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@ -29,6 +29,15 @@ class Creature : public MoveableEntity
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float GetBuffAttrRate(int attr_id);
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void FillBuffList(::google::protobuf::RepeatedPtrField<::cs::MFBuff>* pb_buff_list);
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protected:
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bool use_skill = false;
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size_t curr_skill_phase = 0;
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a8::Vec2 skill_dir;
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float skill_param1 = 0;
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bool playing_skill = false;
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int skill_target_id_ = 0;
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a8::Vec2 skill_target_pos_;
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private:
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virtual void AddBuffPostProc(Creature* caster, Buff* buff);
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@ -40,4 +49,5 @@ private:
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std::array<float, kHAT_End> buff_attr_rate_ = {};
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std::array<Buff*, kBET_End> buff_effect_ = {};
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std::list<Buff> buff_list_;
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};
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@ -1337,8 +1337,10 @@ void Human::DoJump()
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}
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}
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void Human::DoSkill()
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void Human::DoSkill(int target_id, const a8::Vec2& target_pos)
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{
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skill_target_id_ = target_id;
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skill_target_pos_ = target_pos;
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if (action_type == AT_Reload ||
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action_type == AT_UseItem
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) {
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@ -1350,13 +1352,13 @@ void Human::DoSkill()
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last_use_skill_frameno_ = room->GetFrameNo();
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if (skill_meta_->i->skill_target() == kST_Self
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) {
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skill_target_id = GetEntityUniId();
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skill_target_id_ = GetEntityUniId();
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}
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Entity* entity = room->GetEntityByUniId(skill_target_id);
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Entity* entity = room->GetEntityByUniId(skill_target_id_);
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if (entity && entity->IsEntityType(ET_Player)) {
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Human* hum = (Human*)entity;
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std::set<Entity*> target_list;
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skill_target_pos = hum->GetPos();
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skill_target_pos_ = hum->GetPos();
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SelectSkillTargets(hum->GetPos(), target_list);
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TriggerBuff(target_list, kBTT_UseSkill);
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if (!skill_meta_->phases.empty() && skill_meta_->phases[0].time_offset <= 0) {
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@ -3143,25 +3145,25 @@ void Human::AddBuffPostProc(Creature* caster, Buff* buff)
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break;
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case kBET_JumpTo:
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{
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Entity* entity = room->GetEntityByUniId(skill_target_id);
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Entity* entity = room->GetEntityByUniId(skill_target_id_);
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if (entity) {
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float target_distance = entity->GetPos().Distance(GetPos());
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if (target_distance <= 0.000001f) {
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SetPos(entity->GetPos());
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skill_target_pos = entity->GetPos();
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skill_target_pos_ = entity->GetPos();
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} else {
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if (target_distance <= buff->meta->param3) {
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SetPos(entity->GetPos());
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skill_target_pos = entity->GetPos();
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skill_target_pos_ = entity->GetPos();
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} else {
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move_dir = entity->GetPos() - GetPos();
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move_dir.Normalize();
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skill_dir = move_dir;
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skill_target_pos = GetPos() + move_dir * (target_distance - buff->meta->param3);
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skill_target_pos_ = GetPos() + move_dir * (target_distance - buff->meta->param3);
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}
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}
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}
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target_pos = skill_target_pos;
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target_pos = skill_target_pos_;
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}
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break;
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case kBET_Pull:
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@ -3463,7 +3465,7 @@ void Human::SelectSkillTargets(const a8::Vec2& target_pos, std::set<Entity*>& ta
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break;
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case kST_EnemySingle:
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{
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Entity* entity = room->GetEntityByUniId(skill_target_id);
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Entity* entity = room->GetEntityByUniId(skill_target_id_);
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if (entity && entity->IsEntityType(ET_Player)) {
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Human* hum = (Human*)entity;
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if (IsEnemy(hum)) {
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@ -3513,7 +3515,7 @@ void Human::SelectSkillTargets(const a8::Vec2& target_pos, std::set<Entity*>& ta
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break;
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case kST_SingleEnemyAndSelf:
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{
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Entity* entity = room->GetEntityByUniId(skill_target_id);
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Entity* entity = room->GetEntityByUniId(skill_target_id_);
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if (entity && entity->IsEntityType(ET_Player)) {
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Human* hum = (Human*)entity;
