357 lines
5.9 KiB
C
Executable File
357 lines
5.9 KiB
C
Executable File
#pragma once
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enum SocketFrom_e
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{
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SF_GameGate,
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};
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enum InnerMesssage_e
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{
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IM_ClientSocketDisconnect = 100,
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IM_PlayerOffline,
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IM_ExecGM,
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IM_DBSConnDisconnect,
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IM_BSConnDisconnect,
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IM_LoadConfig,
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IM_HttpResponse,
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IM_GGListenerError
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};
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//网络处理对象
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enum NetHandler_e
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{
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HID_Player,
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HID_PlayerMgr,
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HID_Room,
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HID_RoomMgr,
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HID_GGListener,
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};
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enum PlayerState_e
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{
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PS_None
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};
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enum VirtualItemId_e
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{
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VID_Item_Gold = 50001,
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VID_Item_Exp = 50002,
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VID_Soul_Stone = 50018,
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VID_Pickaxe = 50019
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};
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enum SyncData_e
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{
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SYNC_Data_Exp = 0,
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};
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enum DoorState_e
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{
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DoorStateClose = 0,
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DoorStateOpen = 1
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};
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enum GasMode_e
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{
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GasInactive = 0,
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GasWaiting = 1,
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GasMoving = 2,
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};
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enum ActionType_e
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{
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AT_None = 0,
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AT_Reload = 1,
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AT_UseItem = 2,
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AT_Relive = 3,
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AT_Rescue = 4
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};
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enum RoomType_e
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{
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RT_NewBrid = 0,
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RT_MidBrid = 1,
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RT_OldBrid1 = 2,
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RT_OldBrid2 = 3,
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RT_OldBrid3 = 4,
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RT_Max
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};
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enum InventorySlot_e
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{
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IS_9MM = 0,
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IS_556MM = 1,
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IS_762MM = 2,
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IS_12GAUGE = 3,
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IS_RPG = 4,
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IS_FRAG = 5,
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IS_SMOKE = 6,
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IS_HEALTHKIT = 7, //医疗包
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IS_PAIN_KILLER = 8, //止痛药
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IS_1XSCOPE = 12,
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IS_2XSCOPE = 13,
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IS_4XSCOPE = 14,
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IS_8XSCOPE = 15,
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IS_15XSCOPE = 16,
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IS_END
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};
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enum BuffTriggerType_e
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{
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kBTT_UseSkill = 1, //技能释放时触发
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kBTT_Kill = 2, //击杀敌方后触发
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kBTT_SkillHit = 3, //技能命中触发
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kBTT_OtherBuff = 4,//其他buff触发
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kBTT_UseItem = 6 //使用道具触发
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};
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enum BuffTargetType_e
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{
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kBuffTargetSelf = 1, //自己
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kBuffTargetFriendly = 2, //友军
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kBuffTargetEnemy = 3, //敌军
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};
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enum BuffEffectType_e
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{
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kBET_Begin = 0,
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kBET_ChgAttr = 1, //改变属性
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kBET_TurnOver = 2, //翻滚
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kBET_Car = 3, //骑乘
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kBET_Invincible = 4, //无敌
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kBET_Camouflage = 5, //伪装
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kBET_AdPlaying = 6, //看广告中
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kBET_LordMode = 7, //上帝模式
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kBET_NewProtect = 8, //新手保护血量低于50%
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kBET_BePull = 9, //拉人(被拉方)
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kBET_JumpTo = 10, //跳跃
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kBET_OnceChgAttr = 11, //一次性buff
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kBET_Pull = 12, //拉人(主动方)
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kBET_End
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};
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enum SkillFunc_e
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{
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kSkill_FuncNone = 0,
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kSkill_TurnOver = 1,
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kSkill_JumpTo = 2,
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kSkill_Shot = 3,
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kSkill_Pull = 4,
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kSkill_FuncEnd
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};
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enum HumanAttrType_e
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{
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kHAT_Begin = 0,
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kHAT_Hp = 1,
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kHAT_HPRecover = 2,
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kHAT_Atk = 3,
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kHAT_Def = 4,
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kHAT_Speed = 5,
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kHAT_ShotRange = 6,
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kHAT_ShotSpeed = 7,
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kHAT_ReloadSpeed = 8,
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kHAT_FireRate = 9,
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kHAT_Volume = 10,
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kHAT_MaxHp = 11,
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kHAT_BulletAngle = 20,
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kHAT_End
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};
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enum SkillTarget_e
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{
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kST_All = 0,
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kST_Self = 1,
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kST_FriendlyIncludeSelf = 2,
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kST_FriendlyExcludeSelf = 3,
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kST_EnemySingle = 6,
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kST_EnemyGroup = 7,
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kST_EnemyAndObject = 8,
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kST_EnemyAndSelf = 9,
