game2004api/webapp/controller/SoloController.class.php
2025-04-09 19:29:16 +08:00

1162 lines
38 KiB
PHP

<?php
require 'classes/Quest.php';
require 'classes/AddReward.php';
require 'classes/Privilege.php';
require_once 'metatable/item.php';
require_once 'metatable/parameter.php';
require_once 'metatable/drop.php';
class SoloController
{
protected function getRedis($key)
{
$redis_conf = getRedisConfig(crc32($key));
$r = new phpcommon\Redis(array(
'host' => $redis_conf['host'],
'port' => $redis_conf['port'],
'passwd' => $redis_conf['passwd']
));
return $r;
}
protected function getMysql($account_id)
{
$mysql_conf = getMysqlConfig(crc32($account_id));
$conn = new phpcommon\Mysql(array(
'host' => $mysql_conf['host'],
'port' => $mysql_conf['port'],
'user' => $mysql_conf['user'],
'passwd' => $mysql_conf['passwd'],
'dbname' => DBNAME_PREFIX . $mysql_conf['instance_id']
));
return $conn;
}
protected function getGameLevelInfo($level)
{
$conf = require('../res/gamelevel@gamelevel.php');
return array_key_exists($level, $conf) ? $conf[$level] : null;
}
protected function getPlayerLevelInfo($level)
{
$conf = require('../res/playerlevel@playerlevel.php');
return array_key_exists($level, $conf) ? $conf[$level] : null;
}
protected function getPlayerLevelFundInfo()
{
$conf = require('../res/levelfund@levelfundaccount.php');
return $conf;
}
protected function getGameLevelFundInfo()
{
$conf = require('../res/levelfund@levelfundgame.php');
return $conf;
}
protected function getMedalCostFundInfo()
{
$conf = require('../res/levelfund@levelfundstamina.php');
return $conf;
}
public function soloInfo()
{
$account_id = $_REQUEST['account_id'];
//登录校验
$login = loginVerify($account_id, $_REQUEST['session_id']);
if (!$login) {
phpcommon\sendError(ERR_USER_BASE + 1, 'session无效');
return;
}
$conn = $this->getMysql($account_id);
if (!$conn) {
phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家');
return;
}
$solorow = $conn->execQueryOne(
'SELECT * FROM solo WHERE accountid=:accountid;',
array(
':accountid' => $account_id
)
);
$medals = 0;
$privilege = new classes\Privilege();
$medalsgrowlimit = intval(metatable\getParameterById(MEDAL_LIMIT)['param_value']) + $privilege->getMedalLimitPlus($account_id);
$nowtime = time();
$lastredeem = $nowtime;
$level = 1;
$exp = 0;
$gamelevel = array(
'curlevel' => 1,
'curwave' => 0,
'levelinfo' => array(),
);
$funds = array(
"playerlevel" => array(
"hit" => 0,
"details" => array(
"free" => array(),
),
),
"gamelevel" => array(
"hit" => 0,
"details" => array(
"free" => array(),
),
),
"medalcost" => array(
"hit" => 0,
"sum" => 0,
"details" => array(
"free" => array(),
),
),
);
$offlinehours = 0;
if (!$solorow) {
$medals = $medalsgrowlimit;
$ret = $conn->execScript(
'INSERT INTO solo(accountid, level, exp, medals, lastredeem, lastoffline, gamelevel, funds, create_time, modify_time) ' .
' VALUES(:account_id, 1, 0, :medals, :lastredeem, :lastoffline, :gamelevel, :funds, :create_time, :modify_time) ' .