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if (IsEnemy(hum)) {
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@ -3542,7 +3544,7 @@ void Human::ProcSkillPhase(MetaData::SkillPhase* phase)
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break;
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case kSkill_Shot:
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{
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Entity* entity = room->GetEntityByUniId(skill_target_id);
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Entity* entity = room->GetEntityByUniId(skill_target_id_);
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MetaData::Equip* weapon_meta = MetaMgr::Instance()->GetEquip(phase->param1.GetInt());
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if (weapon_meta && entity) {
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float target_distance = entity->GetPos().Distance(GetPos());
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@ -3864,7 +3866,7 @@ void Human::ResetSkill()
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use_skill = false;
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curr_skill_phase = 0;
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skill_dir = a8::Vec2();
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skill_target_pos = a8::Vec2();
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skill_target_pos_ = a8::Vec2();
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skill_param1 = 0.0f;
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playing_skill = false;
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}
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@ -3940,20 +3942,20 @@ void Human::AddPassiveSkillBuff(MetaData::Skill* skill_meta)
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return;
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}
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MetaData::Skill* old_curr_skill = skill_meta_;
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int old_skill_target_id = skill_target_id;
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a8::Vec2 old_skill_target_pos = skill_target_pos;
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int old_skill_target_id_ = skill_target_id_;
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a8::Vec2 old_skill_target_pos_ = skill_target_pos_;
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skill_meta_ = skill_meta;
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skill_target_id = GetEntityUniId();
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skill_target_pos = GetPos();
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skill_target_id_ = GetEntityUniId();
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skill_target_pos_ = GetPos();
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std::set<Entity*> target_list;
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SelectSkillTargets(GetPos(), target_list);
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TriggerBuff(target_list, kBTT_UseSkill);
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skill_meta_= old_curr_skill;
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skill_target_id = old_skill_target_id;
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skill_target_pos = old_skill_target_pos;
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skill_target_id_ = old_skill_target_id_;
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skill_target_pos_ = old_skill_target_pos_;
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}
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void Human::OnMetaChange()
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@ -138,13 +138,6 @@ class Human : public Creature
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std::map<int, int> skin_configs;
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std::map<int, int> spoils_items;
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bool use_skill = false;
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size_t curr_skill_phase = 0;
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int skill_target_id = 0;
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a8::Vec2 skill_dir;
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a8::Vec2 skill_target_pos;
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float skill_param1 = 0;
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bool playing_skill = false;
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xtimer_list* ad_timer_ = nullptr;
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Human* last_human_target = nullptr;
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@ -202,7 +195,7 @@ class Human : public Creature
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bool HasNoDownedTeammate();
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bool CanUseSkill();
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void DoJump();
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void DoSkill();
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void DoSkill(int target_id, const a8::Vec2& target_pos);
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void DoGetOn(int obj_uniid);
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void DoGetDown();
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void FindLocation();
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@ -393,7 +393,7 @@ void Player::UpdateUseSkill()
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if (HasBuffEffect(kBET_Vertigo)) {
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return;
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}
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DoSkill();
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DoSkill(skill_target_id, a8::Vec2());
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}
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void Player::Shot()
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@ -1111,7 +1111,7 @@ void Player::_CMMove(f8::MsgHdr& hdr, const cs::CMMove& msg)
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}
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if (msg.has_use_skill()) {
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use_skill = msg.use_skill();
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skill_target_id = msg.skill_target_id();
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skill_target_id = msg.skill_target_id_();
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} else {
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use_skill = false;
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}
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@ -58,6 +58,7 @@ class Player : public Human
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bool jump = false;
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bool use_skill = false;
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int skill_target_id = 0;
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bool get_down = false;
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int get_on = 0;
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@ -477,9 +477,7 @@ void ZombieModeAI::DoShot()
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void ZombieModeAI::DoSkill()
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{
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Human* myself = (Human*)owner;
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myself->skill_target_id = node_->target->GetEntityUniId();
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myself->skill_target_pos = node_->target->GetPos();
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myself->DoSkill();
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myself->DoSkill(node_->target->GetEntityUniId(), node_->target->GetPos());
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}
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int ZombieModeAI::GetAttackTimes()
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