完善子弹luoj
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@ -11,6 +11,7 @@
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#include "app.h"
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#include "perfmonitor.h"
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#include "smoke_mitask.h"
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#include "creature.h"
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Bullet::Bullet():MoveableEntity()
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{
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@ -77,8 +78,10 @@ void Bullet::OnHit(std::set<Entity*>& objects)
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hum->GetAttrAbs(kHAT_Def);
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float finaly_dmg = dmg * (1 - def/MetaMgr::Instance()->K);
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finaly_dmg = std::max(finaly_dmg, 0.0f);
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#if 0
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sender->stats.damage_amount_out += finaly_dmg;
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hum->DecHP(finaly_dmg, sender->GetEntityUniId(), sender->name, gun_meta->i->id());
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#endif
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hum->DecHP(finaly_dmg, sender->GetEntityUniId(), sender->GetName(), gun_meta->i->id());
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#ifdef DEBUG
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sender->SendDebugMsg(a8::Format("bullet weapon_id:%d atk:%f",
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{
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@ -11,6 +11,7 @@ namespace MetaData
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class Human;
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class Obstacle;
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class Creature;
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class CircleCollider;
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class MovementComponent;
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class Bullet : public MoveableEntity
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@ -20,7 +21,7 @@ class Bullet : public MoveableEntity
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MetaData::Equip* gun_meta = nullptr;
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MetaData::EquipUpgrade* gun_upgrade_meta = nullptr;
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MetaData::Equip* meta = nullptr;
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Human* sender = nullptr;
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Creature* sender = nullptr;
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a8::Vec2 dir;
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a8::Vec2 born_pos;
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a8::Vec2 born_dir;
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@ -756,3 +756,39 @@ bool Creature::CanSee(const Creature* c) const
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{
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return room->grid_service->InView(GetGridId(), c->GetGridId());
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}
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float Creature::GetAttrAbs(int attr_id)
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{
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float attr_abs_val = GetBuffAttrAbs(attr_id);
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if (attr_id == kHAT_Atk || attr_id == kHAT_Def) {
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Buff* buff = GetBuffByEffectId(kBET_Car);
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if (buff) {
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MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(buff->meta->param4);
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if (equip_meta) {
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switch (attr_id) {
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case kHAT_Atk:
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{
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attr_abs_val += equip_meta->i->atk();
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}
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break;
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case kHAT_Def:
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{
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attr_abs_val += equip_meta->i->def();
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}
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break;
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default:
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{
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}
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break;
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}
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}
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}
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}
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return attr_abs_val;
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}
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float Creature::GetAttrRate(int attr_id)
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{
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float attr_rate_val = GetBuffAttrRate(attr_id);
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return attr_rate_val;
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}
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@ -13,6 +13,7 @@ namespace MetaData
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struct xtimer_list;
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class Skill;
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class Obstacle;
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class Creature : public MoveableEntity
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{
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public:
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@ -66,12 +67,20 @@ class Creature : public MoveableEntity
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virtual void CancelAction() {};
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virtual void ResetAction() {};
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virtual std::string GetName() { return "";};
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virtual void SendDebugMsg(const std::string& debug_msg);
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virtual void DropItems(Obstacle* obstacle) {};
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virtual bool IsPlayer() const { return false;};
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virtual bool IsAndroid() const { return false;};
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RaceType_e GetRace() { return race_; }
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float GetAttrAbs(int attr_id);
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float GetAttrRate(int attr_id);
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private:
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virtual void AddBuffPostProc(Creature* caster, Buff* buff);
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virtual void OnBuffRemove(const Buff& buff);
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virtual void SendDebugMsg(const std::string& debug_msg);
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virtual void DoSkillPreProc(int skill_id, int target_id, const a8::Vec2& target_pos);
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virtual void DoSkillPostProc(bool used, int skill_id, int target_id, const a8::Vec2& target_pos);
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virtual void _UpdateMove(int speed) {};
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@ -84,6 +93,9 @@ private:
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Skill* GetPassiveSkill(int skill_id);
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void RemovePassiveSkill(int skill_id);
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protected:
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RaceType_e race_ = kHumanRace;
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private:
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std::array<float, kHAT_End> buff_attr_abs_ = {};
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std::array<float, kHAT_End> buff_attr_rate_ = {};
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@ -119,7 +119,7 @@ void FrameEvent::AddExplosion(Bullet* bullet, int item_id, a8::Vec2 bomb_pos)
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}
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}