' ON DUPLICATE KEY UPDATE accountid=:account_id, level=1, exp=0, medals=:medals, lastredeem=:lastredeem, lastoffline=:lastoffline, gamelevel=:gamelevel, funds=:funds, modify_time=:modify_time;',
array(
':account_id' => $account_id,
':medals' => $medals,
':lastredeem' => $lastredeem,
':lastoffline' => $nowtime,
':gamelevel' => json_encode($gamelevel),
':funds' => json_encode($funds),
':create_time' => $nowtime,
':modify_time' => $nowtime
)
);
} else {
$medalsecs = intval(metatable\getParameterById(MEDAL_SECONDS)['param_value']);
$lastredeem = $solorow['lastredeem'];
$medals = $solorow['medals'];
$lastoffline = $solorow['lastoffline'];
$updatedb = false;
$offlinehours = $solorow['offline'];
if ($solorow['medals'] < $medalsgrowlimit && $medalsecs + $solorow['lastredeem'] <= $nowtime) { //结算体力自然增长
$addmedals = intval(($nowtime - $solorow['lastredeem']) / $medalsecs);
$lastredeem = $solorow['lastredeem'] + $addmedals * $medalsecs;
$medals = $addmedals + $solorow['medals'];
$updatedb = true;
} else {
$medals = $solorow['medals'];
$lastredeem = $solorow['lastredeem'];
}
if ($lastoffline + 3600 <= $nowtime) {
$offlinehours += intval(($nowtime - $lastoffline) / 3600);
$offlinelimit = intval(metatable\getParameterById(OFFLINE_LIMIT)['param_value'] + $privilege->getOfflineLimitPlus($account_id));
if ($offlinehours > $offlinelimit) {
$offlinehours = $offlinelimit;
}
$updatedb = true;
} else if ($lastoffline + 1800 >= $nowtime) {
$updatedb = true;
}
if ($updatedb) {
$ret = $conn->execScript(
'UPDATE solo SET medals=:medals, lastredeem=:lastredeem, lastoffline=:lastoffline, offline=:offline, modify_time=:modify_time' .
' WHERE accountid=:accountid;',
array(
':accountid' => $account_id,
':medals' => $medals,
':lastredeem' => $lastredeem,
':lastoffline' => $nowtime,
':offline' => $offlinehours,
':modify_time' => $nowtime
)
);
}
$level = $solorow['level'];
$exp = $solorow['exp'];
if (!is_null($solorow['gamelevel']) && !empty($solorow['gamelevel'])) {
$gamelevel = json_decode($solorow['gamelevel']);
}
if (!is_null($solorow['funds']) && !empty($solorow['funds'])) {
$funds = json_decode($solorow['funds']);
}
}
$upexp = 0;
$lvinfo = $this->getPlayerLevelInfo($level);
if ($lvinfo) {
$upexp = $lvinfo['experience'];
}
echo json_encode(array(
'errcode' => 0,
'errmsg' => '',
'level' => $level,
'exp' => $exp,
'upexp' => $upexp,
'medals' => $medals,
'medal_limit' => $medalsgrowlimit,
'lastredeem' => $lastredeem,
'offlinehours' => $offlinehours,
'gamelevel' => $gamelevel,
'funds' => $funds,
));
}
public function offlineAward()
{
$account_id = $_REQUEST['account_id'];
//登录校验
$login = loginVerify($account_id, $_REQUEST['session_id']);
if (!$login) {
phpcommon\sendError(ERR_USER_BASE + 1, 'session无效');
return;
}
$conn = $this->getMysql($account_id);
if (!$conn) {
phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家');
return;
}
$solorow = $conn->execQueryOne(
'SELECT offline, gamelevel FROM solo WHERE accountid=:accountid;',
array(
':accountid' => $account_id
)
);
if (!$solorow || $solorow['offline'] < 1 || is_null($solorow['gamelevel']) || $solorow['gamelevel'] == '') {
phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家 2');
return;
}
$gamelevelinfo = json_decode($solorow['gamelevel'], true);
if ($gamelevelinfo['curlevel'] < 1) {
phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家 3');
return;
}
$levelcfg = $this->getGameLevelInfo($gamelevelinfo['curlevel']);
if (!$levelcfg) {
phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家 4');
return;
}
$offlinehours = $solorow['offline'];
