adjust
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@ -50,7 +50,6 @@ class ShopController{
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'type' => $item_conf['fuction'],
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'bug_groupnum' => $item_conf['bug_groupnum'],
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'shop_list' => $item_conf['shop_list'],
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'bug_groupnum' => $item_conf['bug_groupnum'],
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'Isbug_again' => $item_conf['Isbug_again'],
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'fuctionindex' => $item_conf['fuctionindex'],
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);
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@ -69,7 +68,6 @@ class ShopController{
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'type' => $item_conf['fuction'],
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'bug_groupnum' => $item_conf['bug_groupnum'],
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'shop_list' => $item_conf['shop_list'],
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'bug_groupnum' => $item_conf['bug_groupnum'],
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'Isbug_again' => $item_conf['Isbug_again'],
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);
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return $it;
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@ -329,6 +327,9 @@ class ShopController{
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//扣除货币
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if ($redis_goods['buy'] != 0) {
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$this->subCoin($price, $account_id, $redis_goods['buy'], $shop_conf['istodayad']);
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if ($redis_goods['buy'] == 2) {
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GameLog::Log('diamond cost: 7,'.$account_id.','.$price.','.$id.','.$type);
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}
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}
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//增加奖励
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$addreward = new classes\AddReward();
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@ -1311,7 +1312,6 @@ class ShopController{
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}
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$rechargeactivity = new classes\RechargeActivity();
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$rechargeactivity->triggerConsume($account_id, $coin_num);
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GameLog::Log('diamond cost: 7,'.$account_id.','.$coin_num);
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}
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if ($tips == 3) {
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