endif
for (auto& weapon : msg.weapons()) {
if (weapon.weapon_id() != 0 && weapon.weapon_lv() > 0) {
MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(weapon.weapon_id());
if (equip_meta) {
hum->weapon_configs[weapon.weapon_id()] = weapon.weapon_lv();
hum->spec_weapon.weapon_id = weapon.weapon_id();
hum->spec_weapon.weapon_lv = weapon.weapon_lv();
hum->spec_weapon.ammo = weapon.ammo();
hum->spec_weapon.meta = equip_meta;
hum->spec_weapon.Recalc();
}
}
}
for (auto& weapon : msg.grow_weapons()) {

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@ -501,7 +501,7 @@ void Room::CreateBullet(Human* hum, Weapon* weapon,
bullet->player = hum;
bullet->room = this;
bullet->gun_meta = weapon->meta;
bullet->gun_upgrade_meta = weapon->upgrade_meta;
bullet->gun_upgrade_meta = weapon->GetUpgradeMeta();
bullet->meta = MetaMgr::Instance()->GetEquip(weapon->meta->i->use_bullet());
bullet->SetPos(pos);
bullet->dir = dir;

View File

@ -19,12 +19,48 @@ void Weapon::Recalc()
int Weapon::GetClipVolume()
{
if (upgrade_meta) {
return meta->i->clip_volume() + upgrade_meta->GetAttrValue(weapon_lv, EA_Volume);
return meta->i->clip_volume() +
upgrade_meta->GetAttrValue(weapon_lv, kHAT_Volume);
} else {
return meta->i->clip_volume();
}
}
float Weapon::GetAttrValue(HumanAttrType_e attr_type)
{
if (!meta) {
return 0;
}
switch (attr_type) {
case kHAT_Atk:
{
return meta->i->atk() +
(upgrade_meta ? upgrade_meta->GetAttrValue(weapon_lv, attr_type) : 0);
}
break;
case kHAT_FireRate:
{
return meta->i->fire_rate() -
(upgrade_meta ? upgrade_meta->GetAttrValue(weapon_lv, attr_type) : 0);
}
break;
case kHAT_Volume:
{
return meta->i->clip_volume() +
(upgrade_meta ? upgrade_meta->GetAttrValue(weapon_lv, attr_type) : 0);
}
break;
case kHAT_MaxHp:
{
return 0 +
(upgrade_meta ? upgrade_meta->GetAttrValue(weapon_lv, attr_type) : 0);
}
break;
default:
return 0;
}
}
void Skin::ToPB(cs::MFSkin* pb_obj)
{
pb_obj->set_skin_id(skin_id);

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@ -53,11 +53,15 @@ struct Weapon
int weapon_lv = 0;
int ammo = 0;
MetaData::Equip* meta = nullptr;
MetaData::EquipUpgrade* upgrade_meta = nullptr;
void ToPB(cs::MFWeapon* pb_obj);
void Recalc();
int GetClipVolume();
float GetAttrValue(HumanAttrType_e attr_type);
MetaData::EquipUpgrade* GetUpgradeMeta() { return upgrade_meta;}
private:
MetaData::EquipUpgrade* upgrade_meta = nullptr;
};
struct Skin

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@ -99,7 +99,6 @@ message EquipUpgrade
{
optional int32 id = 1;
optional string attr_type = 4;
optional int32 max_lv = 5;
}
message Player