90 lines
2.2 KiB
C++
90 lines
2.2 KiB
C++
#include "precompile.h"
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#include "cs_proto.pb.h"
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#include "metamgr.h"
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void Weapon::ToPB(cs::MFWeapon* pb_obj)
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{
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pb_obj->set_weapon_id(weapon_id);
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pb_obj->set_weapon_lv(weapon_lv);
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pb_obj->set_ammo(ammo);
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}
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void Weapon::Recalc()
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{
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upgrade_meta = MetaMgr::Instance()->GetEquipUpgrade(weapon_id);
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}
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int Weapon::GetClipVolume()
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{
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if (upgrade_meta) {
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return meta->i->clip_volume() +
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upgrade_meta->GetAttrValue(weapon_lv, kHAT_Volume);
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} else {
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return meta->i->clip_volume();
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}
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}
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float Weapon::GetAttrValue(HumanAttrType_e attr_type)
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{
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if (!meta) {
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return 0;
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}
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switch (attr_type) {
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case kHAT_Atk:
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{
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return meta->i->atk() +
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(upgrade_meta ? upgrade_meta->GetAttrValue(weapon_lv, attr_type) : 0);
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}
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break;
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case kHAT_FireRate:
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{
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return meta->i->fire_rate() -
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(upgrade_meta ? upgrade_meta->GetAttrValue(weapon_lv, attr_type) : 0);
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}
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break;
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case kHAT_Volume:
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{
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return meta->i->clip_volume() +
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(upgrade_meta ? upgrade_meta->GetAttrValue(weapon_lv, attr_type) : 0);
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}
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break;
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case kHAT_MaxHp:
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{
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return meta->i->max_hp() +
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(upgrade_meta ? upgrade_meta->GetAttrValue(weapon_lv, attr_type) : 0);
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}
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break;
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default:
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return 0;
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}
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}
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void Skin::ToPB(cs::MFSkin* pb_obj)
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{
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pb_obj->set_skin_id(skin_id);
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pb_obj->set_skin_lv(skin_lv);
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}
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a8::Vec2 BornPoint::RandPoint() const
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{
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a8::Vec2 born_point = a8::Vec2(thing_tpl->i->x(), thing_tpl->i->y());
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MetaData::Player* hum_meta = MetaMgr::Instance()->GetPlayer(40002);
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if (hum_meta) {
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born_point.x -= thing_tpl->i->width() / 2;
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born_point.y -= thing_tpl->i->height() / 2;
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born_point.x += hum_meta->i->radius() / 2;
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born_point.y += hum_meta->i->radius() / 2;
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int rand_x = thing_tpl->i->width() - hum_meta->i->radius();
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int rand_y = thing_tpl->i->height() - hum_meta->i->radius();
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if (rand_x > 0) {
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born_point.x += rand() % rand_x;
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}
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if (rand_y > 0) {
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born_point.y += rand() % rand_y;
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}
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}
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return born_point;
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}
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