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@ -2448,6 +2448,7 @@ void Human::NotifyObservers(cs::SMUpdate* msg, cs::MFActivePlayerData* active_pl
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if (observer != this && !observer->follow_synced_active_player) {
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msg->set_active_player_id(GetUniId());
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FillMFActivePlayerData(msg->mutable_active_player_data());
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msg->mutable_active_player_data()->set_name(GetName());
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if (!refreshed_view) {
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std::set<int> synced_objects;
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{
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@ -589,6 +589,7 @@ message MFActivePlayerData
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repeated MFSkill skill_list = 28; //技能列表
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repeated MFAttrAddition attr_addition= 61; //属性加成
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optional string name = 62; //昵称,不为undefine的时候覆盖本地
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optional float shoot_offset_x = 50 [default = 0]; //射击偏移量-x
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optional float shoot_offset_y = 51 [default = 0]; //射击偏移量-y
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