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@ -119,6 +119,10 @@ void HeroAI::UpdateIdle()
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void HeroAI::UpdateThinking()
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void HeroAI::UpdateThinking()
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{
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{
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#if 1
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ChangeToStateAI(HSE_RandomWalk);
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return ;
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#endif
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Hero* hero = (Hero*)owner;
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Hero* hero = (Hero*)owner;
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if (hero->room->GetGasData().gas_mode == GasInactive ||
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if (hero->room->GetGasData().gas_mode == GasInactive ||
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hero->room->IsWaitingStart() ||
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hero->room->IsWaitingStart() ||
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@ -447,3 +451,4 @@ int HeroAI::GetAttackTimes()
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}
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}
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#endif
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#endif
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}
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}
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