682 lines
23 KiB
PHP
682 lines
23 KiB
PHP
<?php
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require 'classes/AddReward.php';
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require_once 'metatable/item.php';
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require_once 'metatable/parameter.php';
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require_once 'metatable/drop.php';
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class SoloController
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{
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protected function getRedis($key)
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{
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$redis_conf = getRedisConfig(crc32($key));
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$r = new phpcommon\Redis(array(
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'host' => $redis_conf['host'],
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'port' => $redis_conf['port'],
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'passwd' => $redis_conf['passwd']
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));
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return $r;
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}
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protected function getMysql($account_id)
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{
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$mysql_conf = getMysqlConfig(crc32($account_id));
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$conn = new phpcommon\Mysql(array(
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'host' => $mysql_conf['host'],
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'port' => $mysql_conf['port'],
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'user' => $mysql_conf['user'],
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'passwd' => $mysql_conf['passwd'],
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'dbname' => DBNAME_PREFIX . $mysql_conf['instance_id']
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));
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return $conn;
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}
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protected function getGameLevelInfo($level)
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{
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$conf = require('../res/gamelevel@gamelevel.php');
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return array_key_exists($level, $conf) ? $conf[$level] : null;
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}
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protected function getPlayerLevelInfo($level)
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{
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$conf = require('../res/playerlevel@playerlevel.php');
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return array_key_exists($level, $conf) ? $conf[$level] : null;
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}
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public function soloInfo()
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{
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$account_id = $_REQUEST['account_id'];
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//登录校验
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$login = loginVerify($account_id, $_REQUEST['session_id']);
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if (!$login) {
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phpcommon\sendError(ERR_USER_BASE + 1, 'session无效');
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return;
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}
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$conn = $this->getMysql($account_id);
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if (!$conn) {
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phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家');
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return;
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}
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$solorow = $conn->execQueryOne(
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'SELECT * FROM solo WHERE accountid=:accountid;',
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array(
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':accountid' => $account_id
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)
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);
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$medals = 0;
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$privilege = new classes\Privilege();
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$medalsgrowlimit = metatable\getParameterById(MEDAL_LIMIT) + $privilege->getMedalLimitPlus($account_id);
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$nowtime = time();
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$lastredeem = $nowtime;
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$level = 1;
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$exp = 0;
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$gamelevel = array(
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'curlevel' => 1,
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'curwave' => 0,
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'levelinfo' => array(),
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);
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$offlinehours = 0;
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if (!$solorow) {
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$medals = $medalsgrowlimit;
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$ret = $conn->execScript(
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'INSERT INTO solo(accountid, level, exp, medals, lastredeem, lastoffline, create_time, modify_time) ' .
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' VALUES(:account_id, 1, 0, :medals, :lastredeem, :lastoffline, :create_time, :modify_time) ' .
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' ON DUPLICATE KEY UPDATE accountid=:account_id, level=:level, exp=:exp, medals=:medals, lastredeem=:lastredeem, lastoffline=:lastoffline, modify_time=:modify_time;',
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array(
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':account_id' => $account_id,
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':medals' => $medals,
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':lastredeem' => $lastredeem,
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':lastoffline' => $nowtime,
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':create_time' => $nowtime,
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':modify_time' => $nowtime
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)
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);
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} else {
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$medalsecs = intval(metatable\getParameterById(MEDAL_SECONDS));
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$lastredeem = $solorow['lastredeem'];
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$medals = $solorow['medals'];
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$lastoffline = $solorow['lastoffline'];
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$updatedb = false;
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$offlinehours = $solorow['offline'];
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if ($solorow['medals'] < $medalsgrowlimit && $medalsecs + $solorow['lastredeem'] <= $nowtime) { //结算体力自然增长
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$addmedals = ($nowtime - $solorow['lastredeem']) / $medalsecs;
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$lastredeem = $solorow['lastredeem'] + $addmedals * $medalsecs;
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$medals = $addmedals + $solorow['medals'];
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$updatedb = true;
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} else {
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$medals = $solorow['medals'];
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$lastredeem = $solorow['lastredeem'];
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}
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if ($lastoffline + 3600 <= $nowtime) {
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$offlinehours += ($nowtime - $lastoffline) / 3600;
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$offlinelimit = metatable\getParameterById(OFFLINE_LIMIT) + $privilege->getOfflineLimitPlus($account_id);
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if ($offlinehours > $offlinelimit) {
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$offlinehours = $offlinelimit;
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}
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$updatedb = true;
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} else if ($lastoffline + 1800 >= $nowtime) {
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$updatedb = true;
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}
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if ($updatedb) {
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$ret = $conn->execScript(
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'UPDATE solo SET medals=:medals, lastredeem=:lastredeem, lastoffline=:lastoffline, offline=:offline, modify_time=:modify_time' .
