34 lines
538 B
C++
34 lines
538 B
C++
#pragma once
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#include "aicomponent.h"
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enum AndroidState_e
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{
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AS_thinking,
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AS_moving,
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AS_attack
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};
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class Human;
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class AndroidAI : public AIComponent
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{
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public:
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AndroidState_e state = AS_thinking;
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int state_elapsed_time = 0;
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Human* last_hiter = nullptr;
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virtual ~AndroidAI() override;
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virtual void Update(int delta_time) override;
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private:
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void UpdateNewBieNpc();
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void ChangeToState(AndroidState_e to_state);
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void DoMove();
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void DoAttack();
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private:
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Human* last_target_ = nullptr;
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};
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