2020-05-20 11:47:27 +08:00

68 lines
1.7 KiB
C++

#pragma once
#include "entity.h"
namespace MetaData
{
struct MapThing;
struct Building;
}
namespace metatable
{
class DoorObjJson;
}
class Human;
class Building;
class CircleCollider;
class AabbCollider;
class Bullet;
class Obstacle : public Entity
{
public:
MetaData::MapThing* meta = nullptr;
Obstacle();
virtual ~Obstacle() override;
virtual void Initialize() override;
void RecalcSelfCollider();
virtual void FillMFObjectPart(cs::MFObjectPart* part_data) override;
virtual void FillMFObjectFull(cs::MFObjectFull* full_data) override;
virtual void GetAabbBox(AabbCollider& aabb_box) override;
virtual void GetCircleBox(CircleCollider& circle_box) override;
virtual bool IsDead() override;
virtual long long GetDeadFrameNo() override;
void Explosion(Bullet* bullet);
void SetDoorInfo(Building* building, int door_id_x);
bool IsDoor();
DoorState_e GetDoorState();
void SetDoorState(DoorState_e state);
void SetBuilding(Building* building);
Building* GetBuilding();
const metatable::DoorObjJson* GetDoorState0();
const metatable::DoorObjJson* GetDoorState1();
void IncDoorOpenTimes();
float GetHealth();
void SetHealth(float value);
void Die();
private:
CircleCollider* self_collider_ = nullptr;
AabbCollider* self_collider2_ = nullptr;
float health_ = 0.0f;
bool dead_ = false;
long long dead_frameno_ = 0;
bool is_door_ = false;
int door_id_ = 0;
int door_open_times_ = 0;
DoorState_e door_state_ = DoorStateClose;
Building* building_ = nullptr;
int door_house_uniid_ = 0;
const metatable::DoorObjJson* door_state0_ = nullptr;
const metatable::DoorObjJson* door_state1_ = nullptr;
};