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' WHERE accountid=:accountid;',
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array(
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':accountid' => $account_id,
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':medals' => $medals,
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':lastredeem' => $lastredeem,
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':lastoffline' => $nowtime,
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':offline' => $offlinehours,
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':modify_time' => $nowtime
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)
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);
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}
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$level = $solorow['level'];
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$exp = $solorow['exp'];
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if (!is_null($solorow['gamelevel']) && !empty($solorow['gamelevel'])) {
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$gamelevel = json_decode($solorow['gamelevel']);
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}
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}
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$upexp = 0;
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$lvinfo = $this->getPlayerLevelInfo($level);
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if ($lvinfo) {
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$upexp = $lvinfo['experience'];
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}
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echo json_encode(array(
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'errcode' => 0,
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'errmsg' => '',
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'level' => $level,
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'exp' => $exp,
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'upexp' => $upexp,
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'medals' => $medals,
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'medal_limit' => $medalsgrowlimit,
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'lastredeem' => $lastredeem,
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'offlinehours' => $offlinehours,
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'gamelevel' => $gamelevel
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));
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}
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public function offlineAward()
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{
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$account_id = $_REQUEST['account_id'];
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//登录校验
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$login = loginVerify($account_id, $_REQUEST['session_id']);
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if (!$login) {
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phpcommon\sendError(ERR_USER_BASE + 1, 'session无效');
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return;
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}
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$conn = $this->getMysql($account_id);
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if (!$conn) {
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phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家');
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return;
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}
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$solorow = $conn->execQueryOne(
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'SELECT offline, gamelevel FROM solo WHERE accountid=:accountid;',
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array(
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':accountid' => $account_id
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)
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);
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if (!$solorow || $solorow['offline'] < 1 || is_null($solorow['gamelevel']) || $solorow['gamelevel'] == '') {
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phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家 2');
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return;
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}
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$gamelevelinfo = json_decode($solorow['gamelevel'], true);
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if ($gamelevelinfo['curlevel'] < 1) {
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phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家 3');
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return;
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}
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$levelcfg = $this->getGameLevelInfo($gamelevelinfo['curlevel']);
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if (!$levelcfg) {
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phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家 4');
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return;
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}
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$offlinehours = $solorow['offline'];
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$fixawards = explode($levelcfg['offlineitem_id'], '|');
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$item_list = array();
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$all_item_list = array();
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foreach ($fixawards as $fixitemstr) {
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$itemstrs = explode($fixitemstr, ':');
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if (count($itemstrs) < 2) {
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continue;
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}
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$item_list[] = array(
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'item_id' => $itemstrs[0],
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'item_num' => $itemstrs[1] * $offlinehours,
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'time' => 0
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);
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}
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$droplist = explode($levelcfg['offlineitem_id2'], '|');
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$dropawards = array();
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for ($i = 0; $i < $offlinehours; $i++) {
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foreach ($droplist as $dropid) {
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$dropitems = array();
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$dropitems = metatable\getDropAllListById($dropid, $dropitems);
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foreach ($dropitems as $dropitem) {
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$itemid = $dropitem['item_id'];
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$itemnum = $dropitem['item_num'];
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if ($itemid == 0 || $itemnum == 0) {
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continue;
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}
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$dropawards[$itemid] += $itemnum;
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}
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}
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}
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foreach ($dropawards as $itemid => $itemnum) {
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$item_list[] = array(
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'item_id' => $itemid,
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'item_num' => $itemnum,
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'time' => 0
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);
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}
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$addreward = new classes\AddReward();
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foreach ($item_list as $itemaward) {
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$items = $addreward->addReward($itemaward['item_id'], $itemaward['item_num'], $account_id, 0, 0);
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foreach ($items as $i) {
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array_push($all_item_list, array(
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'item_id' => $i['item_id'],