$fixawards = explode('|', $levelcfg['offlineitem_id']);
$item_list = array();
$all_item_list = array();
foreach ($fixawards as $fixitemstr) {
$itemstrs = explode(':', $fixitemstr);
if (count($itemstrs) < 2) {
continue;
}
$item_list[] = array(
'item_id' => $itemstrs[0],
'item_num' => $itemstrs[1] * $offlinehours,
'time' => 0
);
}
$droplist = explode('|', $levelcfg['offlineitem_id2']);
$dropawards = array();
for ($i = 0; $i < $offlinehours; $i++) {
foreach ($droplist as $dropid) {
$dropitems = array();
$dropitems = metatable\getDropAllListById($dropid, $dropitems);
foreach ($dropitems as $dropitem) {
$itemid = $dropitem['item_id'];
$itemnum = $dropitem['item_num'];
if ($itemid == 0 || $itemnum == 0) {
continue;
}
$dropawards[$itemid] += $itemnum;
}
}
}
foreach ($dropawards as $itemid => $itemnum) {
$item_list[] = array(
'item_id' => $itemid,
'item_num' => $itemnum,
'time' => 0
);
}
$addreward = new classes\AddReward();
foreach ($item_list as $itemaward) {
$items = $addreward->addReward($itemaward['item_id'], $itemaward['item_num'], $account_id, 0, 0);
foreach ($items as $i) {
array_push($all_item_list, array(
'item_id' => $i['item_id'],
'item_num' => $i['item_num'],
'time' => 0,
));
}
}
$coin_num = $addreward->getCoinNum($account_id);
$diamond_num = $addreward->getDiamondNum($account_id);
$adfree = $addreward->getAdfree($account_id);
$medals = $addreward->getMedals($account_id);
echo json_encode(array(
'errcode' => 0,
'errmsg' => '',
'offlinehours' => $offlinehours,
'coin_nums' => $coin_num,
'diamond_nums' => $diamond_num,
'adfree' => $adfree,
'medals' => $medals,
'item_list' => $item_list,
'all_item_list' => $all_item_list,
));
}
// consume medals
public function consume()
{
$account_id = $_REQUEST['account_id'];
//登录校验
$login = loginVerify($account_id, $_REQUEST['session_id']);
if (!$login) {
phpcommon\sendError(ERR_USER_BASE + 1, 'session无效');
return;
}
$conn = $this->getMysql($account_id);
if (!$conn) {
phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家');
return;
}
$key = 'game2004api-cost-medals:' . $account_id;
$r = $this->getRedis($key);
if (!$r) {
phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家 1');
return;
}
$level = $_REQUEST['level'];
$reqlevelcfg = $this->getGameLevelInfo($level);
if (!$reqlevelcfg) {
phpcommon\sendError(ERR_USER_BASE + 1, '体力不足');
return;
}
$solorow = $conn->execQueryOne(
'SELECT medals FROM solo WHERE accountid=:accountid;',
array(
':accountid' => $account_id
)
);
$medalcost = $reqlevelcfg['medal_cost'];
if ($medalcost > $solorow['medals']) {
phpcommon\sendError(ERR_USER_BASE + 1, '体力不足 1');
return;
}
$ret = $conn->execScript(
'UPDATE solo SET medals=:medals, modify_time=:modify_time' .
' WHERE accountid=:accountid;',
array(
':accountid' => $account_id,
':medals' => $solorow['medals'] - $medalcost,
':modify_time' => time()
)
);
if (!$ret) {
phpcommon\sendError(ERR_RETRY + 1, '系统繁忙');
return;
}
$quest = new classes\Quest();
$quest->triggerQuest(QUEST_DAY_MEDALS, $medalcost, 1, $account_id);
$infoobj = array(
'level' => $level,
);
$infostr = json_encode($infoobj);
$r->set($key, $infostr);
$r->pexpire($key, 1000 * 86400);
error_log($key . ':' . $infostr);
echo json_encode(array(
'errcode' => 0,
'errmsg' => '',
'level' => $level,
'medals' => $solorow['medals'] - $medalcost,
));
}
// 战斗结算
public function settle()
{
$this->levelaward(true);
}
public function vidsettle()
{
$account_id = $_REQUEST['account_id'];
//登录校验
$login = loginVerify($account_id, $_REQUEST['session_id']);
if (!$login) {
phpcommon\sendError(ERR_USER_BASE + 1, 'session无效');
return;
}
