45 lines
893 B
C++
45 lines
893 B
C++
#pragma once
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enum ColliderType_e
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{
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CT_None,
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CT_Aabb,
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CT_Circle
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};
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class Entity;
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class ColliderComponent
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{
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public:
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Entity* owner = nullptr;
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ColliderType_e type = CT_None;
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bool active = true;
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int tag = 0;
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bool Intersect(ColliderComponent* b);
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bool IntersectEx(const a8::Vec2& pos, ColliderComponent* b);
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bool IntersectSegment(a8::Vec2& p0, a8::Vec2& p1);
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bool CalcSafePoint(ColliderComponent* b, a8::Vec2& new_pos);
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bool CalcSafePointEx(const a8::Vec2& a_pos, ColliderComponent* b, a8::Vec2& new_pos);
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};
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class AabbCollider : public ColliderComponent
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{
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public:
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a8::Vec2 _min;
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a8::Vec2 _max;
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AabbCollider() { type = CT_Aabb; };
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};
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class CircleCollider : public ColliderComponent
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{
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public:
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a8::Vec2 pos;
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float rad = 0.0f;
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CircleCollider() { type = CT_Circle; };
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};
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void DestoryCollider(ColliderComponent* collider);
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