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'item_num' => $i['item_num'],
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'time' => 0,
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));
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}
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}
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$coin_num = $addreward->getCoinNum($account_id);
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$diamond_num = $addreward->getDiamondNum($account_id);
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$adfree = $addreward->getAdfree($account_id);
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$medals = $addreward->getMedals($account_id);
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echo json_encode(array(
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'errcode' => 0,
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'errmsg' => '',
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'offlinehours' => $offlinehours,
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'coin_nums' => $coin_num,
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'diamond_nums' => $diamond_num,
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'adfree' => $adfree,
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'medals' => $medals,
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'item_list' => $item_list,
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'all_item_list' => $all_item_list,
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));
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}
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// 战斗结算
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public function settle()
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{
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$this->levelaward(true);
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}
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// 领取关卡宝箱
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public function complete()
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{
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$account_id = $_REQUEST['account_id'];
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//登录校验
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$login = loginVerify($account_id, $_REQUEST['session_id']);
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if (!$login) {
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phpcommon\sendError(ERR_USER_BASE + 1, 'session无效');
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return;
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}
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$conn = $this->getMysql($account_id);
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if (!$conn) {
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phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家');
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return;
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}
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$solorow = $conn->execQueryOne(
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'SELECT * FROM solo WHERE accountid=:accountid;',
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array(
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':accountid' => $account_id
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)
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);
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if (!$solorow) {
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phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家 1');
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return;
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}
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$gamelevel = array(
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'curlevel' => 1,
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'curwave' => 0,
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'levelinfo' => array(),
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);
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if (!is_null($solorow['gamelevel']) && !empty($solorow['gamelevel'])) {
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$gamelevel = json_decode($solorow['gamelevel'], true);
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}
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$level = $_REQUEST['level'];
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$wave = $_REQUEST['wave'];
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if (!array_key_exists($level, $gamelevel['levelinfo'])) {
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phpcommon\sendError(ERR_USER_BASE + 1, '没有这个奖励');
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return;
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}
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$foundwave = false;
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foreach ($gamelevel['levelinfo'][$level] as $key => $waveitem) {
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if ($wave == $waveitem) {
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$foundwave = true;
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unset($gamelevel['levelinfo'][$level][$key]);
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if (count($gamelevel['levelinfo'][$level]) == 0) {
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unset($gamelevel['levelinfo'][$level]);
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}
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break;
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}
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}
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if (!$foundwave) {
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phpcommon\sendError(ERR_USER_BASE + 1, '没有这个奖励 1');
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return;
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}
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$levelcfg = $this->getGameLevelInfo($level);
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if (!$levelcfg) {
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phpcommon\sendError(ERR_USER_BASE + 1, '没有这个奖励 2');
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return;
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}
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$wavearr = explode($levelcfg['completionwave'], '|');
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$foundwave = false;
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$item_list = array();
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foreach ($wavearr as $key => $waveitem) {
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if ($wave != $waveitem) {
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continue;
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}
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$waveawardarr = explode($levelcfg['completionreward'], '|');
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if (!array_key_exists($key, $waveawardarr)) {
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break;
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}
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$awardarr = explode($waveawardarr[$key], ';');
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foreach($awardarr as $awarditem) {
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$strs = explode($awarditem, ':');
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if (count($strs) < 2) {
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continue;
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}
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$item_list[]=array(
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'item_id' => $strs[0],
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'item_num' => $strs[1],
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"time" => 0,
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);
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}
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$foundwave = true;
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}
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if (!$foundwave) {
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phpcommon\sendError(ERR_USER_BASE + 1, '没有这个奖励 3');
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return;
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}
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$ret = $conn->execScript(
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'UPDATE solo SET gamelevel=:gamelevel, modify_time=:modify_time' .