$key = 'game2004api-vidsettle:' . $account_id;
$r = $this->getRedis($key);
if (!$r) {
phpcommon\sendError(ERR_USER_BASE + 1, '奖励不存在');
return;
}
$infostr = $r->get($key);
if (empty($infostr)) {
phpcommon\sendError(ERR_USER_BASE + 1, '奖励不存在 1');
return;
}
$infoobj = json_decode($infostr, true);
if ($infoobj['level'] != $_REQUEST['level'] || $infoobj['wave'] != $_REQUEST['wave']) {
phpcommon\sendError(ERR_USER_BASE + 1, '奖励不存在 2');
return;
}
$r->del($key);
$quest = new classes\Quest();
$quest->triggerQuest(QUEST_DAY_VIDSETTLE, 1, 1, $account_id);
$item_list = $infoobj['item_list'];
$addreward = new classes\AddReward();
$all_item_list = array();
foreach ($item_list as $itemaward) {
$items = $addreward->addReward($itemaward['item_id'], $itemaward['item_num'], $account_id, 0, 0);
foreach ($items as $i) {
array_push($all_item_list, array(
'item_id' => $i['item_id'],
'item_num' => $i['item_num'],
'time' => 0,
));
}
}
$coin_num = $addreward->getCoinNum($account_id);
$diamond_num = $addreward->getDiamondNum($account_id);
$adfree = $addreward->getAdfree($account_id);
$medals = $addreward->getMedals($account_id);
echo json_encode(array(
'errcode' => 0,
'errmsg' => '',
'level' => $_REQUEST['level'],
'wave' => $_REQUEST['wave'],
'coin_nums' => $coin_num,
'diamond_nums' => $diamond_num,
'adfree' => $adfree,
'medals' => $medals,
'item_list' => $item_list,
'all_item_list' => $all_item_list,
));
}
// 领取关卡宝箱
public function complete()
{
$account_id = $_REQUEST['account_id'];
//登录校验
$login = loginVerify($account_id, $_REQUEST['session_id']);
if (!$login) {
phpcommon\sendError(ERR_USER_BASE + 1, 'session无效');
return;
}
$conn = $this->getMysql($account_id);
if (!$conn) {
phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家');
return;
}
$solorow = $conn->execQueryOne(
'SELECT * FROM solo WHERE accountid=:accountid;',
array(
':accountid' => $account_id
)
);
if (!$solorow) {
phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家 1');
return;
}
$gamelevel = array(
'curlevel' => 1,
'curwave' => 0,
'levelinfo' => array(),
);
if (!is_null($solorow['gamelevel']) && !empty($solorow['gamelevel'])) {
$gamelevel = json_decode($solorow['gamelevel'], true);
}
$level = $_REQUEST['level'];
$wave = $_REQUEST['wave'];
if (!array_key_exists($level, $gamelevel['levelinfo'])) {
phpcommon\sendError(ERR_USER_BASE + 1, '没有这个奖励');
return;
}
$foundwave = false;
$newlist = array();
foreach ($gamelevel['levelinfo'][$level] as $waveitem) {
if ($wave == $waveitem) {
$foundwave = true;
} else {
$newlist[] = $waveitem;
}
}
if (!$foundwave) {
phpcommon\sendError(ERR_USER_BASE + 1, '没有这个奖励 1');
return;
}
$levelcfg = $this->getGameLevelInfo($level);
if (!$levelcfg) {
phpcommon\sendError(ERR_USER_BASE + 1, '没有这个奖励 2');
return;
}
if (count($newlist) == 0) {
unset($gamelevel['levelinfo'][$level]);
} else {
$gamelevel['levelinfo'][$level] = $newlist;
}
$wavearr = explode('|', $levelcfg['completionwave']);
$foundwave = false;
$item_list = array();
foreach ($wavearr as $key => $waveitem) {
if ($wave != $waveitem) {
continue;
}
$waveawardarr = explode('|', $levelcfg['completionreward']);
if (!array_key_exists($key, $waveawardarr)) {
break;
}
$awardarr = explode(';', $waveawardarr[$key]);
foreach ($awardarr as $awarditem) {
$strs = explode(':', $awarditem);
if (count($strs) < 2) {
continue;
}
$item_list[] = array(
'item_id' => $strs[0],
'item_num' => $strs[1],
"time" => 0,
);
}
$foundwave = true;
}
if (!$foundwave) {
phpcommon\sendError(ERR_USER_BASE + 1, '没有这个奖励 3');
return;
}
$ret = $conn->execScript(
'UPDATE solo SET gamelevel=:gamelevel, modify_time=:modify_time' .
