68 lines
1.7 KiB
C++
68 lines
1.7 KiB
C++
#pragma once
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#include "entity.h"
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namespace MetaData
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{
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struct MapThing;
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struct Building;
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}
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namespace metatable
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{
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class DoorObjJson;
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}
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class Human;
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class Building;
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class CircleCollider;
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class AabbCollider;
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class Bullet;
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class Obstacle : public Entity
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{
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public:
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MetaData::MapThing* meta = nullptr;
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Obstacle();
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virtual ~Obstacle() override;
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virtual void Initialize() override;
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void RecalcSelfCollider();
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virtual void FillMFObjectPart(cs::MFObjectPart* part_data) override;
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virtual void FillMFObjectFull(cs::MFObjectFull* full_data) override;
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virtual void GetAabbBox(AabbCollider& aabb_box) override;
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virtual void GetCircleBox(CircleCollider& circle_box) override;
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virtual bool IsDead() override;
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virtual long long GetDeadFrameNo() override;
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void Explosion(Bullet* bullet);
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void SetDoorInfo(Building* building, int door_id_x);
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bool IsDoor();
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DoorState_e GetDoorState();
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void SetDoorState(DoorState_e state);
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void SetBuilding(Building* building);
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Building* GetBuilding();
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const metatable::DoorObjJson* GetDoorState0();
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const metatable::DoorObjJson* GetDoorState1();
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void IncDoorOpenTimes();
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float GetHealth();
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void SetHealth(float value);
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void Die();
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private:
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CircleCollider* self_collider_ = nullptr;
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AabbCollider* self_collider2_ = nullptr;
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float health_ = 0.0f;
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bool dead_ = false;
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long long dead_frameno_ = 0;
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bool is_door_ = false;
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int door_id_ = 0;
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int door_open_times_ = 0;
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DoorState_e door_state_ = DoorStateClose;
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Building* building_ = nullptr;
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int door_house_uniid_ = 0;
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const metatable::DoorObjJson* door_state0_ = nullptr;
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const metatable::DoorObjJson* door_state1_ = nullptr;
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};
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