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@ -1107,6 +1107,12 @@ bool Creature::IsProperTarget(Creature* target, bool no_teammate)
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if (target->HasBuffEffect(kBET_Hide)) {
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if (target->HasBuffEffect(kBET_Hide)) {
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return false;
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return false;
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}
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}
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if (target->HasBuffEffect(kBET_Driver)) {
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return false;
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}
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if (target->HasBuffEffect(kBET_Passenger)) {
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return false;
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}
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return true;
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return true;
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}
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}
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@ -145,6 +145,8 @@ void Human::FillMFObjectLess(Room* room, Human* hum, cs::MFPlayerFull* full_data
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p->set_backpack(backpack);
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p->set_backpack(backpack);
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p->set_helmet(helmet);
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p->set_helmet(helmet);
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p->set_chest(chest);
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p->set_chest(chest);
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p->set_shoot_offset_x(shoot_offset.x);
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p->set_shoot_offset_y(shoot_offset.y);
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GetCurrWeapon()->ToPB(p->mutable_weapon());
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GetCurrWeapon()->ToPB(p->mutable_weapon());
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}
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}
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@ -173,6 +175,8 @@ void Human::FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data
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p->set_chest(chest);
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p->set_chest(chest);
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GetCurrWeapon()->ToPB(p->mutable_weapon());
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GetCurrWeapon()->ToPB(p->mutable_weapon());
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p->set_energy_shield(energy_shield);
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p->set_energy_shield(energy_shield);
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p->set_shoot_offset_x(shoot_offset.x);
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p->set_shoot_offset_y(shoot_offset.y);
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#if 1
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#if 1
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{
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{
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p->set_max_energy_shield(max_energy_shield);
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p->set_max_energy_shield(max_energy_shield);
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@ -244,6 +244,9 @@ message MFPlayerFull
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optional int32 charid = 44; //人物id
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optional int32 charid = 44; //人物id
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optional float speed = 45; //速度
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optional float speed = 45; //速度
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optional float shoot_offset_x = 50 [default = 0]; //射击偏移量-x
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optional float shoot_offset_y = 51 [default = 0]; //射击偏移量-y
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optional string user_data = 60 [default = ""]; //用户自定义数据
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optional string user_data = 60 [default = ""]; //用户自定义数据
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}
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}
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@ -120,6 +120,7 @@ message Equip
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optional string power_time = 51;
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optional string power_time = 51;
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optional string power_gun = 52;
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optional string power_gun = 52;
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optional string power_buff = 53;
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optional string power_buff = 53;
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optional int32 through_teammate = 54;
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optional string inventory_slot = 31; //库存槽位
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optional string inventory_slot = 31; //库存槽位
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optional int32 _inventory_slot = 32; //库存槽位
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optional int32 _inventory_slot = 32; //库存槽位
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