' WHERE accountid=:accountid;',
array(
':accountid' => $account_id,
':gamelevel' => json_encode($gamelevel),
':modify_time' => time()
)
);
if (!$ret) {
phpcommon\sendError(ERR_RETRY + 1, '系统繁忙');
return;
}
$addreward = new classes\AddReward();
$all_item_list = array();
foreach ($item_list as $itemaward) {
$items = $addreward->addReward($itemaward['item_id'], $itemaward['item_num'], $account_id, 0, 0);
foreach ($items as $i) {
array_push($all_item_list, array(
'item_id' => $i['item_id'],
'item_num' => $i['item_num'],
'time' => 0,
));
}
}
$coin_num = $addreward->getCoinNum($account_id);
$diamond_num = $addreward->getDiamondNum($account_id);
$adfree = $addreward->getAdfree($account_id);
$medals = $addreward->getMedals($account_id);
$response = array(
'errcode' => 0,
'errmsg' => '',
'level' => $level,
'wave' => $wave,
'coin_nums' => $coin_num,
'diamond_nums' => $diamond_num,
'adfree' => $adfree,
'medals' => $medals,
'item_list' => $item_list,
'all_item_list' => $all_item_list,
);
echo json_encode($response);
}
// 扫荡结算
public function sweep()
{
$this->levelaward(false);
}
// 基金奖励
public function fundsAward()
{
$account_id = $_REQUEST['account_id'];
//登录校验
$login = loginVerify($account_id, $_REQUEST['session_id']);
if (!$login) {
phpcommon\sendError(ERR_USER_BASE + 1, 'session无效');
return;
}
$conn = $this->getMysql($account_id);
if (!$conn) {
phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家');
return;
}
$fundstype = $_REQUEST['type'];
$fundsname = $_REQUEST['name'];
$fundsid = $_REQUEST['id'];
if ($fundstype < 1 || $fundstype > 3) {
phpcommon\sendError(ERR_USER_BASE + 1, '基金不存在');
return;
}
$solorow = $conn->execQueryOne(
'SELECT * FROM solo WHERE accountid=:accountid;',
array(
':accountid' => $account_id
)
);
if (!$solorow) {
phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家 1');
return;
}
if (is_null($solorow['funds']) || empty($solorow['funds'])) {
phpcommon\sendError(ERR_USER_BASE + 1, '基金不存在 1');
return;
}
$funds = json_decode($solorow['funds'], true);
$details = array();
$fundscfg = array();
switch ($fundstype) {
case 1:
$details = &$funds['playerlevel']['details'];
$fundscfg = $this->getPlayerLevelFundInfo();
break;
case 2:
$details = &$funds['gamelevel']['details'];
$fundscfg = $this->getGameLevelFundInfo();
break;
case 3:
$details = &$funds['medalcost']['details'];
$fundscfg = $this->getMedalCostFundInfo();
break;
}
if (!array_key_exists($fundsname, $details)) {
phpcommon\sendError(ERR_USER_BASE + 1, '基金不存在 2');
return;
}
$found = false;
foreach ($details[$fundsname] as &$id) {
if ($id == $fundsid) {
$found = true;
unset($id);
break;
}
}
if (!$found) {
phpcommon\sendError(ERR_USER_BASE + 1, '基金不存在 3');
return;
}
if (!array_key_exists($fundsid, $fundscfg)) {
phpcommon\sendError(ERR_USER_BASE + 1, '基金不存在 4');
return;
}
if (!array_key_exists($fundsname, $fundscfg[$fundsid])) {
phpcommon\sendError(ERR_USER_BASE + 1, '基金不存在 5');
return;
}
$ret = $conn->execScript(
'UPDATE solo SET funds=:funds, modify_time=:modify_time' .