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' WHERE accountid=:accountid;',
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array(
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':accountid' => $account_id,
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':gamelevel' => json_encode($gamelevel),
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':modify_time' => time()
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)
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);
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if (!$ret) {
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phpcommon\sendError(ERR_RETRY + 1, '系统繁忙');
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return;
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}
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$addreward = new classes\AddReward();
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$all_item_list = array();
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foreach ($item_list as $itemaward) {
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$items = $addreward->addReward($itemaward['item_id'], $itemaward['item_num'], $account_id, 0, 0);
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foreach ($items as $i) {
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array_push($all_item_list, array(
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'item_id' => $i['item_id'],
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'item_num' => $i['item_num'],
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'time' => 0,
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));
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}
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}
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$coin_num = $addreward->getCoinNum($account_id);
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$diamond_num = $addreward->getDiamondNum($account_id);
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$adfree = $addreward->getAdfree($account_id);
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$medals = $addreward->getMedals($account_id);
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$response = array(
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'errcode' => 0,
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'errmsg' => '',
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'level' => $level,
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'wave' => $wave,
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'coin_nums' => $coin_num,
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'diamond_nums' => $diamond_num,
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'adfree' => $adfree,
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'medals' => $medals,
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'item_list' => $item_list,
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'all_item_list' => $all_item_list,
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);
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echo json_encode($response);
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}
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// 扫荡结算
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public function sweep()
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{
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$this->levelaward(false);
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}
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protected function levelaward($isbattle)
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{
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$account_id = $_REQUEST['account_id'];
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//登录校验
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$login = loginVerify($account_id, $_REQUEST['session_id']);
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if (!$login) {
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phpcommon\sendError(ERR_USER_BASE + 1, 'session无效');
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return;
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}
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$conn = $this->getMysql($account_id);
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if (!$conn) {
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phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家');
