完善子弹luoj

This commit is contained in:
aozhiwei 2021-03-19 17:53:59 +08:00
parent 9493d04527
commit 1288ebfc20
8 changed files with 64 additions and 51 deletions

View File

@ -11,6 +11,7 @@
#include "app.h"
#include "perfmonitor.h"
#include "smoke_mitask.h"
#include "creature.h"
Bullet::Bullet():MoveableEntity()
{
@ -77,8 +78,10 @@ void Bullet::OnHit(std::set<Entity*>& objects)
hum->GetAttrAbs(kHAT_Def);
float finaly_dmg = dmg * (1 - def/MetaMgr::Instance()->K);
finaly_dmg = std::max(finaly_dmg, 0.0f);
#if 0
sender->stats.damage_amount_out += finaly_dmg;
hum->DecHP(finaly_dmg, sender->GetEntityUniId(), sender->name, gun_meta->i->id());
#endif
hum->DecHP(finaly_dmg, sender->GetEntityUniId(), sender->GetName(), gun_meta->i->id());
#ifdef DEBUG
sender->SendDebugMsg(a8::Format("bullet weapon_id:%d atk:%f",
{

View File

@ -11,6 +11,7 @@ namespace MetaData
class Human;
class Obstacle;
class Creature;
class CircleCollider;
class MovementComponent;
class Bullet : public MoveableEntity
@ -20,7 +21,7 @@ class Bullet : public MoveableEntity
MetaData::Equip* gun_meta = nullptr;
MetaData::EquipUpgrade* gun_upgrade_meta = nullptr;
MetaData::Equip* meta = nullptr;
Human* sender = nullptr;
Creature* sender = nullptr;
a8::Vec2 dir;
a8::Vec2 born_pos;
a8::Vec2 born_dir;

View File

@ -756,3 +756,39 @@ bool Creature::CanSee(const Creature* c) const
{
return room->grid_service->InView(GetGridId(), c->GetGridId());
}
float Creature::GetAttrAbs(int attr_id)
{
float attr_abs_val = GetBuffAttrAbs(attr_id);
if (attr_id == kHAT_Atk || attr_id == kHAT_Def) {
Buff* buff = GetBuffByEffectId(kBET_Car);
if (buff) {
MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(buff->meta->param4);
if (equip_meta) {
switch (attr_id) {
case kHAT_Atk:
{
attr_abs_val += equip_meta->i->atk();
}
break;
case kHAT_Def:
{
attr_abs_val += equip_meta->i->def();
}
break;
default:
{
}
break;
}
}
}
}
return attr_abs_val;
}
float Creature::GetAttrRate(int attr_id)
{
float attr_rate_val = GetBuffAttrRate(attr_id);
return attr_rate_val;
}

View File

@ -13,6 +13,7 @@ namespace MetaData
struct xtimer_list;
class Skill;
class Obstacle;
class Creature : public MoveableEntity
{
public:
@ -66,12 +67,20 @@ class Creature : public MoveableEntity
virtual void CancelAction() {};
virtual void ResetAction() {};
virtual std::string GetName() { return "";};
virtual void SendDebugMsg(const std::string& debug_msg);
virtual void DropItems(Obstacle* obstacle) {};
virtual bool IsPlayer() const { return false;};
virtual bool IsAndroid() const { return false;};
RaceType_e GetRace() { return race_; }
float GetAttrAbs(int attr_id);
float GetAttrRate(int attr_id);
private:
virtual void AddBuffPostProc(Creature* caster, Buff* buff);
virtual void OnBuffRemove(const Buff& buff);
virtual void SendDebugMsg(const std::string& debug_msg);
virtual void DoSkillPreProc(int skill_id, int target_id, const a8::Vec2& target_pos);
virtual void DoSkillPostProc(bool used, int skill_id, int target_id, const a8::Vec2& target_pos);
virtual void _UpdateMove(int speed) {};
@ -84,6 +93,9 @@ private:
Skill* GetPassiveSkill(int skill_id);
void RemovePassiveSkill(int skill_id);
protected:
RaceType_e race_ = kHumanRace;
private:
std::array<float, kHAT_End> buff_attr_abs_ = {};
std::array<float, kHAT_End> buff_attr_rate_ = {};