' WHERE accountid=:accountid;',
array(
':accountid' => $account_id,
':funds' => json_encode($funds),
':modify_time' => time()
)
);
if (!$ret) {
phpcommon\sendError(ERR_RETRY + 1, '系统繁忙');
return;
}
$awardstrs = explode('|', $fundscfg[$fundsid][$fundsname]);
$item_list = array();
foreach ($awardstrs as $awarditem) {
$strs = explode(':', $awarditem);
if (count($strs) < 2) {
continue;
}
$item_list[] = array(
'item_id' => $strs[0],
'item_num' => $strs[1],
"time" => 0,
);
}
$addreward = new classes\AddReward();
$all_item_list = array();
foreach ($item_list as $itemaward) {
$items = $addreward->addReward($itemaward['item_id'], $itemaward['item_num'], $account_id, 0, 0);
foreach ($items as $i) {
array_push($all_item_list, array(
'item_id' => $i['item_id'],
'item_num' => $i['item_num'],
'time' => 0,
));
}
}
$coin_num = $addreward->getCoinNum($account_id);
$diamond_num = $addreward->getDiamondNum($account_id);
$adfree = $addreward->getAdfree($account_id);
$medals = $addreward->getMedals($account_id);
$response = array(
'errcode' => 0,
'errmsg' => '',
'type' => $fundstype,
'name' => $fundsname,
'id' => $fundsid,
'coin_nums' => $coin_num,
'diamond_nums' => $diamond_num,
'adfree' => $adfree,
'medals' => $medals,
'item_list' => $item_list,
'all_item_list' => $all_item_list,
);
echo json_encode($response);
}
protected function levelaward($isbattle)
{
$account_id = $_REQUEST['account_id'];
//登录校验
$login = loginVerify($account_id, $_REQUEST['session_id']);
if (!$login) {
phpcommon\sendError(ERR_USER_BASE + 1, 'session无效');
return;
}
$conn = $this->getMysql($account_id);
if (!$conn) {
phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家');
return;
}
$solorow = $conn->execQueryOne(
'SELECT * FROM solo WHERE accountid=:accountid;',
array(
':accountid' => $account_id
)
);
if (!$solorow) {
phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家 1');
return;
}
$gamelevel = array(
'curlevel' => 1,
'curwave' => 0,
'levelinfo' => array(),
);
if (!is_null($solorow['gamelevel']) && !empty($solorow['gamelevel'])) {
$gamelevel = json_decode($solorow['gamelevel'], true);
}
$curlevelcfg = $this->getGameLevelInfo($gamelevel['curlevel']);
if (!$curlevelcfg) {
phpcommon\sendError(ERR_USER_BASE + 1, '关卡未通过');
return;
}
$curmonsterwaves = explode('|', $curlevelcfg['monsterlist_id']);
$curfinished = $gamelevel['curwave'] > 0 && $gamelevel['curwave'] == count($curmonsterwaves);
$level = $_REQUEST['level'];
if ($isbattle) {
if ((!$curfinished && $level > $gamelevel['curlevel']) ||
($curfinished && $level > $gamelevel['curlevel'] + 1)
) {
phpcommon\sendError(ERR_USER_BASE + 1, '关卡未通过 1');
return;
}
} else {
if ((!$curfinished && $level >= $gamelevel['curlevel']) ||
($curfinished && $level > $gamelevel['curlevel'])
) {
phpcommon\sendError(ERR_USER_BASE + 1, '关卡未通过 2');
return;
}
}
$reqlevelcfg = $this->getGameLevelInfo($level);
if (!$reqlevelcfg) {
phpcommon\sendError(ERR_USER_BASE + 1, '关卡未通过 3');
return;
}
$medalcost = $reqlevelcfg['medal_cost'];
if ($isbattle) {
$key = 'game2004api-cost-medals:' . $account_id;
$r = $this->getRedis($key);
if (!$r) {
phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家 1');
return;
}
$infostr = $r->get($key);
if (empty($infostr)) {
phpcommon\sendError(ERR_USER_BASE + 1, '奖励不存在 1');
return;
}
$infoobj = json_decode($infostr, true);
