42 lines
878 B
C++
42 lines
878 B
C++
#pragma once
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class ColliderComponent;
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struct CellNode
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{
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ColliderComponent* collider;
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list_head entry;
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CellNode* next = nullptr;
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};
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class Room;
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class MapService
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{
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public:
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MapService();
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~MapService();
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void Init(int width, int height, int cell_width);
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void UnInit();
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void AddCollider(ColliderComponent* collider);
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void RemoveCollider(ColliderComponent* collider);
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void GetColliders(Room* room,
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float world_x,
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float world_y,
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std::set<ColliderComponent*>& colliders);
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private:
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int GetGridId(float world_x, float world_y);
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private:
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list_head* map_cells_ = nullptr;
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int map_width_ = 0;
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int map_height_ = 0;
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int cell_width_ = 0;
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int max_grid_id_ = 0;
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int grid_offset_arr_[9] = {0};
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std::map<ColliderComponent*, CellNode*> node_hash_;
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};
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