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@ -1513,3 +1513,17 @@ void Creature::ResetAllSkillCd()
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pair.second->ResetSkillCd();
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}
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}
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void Creature::SummonHero(const a8::Vec2& pos, int hero_id, int hero_num)
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{
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MetaData::Player* hero_meta = MetaMgr::Instance()->GetPlayer(hero_id);
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if (hero_meta && hero_num > 0 && !dead) {
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Hero* hero = room->CreateHero
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(this,
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hero_meta,
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GetPos(),
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GetMoveDir(),
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team_id
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);
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}
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}
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@ -132,6 +132,7 @@ class Creature : public MoveableEntity
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void CheckSpecObject();
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RoomObstacle* SummonObstacle(int id, const a8::Vec2& pos);
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void SummonHero(const a8::Vec2& pos, int hero_id, int hero_num);
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bool CollisonDetection();
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void FillSkillCasterState(SkillCasterState* caster_state);
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void RecoverSkillCasterState(SkillCasterState* caster_state);
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@ -1418,20 +1418,6 @@ void Human::FillBodyState(::google::protobuf::RepeatedPtrField<::cs::MFBodyState
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}
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}
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void Human::SummonHero(int heroid)
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{
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MetaData::Player* hero_meta = MetaMgr::Instance()->GetPlayer(heroid);
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if (hero_meta) {
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Hero* hero = room->CreateHero
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(this,
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hero_meta,
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GetPos(),
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GetMoveDir(),
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team_id
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);
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}
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}
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void Human::AddObserver(Human* observer)
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{
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observers_.insert(observer);
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@ -192,7 +192,6 @@ class Human : public Creature
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int GetVolume(int slot_id);
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void RecoverHp(int inc_hp);
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void FillBodyState(::google::protobuf::RepeatedPtrField<::cs::MFBodyState>* states);
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void SummonHero(int heroid);
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void AddObserver(Human* observer);
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void RemoveObserver(Human* observer);
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void SendUpdateMsg();
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@ -1102,10 +1102,16 @@ void Player::_CMExecCommand(f8::MsgHdr& hdr, const cs::CMExecCommand& msg)
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std::string cmd = cmds[0];
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if (cmd == "gps") {
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SendDebugMsg(a8::Format("%d %d", {GetPos().x, GetPos().y}));
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}else if (cmd == "additem" && cmds.size() >= 2) {
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} else if (cmd == "additem" && cmds.size() >= 3) {
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int item_id = a8::XValue(cmds[1]);
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int item_num = a8::XValue(cmds[2]);
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GMAddItem(item_id, item_num);
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} else if (cmd == "addbuff" && cmds.size() >= 2) {
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int buff_id = a8::XValue(cmds[1]);
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MetaData::Buff* buff_meta = MetaMgr::Instance()->GetBuff(buff_id);
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if (buff_meta) {
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MustBeAddBuff(this, buff_id);
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}
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}
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}
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