View File

@ -119,7 +119,7 @@ void FrameEvent::AddExplosion(Bullet* bullet, int item_id, a8::Vec2 bomb_pos)
}
}
void FrameEvent::AddExplosionEx(Human* sender, int item_id, a8::Vec2 bomb_pos, int effect)
void FrameEvent::AddExplosionEx(Creature* sender, int item_id, a8::Vec2 bomb_pos, int effect)
{
{
auto& tuple = a8::FastAppend(explosions_);

View File

@ -21,7 +21,7 @@ public:
float fly_distance);
void AddExplosion(Bullet* bullet, int item_id, a8::Vec2 bomb_pos);
void AddSmoke(Bullet* bullet, int item_id, a8::Vec2 pos);
void AddExplosionEx(Human* sender, int item_id, a8::Vec2 bomb_pos, int effect);
void AddExplosionEx(Creature* sender, int item_id, a8::Vec2 bomb_pos, int effect);
void AddBulletNumChg(Human* hum);
void AddHpChg(Human* hum);
void AddWeaponAmmoChg(Human* hum);
@ -39,9 +39,9 @@ private:
::google::protobuf::RepeatedPtrField<::cs::MFAirDrop> airdrops_;
std::vector<std::tuple<Creature*, ::cs::MFShot>> shots_;
std::vector<std::tuple<Creature*, ::cs::MFBullet>> bullets_;
std::vector<std::tuple<Human*, ::cs::MFExplosion>> explosions_;
std::vector<std::tuple<Human*, ::cs::MFSmoke>> smokes_;
std::vector<std::tuple<Human*, ::cs::MFEmote>> emotes_;
std::vector<std::tuple<Creature*, ::cs::MFExplosion>> explosions_;
std::vector<std::tuple<Creature*, ::cs::MFSmoke>> smokes_;
std::vector<std::tuple<Creature*, ::cs::MFEmote>> emotes_;
std::vector<std::tuple<Human*, ::cs::MFBuffChg>> chged_buffs_;
std::vector<std::tuple<Human*, int, int>> chged_items_;
std::vector<Human*> chged_bullet_nums_;

View File

@ -2935,42 +2935,6 @@ void Human::DecItem(int item_id, int item_num)
}
}
float Human::GetAttrAbs(int attr_id)
{
float attr_abs_val = GetBuffAttrAbs(attr_id);
if (attr_id == kHAT_Atk || attr_id == kHAT_Def) {
Buff* buff = GetBuffByEffectId(kBET_Car);
if (buff) {
MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(buff->meta->param4);
if (equip_meta) {
switch (attr_id) {
case kHAT_Atk:
{
attr_abs_val += equip_meta->i->atk();
}
break;
case kHAT_Def:
{
attr_abs_val += equip_meta->i->def();
}
break;
default:
{
}
break;
}
}
}
}
return attr_abs_val;
}
float Human::GetAttrRate(int attr_id)
{
float attr_rate_val = GetBuffAttrRate(attr_id);
return attr_rate_val;
}
bool Human::IsPlayer() const
{
return IsEntitySubType(EST_Player);

View File

@ -239,11 +239,9 @@ class Human : public Creature
int GetItemNum(int item_id);
void AddItem(int item_id, int item_num);
void DecItem(int item_id, int item_num);
float GetAttrAbs(int attr_id);
float GetAttrRate(int attr_id);
bool IsPlayer() const;
bool IsAndroid() const;
void DropItems(Obstacle* obstacle);
virtual bool IsPlayer() const override;
virtual bool IsAndroid() const override;
virtual void DropItems(Obstacle* obstacle) override;
void ProcNewBieLogic();
void OnEnable();
void OnDisable();
@ -253,7 +251,6 @@ class Human : public Creature
bool HasSpecMove();
void _UpdateSpecMove();
virtual void _UpdateMove(int speed) override;
RaceType_e GetRace() { return race_; }
void ChangeToRace(RaceType_e race, int level);
void ChangeToRaceAndNotify(RaceType_e race, int level);
void WinExp(Human* sender, int exp);
@ -263,6 +260,7 @@ class Human : public Creature
void SetSeat(int seat) { seat_ = seat; }
void DeadDrop();
bool IsEnemy(Human* hum);
virtual std::string GetName() override { return name;};
protected:
void _InternalUpdateMove(float speed);
@ -349,7 +347,6 @@ protected:
int seat_ = 0;
private:
RaceType_e race_ = kHumanRace;
CircleCollider* self_collider_ = nullptr;
long long last_sync_gas_frameno = 0;
std::map<int, int> items_;