28 lines
458 B
C++
28 lines
458 B
C++
#pragma once
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#include "entity.h"
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namespace MetaData
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{
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struct Player;
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struct Equip;
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}
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class Human;
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class Smoke : public Entity
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{
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public:
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MetaData::Equip* gun_meta = nullptr;
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MetaData::Equip* meta = nullptr;
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Human* player = nullptr;
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a8::Vec2 dir;
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a8::Vec2 born_pos;
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a8::Vec2 born_dir;
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Smoke();
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virtual ~Smoke() override;
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virtual void Initialize() override;
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virtual void Update(int delta_time) override;
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};
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