if ($infoobj['level'] != $level) {
phpcommon\sendError(ERR_USER_BASE + 1, '奖励不存在 2');
return;
}
$r->del($key);
} else if ($medalcost > $solorow['medals']) {
phpcommon\sendError(ERR_USER_BASE + 2, '体力不足');
return;
}
$reqmonsterwaves = explode('|', $reqlevelcfg['monsterlist_id']);
$reqfinished = $isbattle ? ($_REQUEST['wave'] > 0 && $_REQUEST['wave'] == count($reqmonsterwaves)) : true;
$item_list = array();
// fixed award
$fixedawards = explode('|', $reqlevelcfg['fixedreward']);
$addexp = $medalcost * 10; //1点体力=10点经验
foreach ($fixedawards as $fixitem) {
$itemstrs = explode(':', $fixitem);
if (count($itemstrs) < 2) {
continue;
}
if ($itemstrs[0] == 10013) {
$addexp += $itemstrs[1];
continue;
}
$item_list[] = array(
"item_id" => $itemstrs[0],
"item_num" => $itemstrs[1],
"time" => 0,
);
}
// level finished award
if ($reqfinished) {
$finishedawards = explode('|', $reqlevelcfg['winreward']);
foreach ($finishedawards as $finishitem) {
$itemstrs = explode(':', $finishitem);
if (count($itemstrs) < 2) {
continue;
}
if ($itemstrs[0] == 10013) {
$addexp += $itemstrs[1];
continue;
}
$item_list[] = array(
"item_id" => $itemstrs[0],
"item_num" => $itemstrs[1],
"time" => 0,
);
}
}
if ($isbattle) {
// level box award
$wave = $_REQUEST['wave'];
if ($curfinished && $level == $gamelevel['curlevel'] + 1) {
$newwaves = array();
$completewaves = explode('|', $reqlevelcfg['completionwave']);
foreach ($completewaves as $waveitem) {
if ($wave >= $waveitem) {
$newwaves[] = $waveitem;
}
}
$gamelevel['levelinfo'][$level] = $newwaves;
$gamelevel['curlevel'] = $level;
$gamelevel['curwave'] = $wave;
} else if (!$curfinished && $level == $gamelevel['curlevel'] && $wave > $gamelevel['curwave']) {
if ($gamelevel['curwave'] == 0) {
$gamelevel['levelinfo'][$level] = array();
}
$completewaves = explode('|', $reqlevelcfg['completionwave']);
foreach ($completewaves as $waveitem) {
if ($wave >= $waveitem && $waveitem > $gamelevel['curwave']) {
$gamelevel['levelinfo'][$level][] = $waveitem;
}
}
$gamelevel['curwave'] = $wave;
}
}
// cost medals, add exp
$curexp = $solorow['exp'] + $addexp;
$curlv = $solorow['level'];
$curlvcfg = $this->getPlayerLevelInfo($curlv);
$uplv_item_list = array();
while ($curlvcfg && $curlvcfg['experience'] > 0 && $curexp >= $curlvcfg['experience']) {
$curexp -= $curlvcfg['experience'];
$curlv++;
$curlvcfg = $this->getPlayerLevelInfo($curlv);
if ($curlvcfg) {
$uplvawards = explode('|', $curlvcfg['level_reward']);
foreach ($uplvawards as $uplvitem) {
$itemstrs = explode(':', $uplvitem);
if (count($itemstrs) < 2) {
continue;
}
$uplv_item_list[] = array(
"item_id" => $itemstrs[0],
"item_num" => $itemstrs[1],
"time" => 0,
);
}
}
}
$curmedals = $isbattle ? $solorow['medals'] : ($solorow['medals'] - $medalcost);
$lastredeem = $solorow['lastredeem'];
$privilege = new classes\Privilege();
$medalsgrowlimit = intval(metatable\getParameterById(MEDAL_LIMIT)['param_value']) + $privilege->getMedalLimitPlus($account_id);
if ($solorow['medals'] >= $medalsgrowlimit && $curmedals < $medalsgrowlimit) {
$lastredeem = time();
}
$funds = json_decode($solorow['funds'], true);
$this->updateFunds($curlv, $level, $medalcost, $funds);
$ret = $conn->execScript(
'UPDATE solo SET medals=:medals, lastredeem=:lastredeem, level=:level, exp=:exp, gamelevel=:gamelevel, funds=:funds, modify_time=:modify_time' .