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void FrameEvent::AddExplosionEx(Human* sender, int item_id, a8::Vec2 bomb_pos, int effect)
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void FrameEvent::AddExplosionEx(Creature* sender, int item_id, a8::Vec2 bomb_pos, int effect)
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{
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{
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auto& tuple = a8::FastAppend(explosions_);
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@ -21,7 +21,7 @@ public:
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float fly_distance);
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void AddExplosion(Bullet* bullet, int item_id, a8::Vec2 bomb_pos);
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void AddSmoke(Bullet* bullet, int item_id, a8::Vec2 pos);
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void AddExplosionEx(Human* sender, int item_id, a8::Vec2 bomb_pos, int effect);
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void AddExplosionEx(Creature* sender, int item_id, a8::Vec2 bomb_pos, int effect);
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void AddBulletNumChg(Human* hum);
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void AddHpChg(Human* hum);
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void AddWeaponAmmoChg(Human* hum);
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@ -39,9 +39,9 @@ private:
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::google::protobuf::RepeatedPtrField<::cs::MFAirDrop> airdrops_;
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std::vector<std::tuple<Creature*, ::cs::MFShot>> shots_;
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std::vector<std::tuple<Creature*, ::cs::MFBullet>> bullets_;
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std::vector<std::tuple<Human*, ::cs::MFExplosion>> explosions_;
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std::vector<std::tuple<Human*, ::cs::MFSmoke>> smokes_;
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std::vector<std::tuple<Human*, ::cs::MFEmote>> emotes_;
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std::vector<std::tuple<Creature*, ::cs::MFExplosion>> explosions_;
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std::vector<std::tuple<Creature*, ::cs::MFSmoke>> smokes_;
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std::vector<std::tuple<Creature*, ::cs::MFEmote>> emotes_;
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std::vector<std::tuple<Human*, ::cs::MFBuffChg>> chged_buffs_;
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std::vector<std::tuple<Human*, int, int>> chged_items_;
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std::vector<Human*> chged_bullet_nums_;
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@ -2935,42 +2935,6 @@ void Human::DecItem(int item_id, int item_num)
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}
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}
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float Human::GetAttrAbs(int attr_id)
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{
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float attr_abs_val = GetBuffAttrAbs(attr_id);
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if (attr_id == kHAT_Atk || attr_id == kHAT_Def) {
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Buff* buff = GetBuffByEffectId(kBET_Car);
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if (buff) {
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MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(buff->meta->param4);
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if (equip_meta) {
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switch (attr_id) {
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case kHAT_Atk:
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{
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attr_abs_val += equip_meta->i->atk();
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}
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break;
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case kHAT_Def:
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{
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attr_abs_val += equip_meta->i->def();
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}
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break;
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default:
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{
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}
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break;
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}
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}
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}
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}
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return attr_abs_val;
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}
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float Human::GetAttrRate(int attr_id)
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{
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float attr_rate_val = GetBuffAttrRate(attr_id);
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return attr_rate_val;
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}
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bool Human::IsPlayer() const
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{
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return IsEntitySubType(EST_Player);
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@ -239,11 +239,9 @@ class Human : public Creature
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int GetItemNum(int item_id);
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void AddItem(int item_id, int item_num);
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void DecItem(int item_id, int item_num);
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float GetAttrAbs(int attr_id);
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float GetAttrRate(int attr_id);
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bool IsPlayer() const;
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bool IsAndroid() const;
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void DropItems(Obstacle* obstacle);
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virtual bool IsPlayer() const override;
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virtual bool IsAndroid() const override;
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virtual void DropItems(Obstacle* obstacle) override;
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void ProcNewBieLogic();
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void OnEnable();
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void OnDisable();
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@ -253,7 +251,6 @@ class Human : public Creature
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bool HasSpecMove();
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void _UpdateSpecMove();
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virtual void _UpdateMove(int speed) override;
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RaceType_e GetRace() { return race_; }
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void ChangeToRace(RaceType_e race, int level);
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void ChangeToRaceAndNotify(RaceType_e race, int level);
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void WinExp(Human* sender, int exp);
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@ -263,6 +260,7 @@ class Human : public Creature
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void SetSeat(int seat) { seat_ = seat; }
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void DeadDrop();
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bool IsEnemy(Human* hum);
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virtual std::string GetName() override { return name;};
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protected:
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void _InternalUpdateMove(float speed);
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@ -349,7 +347,6 @@ protected:
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int seat_ = 0;
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private:
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RaceType_e race_ = kHumanRace;
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CircleCollider* self_collider_ = nullptr;
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long long last_sync_gas_frameno = 0;
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std::map<int, int> items_;
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