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return;
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}
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$solorow = $conn->execQueryOne(
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'SELECT * FROM solo WHERE accountid=:accountid;',
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array(
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':accountid' => $account_id
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)
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);
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if (!$solorow) {
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phpcommon\sendError(ERR_USER_BASE + 1, '没有这个玩家 1');
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return;
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}
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$gamelevel = array(
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'curlevel' => 1,
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'curwave' => 0,
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'levelinfo' => array(),
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);
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if (!is_null($solorow['gamelevel']) && !empty($solorow['gamelevel'])) {
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$gamelevel = json_encode($solorow['gamelevel'], true);
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}
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$curlevelcfg = $this->getGameLevelInfo($gamelevel['curlevel']);
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if (!$curlevelcfg) {
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phpcommon\sendError(ERR_USER_BASE + 1, '关卡未通过');
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return;
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}
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$curmonsterwaves = explode($curlevelcfg['monsterlist_id'], '|');
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$curfinished = $gamelevel['curwave'] > 0 && $gamelevel['curwave'] == count($curmonsterwaves);
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$level = $_REQUEST['level'];
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if ($isbattle) {
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if ((!$curfinished && $level > $gamelevel['curlevel']) ||
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($curfinished && $level > $gamelevel['curlevel'] + 1)
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) {
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phpcommon\sendError(ERR_USER_BASE + 1, '关卡未通过 1');
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return;
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}
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} else {
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if ((!$curfinished && $level >= $gamelevel['curlevel']) ||
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($curfinished && $level > $gamelevel['curlevel'])
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) {
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phpcommon\sendError(ERR_USER_BASE + 1, '关卡未通过 2');
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return;
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}
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}
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$reqlevelcfg = $this->getGameLevelInfo($level);
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|
if (!$reqlevelcfg) {
|
|
phpcommon\sendError(ERR_USER_BASE + 1, '关卡未通过 3');
|
|
return;
|
|
}
|
|
|
|
if ($reqlevelcfg['medal_cost'] > $solorow['medals']) {
|
|
phpcommon\sendError(ERR_USER_BASE + 2, '体力不足');
|
|
return;
|
|
}
|
|
|
|
$reqmonsterwaves = explode($reqlevelcfg['monsterlist_id'], '|');
|
|
$reqfinished = $isbattle ? ($_REQUEST['wave'] > 0 && $_REQUEST['wave'] == count($reqmonsterwaves)) : true;
|
|
|
|
$item_list = array();
|
|
// fixed award
|
|
$fixedawards = explode($reqlevelcfg['fixedreward'], '|');
|
|
foreach ($fixedawards as $fixitem) {
|
|
$itemstrs = explode($fixitem, '|');
|
|
if (count($itemstrs) < 2) {
|
|
continue;
|
|
}
|
|
$item_list[] = array(
|
|
"item_id" => $itemstrs[0],
|
|
"item_num" => $itemstrs[1],
|
|
"time" => 0,
|
|
);
|
|
}
|
|
|
|
// level finished award
|
|
if ($reqfinished) {
|