' WHERE accountid=:accountid;',
array(
':accountid' => $account_id,
':medals' => $curmedals,
':lastredeem' => $lastredeem,
':level' => $curlv,
':exp' => $curexp,
':gamelevel' => json_encode($gamelevel),
':funds' => json_encode($funds),
':modify_time' => time()
)
);
if (!$ret) {
phpcommon\sendError(ERR_RETRY + 1, '系统繁忙');
return;
}
$addreward = new classes\AddReward();
$all_item_list = array();
foreach ($item_list as $itemaward) {
if ($itemaward['item_id'] == 10013) {
//经验值奖励已处理
$all_item_list[] = $itemaward;
continue;
}
$items = $addreward->addReward($itemaward['item_id'], $itemaward['item_num'], $account_id, 0, 0);
foreach ($items as $i) {
array_push($all_item_list, array(
'item_id' => $i['item_id'],
'item_num' => $i['item_num'],
'time' => 0,
));
}
}
if ($isbattle) {
$key = 'game2004api-vidsettle:' . $account_id;
$r = $this->getRedis($key);
if ($r) {
$infoobj = array(
'level' => $level,
'wave' => $_REQUEST['wave'],
'item_list' => $item_list,
);
$infostr = json_encode($infoobj);
$r->set($key, $infostr);
$r->pexpire($key, 1000 * 86400);
error_log($key . ':' . $infostr);
}
}
$quest = new classes\Quest();
if ($isbattle) {
if ($reqfinished) {
$quest->triggerQuest(QUEST_DAY_SETTLE, 1, 1, $account_id);
}
} else {
$quest->triggerQuest(QUEST_DAY_SWEEP, 1, 1, $account_id);
$quest->triggerQuest(QUEST_DAY_MEDALS, $medalcost, 1, $account_id);
}
$uplv_all_item_list = array();
foreach ($uplv_item_list as $itemaward) {
$items = $addreward->addReward($itemaward['item_id'], $itemaward['item_num'], $account_id, 0, 0);
foreach ($items as $i) {
array_push($uplv_all_item_list, array(
'item_id' => $i['item_id'],
'item_num' => $i['item_num'],
'time' => 0,
));
}
}
$coin_num = $addreward->getCoinNum($account_id);
$diamond_num = $addreward->getDiamondNum($account_id);
$adfree = $addreward->getAdfree($account_id);
$medals = $addreward->getMedals($account_id);
$response = array(
'errcode' => 0,
'errmsg' => '',
'level' => $level,
'coin_nums' => $coin_num,
'diamond_nums' => $diamond_num,
'adfree' => $adfree,
'medals' => $medals,
'item_list' => $item_list,
'all_item_list' => $all_item_list,
'playerlvup' => array(
'item_list' => $uplv_item_list,
'all_item_list' => $uplv_all_item_list,
)
);
if ($isbattle) {
$response['wave'] = $_REQUEST['wave'];
}
echo json_encode($response);
}
protected function updateFunds($playerlevel, $gamelevel, $medalcost, &$funds)
{
$accountfundcfg = $this->getPlayerLevelFundInfo();
foreach ($accountfundcfg as $cfgitem) {
$newhit = $cfgitem['id'];
if ($newhit <= $funds['playerlevel']['hit']) {
continue;
}
if ($cfgitem['level'] > $playerlevel) {
break;
}
if ($newhit > $funds['playerlevel']['hit']) {
$funds['playerlevel']['hit'] = $newhit;
}
foreach ($funds['playerlevel']['details'] as $key => $fundsitem) {
$funds['playerlevel']['details'][$key][] = $newhit;
}
}
$gamefundcfg = $this->getGameLevelFundInfo();
foreach ($gamefundcfg as $cfgitem) {
$newhit = $cfgitem['id'];
if ($newhit <= $funds['gamelevel']['hit']) {
continue;
}
if ($cfgitem['level'] > $gamelevel) {
break;
}
if ($newhit > $funds['gamelevel']['hit']) {
$funds['gamelevel']['hit'] = $newhit;
}
foreach ($funds['gamelevel']['details'] as $key => $fundsitem) {
$funds['gamelevel']['details'][$key][] = $newhit;
}
}
$medalcostfundcfg = $this->getMedalCostFundInfo();
$cursum = $funds['medalcost']['sum'] + $medalcost;
$funds['medalcost']['sum'] = $cursum;
foreach ($medalcostfundcfg as $cfgitem) {
$newhit = $cfgitem['id'];
if ($newhit <= $funds['medalcost']['hit']) {
continue;
}
if ($cfgitem['stamina'] > $cursum) {
break;
}
if ($newhit > $funds['medalcost']['hit']) {
$funds['medalcost']['hit'] = $newhit;
}
foreach ($funds['medalcost']['details'] as $key => $fundsitem) {
$funds['medalcost']['details'][$key][] = $newhit;
}
}
}
}