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kST_SingleEnemyAndSelf = 10
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};
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enum VirtualWeapon_e
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{
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VW_SafeArea = 9000000,
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VW_Spectate = 9000001,
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VW_SelfDetonate = 9000002,
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VW_Mine = 9000003,
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VW_Tank = 9000004,
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};
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enum VirtualPlayer_e
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{
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VP_SafeArea = 9000000,
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VP_Spectate = 9000001,
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VP_SelfDetonate = 9000002,
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VP_Mine = 9000003,
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};
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#if 0
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enum EquipAttr_e
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{
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EA_View = 1, //客户端用
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EA_ShotRange = 2,
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EA_Volume = 3,
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EA_AutoAngle = 4, //客户端用
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EA_BulletAngle = 5,
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EA_Atk = 6,
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EA_Def = 7,
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EA_Speed = 8,
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EA_End
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};
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#endif
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enum EquipType_e
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{
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EQUIP_TYPE_WEAPON = 1,
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EQUIP_TYPE_BULLET = 2,
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EQUIP_TYPE_OLDSKIN = 8,
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EQUIP_TYPE_CAR = 9,
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EQUIP_TYPE_SKIN = 10,
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EQUIP_TYPE_CAMOUFLAGE = 11,
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EQUIP_TYPE_End
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};
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enum EntityType_e
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{
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ET_None = 0,
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ET_Player = 1,
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ET_Obstacle = 2,
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ET_Building = 3,
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//ET_LootSpawner = 4,
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ET_Loot = 5,
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//ET_DeadBody = 6,
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//ET_Decal = 7,
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//ET_Projectile = 8,
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//ET_Smoke = 9,
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//ET_Hero = 10,
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ET_Bullet = 20,
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//ET_Android = 30,
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ET_Unuse = 30,
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ET_MAX
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};
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enum EntitySubType_e
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{
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EST_None = 0,
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EST_Player = 1,
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EST_Android = 2,
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EST_PermanentObstacle = 3,
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EST_RoomObstacle = 4
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};
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enum PropertyType_e
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{
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kPropHp = 1,
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kPropMaxHp = 2,
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kPropSkillLeftTime = 4,
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kPropSkillCd = 5,
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kPropTankBulletNum = 6,
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kPropTankOil = 7,
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kPropBulletNum = 8,
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kPropItem = 9,
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kPropWeaponAmmo = 10,
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kPropLevel = 20,
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kPropExp = 21,
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kPropRace = 22,
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kPropZombieId = 23,
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};
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enum MapObjectType_e
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{
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kMOT_Object = 1,
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kMOT_SpawnPoint = 2
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};
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enum SkinSlot_e
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{
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kSkinSlot_CLOTH = 1,
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kSkinSlot_HAT = 2,
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};
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enum ObjectFlags_e
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{
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kOfWriteCache = 0,
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kOfReadCache = 1,
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};
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enum ObjectSyncFlags_e
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{
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kOsfIsDead = 0,
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};
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enum RoomMode_e
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{
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kChiJiMode = 0,
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kZombieMode = 1,
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kRoomModeEnd
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};
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enum RaceType_e
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{
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kHumanRace = 1,
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kZombieRace = 2
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};
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const char* const PROJ_NAME_FMT = "game%d_gameserver";
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const char* const PROJ_ROOT_FMT = "/data/logs/%s";
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const float TEN_W = 10000 * 10;
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const int SYS_RESET_TIME = 2*60; //每日两点重置
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const int DEF_WEAPON_ID = 12103;
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const int SERVER_FRAME_RATE = 20;
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const int SYNC_FRAME_RATE = 10;
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const float FRAME_RATE_MS = 1000.0f / SERVER_FRAME_RATE;
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const int MAX_WEAPON_NUM = 5;
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const int MAX_SKIN_LV = 9;
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const int GUN_SLOT1 = 1;
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const int GUN_SLOT2 = 2;
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const int FRAG_SLOT = 3;
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const int SMOKE_SLOT = 4;
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const int DOOR_THING_ID = 61701;
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const int FIGHTING_MODE_BULLET_NUM = 10000 * 10000;
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const int MAX_NODE_ID = 8;
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const int MAX_INSTANCE_ID = 500;
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const int WALK_ZONE_WIDTH = 100;
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const int MAX_TEAM_NUM = 4;
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const int MAX_SYS_HTTP_NUM = 2;
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const int MAX_USER_HTTP_NUM = 8;
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const int MAX_ALL_HTTP_NUM = MAX_SYS_HTTP_NUM + MAX_USER_HTTP_NUM;
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const int DEFAULT_BORN_POINT_X = 3000;
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const int DEFAULT_BORN_POINT_Y = 3000;
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const int ADPLAY_BUFFID = 1006;
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const int FIXED_OBJECT_MAXID = 1024;
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const int MAX_ROOM_IDX = 2018;
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const int VIEW_RANGE = 512;
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const int MAX_AI_LEVEL = 8;
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const int HUMAN_RACE_META_START_ID = 5001;
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const int ZOMBIE_RACE_META_START_ID = 6001;
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