|
$finishedawards = explode($reqlevelcfg['winreward'], '|');
|
|
foreach ($finishedawards as $finishitem) {
|
|
$itemstrs = explode($finishitem, '|');
|
|
if (count($itemstrs) < 2) {
|
|
continue;
|
|
}
|
|
$item_list[] = array(
|
|
"item_id" => $itemstrs[0],
|
|
"item_num" => $itemstrs[1],
|
|
"time" => 0,
|
|
);
|
|
}
|
|
}
|
|
|
|
if ($isbattle) {
|
|
// level box award
|
|
$wave = $_REQUEST['wave'];
|
|
if ($curfinished && $level == $gamelevel['curlevel'] + 1) {
|
|
$newwaves = array();
|
|
$completewaves = explode($reqlevelcfg['completionwave'], '|');
|
|
foreach ($completewaves as $waveitem) {
|
|
if ($wave >= $waveitem) {
|
|
$newwaves[] = $waveitem;
|
|
}
|
|
}
|
|
$gamelevel['levelinfo'][$level] = $newwaves;
|
|
$gamelevel['curlevel'] = $level;
|
|
$gamelevel['curwave'] = $wave;
|
|
} else if (!$curfinished && $level == $gamelevel['curlevel'] && $wave > $gamelevel['curwave']) {
|
|
if ($gamelevel['curwave'] == 0) {
|
|
$gamelevel['levelinfo'][$level] = array();
|
|
}
|
|
$completewaves = explode($reqlevelcfg['completionwave'], '|');
|
|
foreach ($completewaves as $waveitem) {
|
|
if ($wave >= $waveitem && $waveitem > $gamelevel['curwave']) {
|
|
$gamelevel['levelinfo'][$level][] = $waveitem;
|
|
}
|
|
}
|
|
|
|
$gamelevel['curwave'] = $wave;
|
|
}
|
|
}
|
|
|
|
// cost medals, add exp
|
|
$curexp = $solorow['exp'] + $reqlevelcfg['medal_cost'];
|
|
$curlv = $solorow['level'];
|
|
$curlvcfg = $this->getPlayerLevelInfo($curlv);
|
|
$uplv_item_list = array();
|
|
while ($curlvcfg && $curlvcfg['experience'] > 0 && $curexp >= $curlvcfg['experience']) {
|
|
$curexp -= $curlvcfg['experience'];
|
|
$curlv++;
|
|
$curlvcfg = $this->getPlayerLevelInfo($curlv);
|
|
if ($curlvcfg) {
|
|
$uplvawards = explode($curlvcfg['level_reward'], '|');
|
|
foreach ($uplvawards as $uplvitem) {
|
|
$itemstrs = explode($uplvitem, '|');
|
|
if (count($itemstrs) < 2) {
|
|
continue;
|
|
}
|
|
$uplv_item_list[] = array(
|
|
"item_id" => $itemstrs[0],
|
|
"item_num" => $itemstrs[1],
|
|
"time" => 0,
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
$curmedals = $solorow['medals'] - $reqlevelcfg['medal_cost'];
|
|
$lastredeem = $solorow['lastredeem'];
|
|
$privilege = new classes\Privilege();
|
|
$medalsgrowlimit = metatable\getParameterById(MEDAL_LIMIT) + $privilege->getMedalLimitPlus($account_id);
|
|
if ($solorow['medals'] >= $medalsgrowlimit && $curmedals < $medalsgrowlimit) {
|
|
$lastredeem = time();
|
|
}
|
|
|
|
$ret = $conn->execScript(
|
|
'UPDATE solo SET medals=:medals, lastredeem=:lastredeem, level=:level, exp=:exp, gamelevel=:gamelevel, modify_time=:modify_time' .
|
|
' WHERE accountid=:accountid;',
|
|
array(
|
|
':accountid' => $account_id,
|
|
':medals' => $curmedals,
|
|
':lastredeem' => $lastredeem,
|
|
':level' => $curlv,
|
|
':exp' => $curexp,
|
|
':gamelevel' => json_encode($gamelevel),
|
|
':modify_time' => time()
|
|
)
|
|
);
|
|
|
|
if (!$ret) {
|
|
phpcommon\sendError(ERR_RETRY + 1, '系统繁忙');
|
|
return;
|
|
}
|
|
|
|
$addreward = new classes\AddReward();
|
|
$all_item_list = array();
|
|
foreach ($item_list as $itemaward) {
|
|
$items = $addreward->addReward($itemaward['item_id'], $itemaward['item_num'], $account_id, 0, 0);
|
|
foreach ($items as $i) {
|
|
array_push($all_item_list, array(
|
|
'item_id' => $i['item_id'],
|
|
'item_num' => $i['item_num'],
|
|
'time' => 0,
|
|
));
|
|
}
|
|
}
|
|
|
|
$uplv_all_item_list = array();
|
|
foreach ($uplv_item_list as $itemaward) {
|
|
$items = $addreward->addReward($itemaward['item_id'], $itemaward['item_num'], $account_id, 0, 0);
|
|
foreach ($items as $i) {
|
|
array_push($uplv_all_item_list, array(
|
|
'item_id' => $i['item_id'],
|
|
'item_num' => $i['item_num'],
|
|
'time' => 0,
|
|
));
|
|
}
|
|
}
|
|
|
|
$coin_num = $addreward->getCoinNum($account_id);
|
|
$diamond_num = $addreward->getDiamondNum($account_id);
|
|
$adfree = $addreward->getAdfree($account_id);
|
|
$medals = $addreward->getMedals($account_id);
|
|
|
|
$response = array(
|
|
'errcode' => 0,
|
|
'errmsg' => '',
|
|
'level' => $level,
|
|
'coin_nums' => $coin_num,
|
|
'diamond_nums' => $diamond_num,
|
|
'adfree' => $adfree,
|
|
'medals' => $medals,
|
|
'item_list' => $item_list,
|
|
'all_item_list' => $all_item_list,
|
|
'playerlvup' => array(
|
|
'item_list' => $uplv_item_list,
|
|
'all_item_list' => $uplv_all_item_list,
|
|
)
|
|
);
|
|
if ($isbattle) {
|
|
$response['wave'] = $_REQUEST['wave'];
|
|
}
|
|
echo json_encode($response);
|
|
}
|
|
}
|