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@ -20,7 +20,6 @@ void Incubator::AllocAndroid(Human* target, int num)
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if (room->xtimer.GetRunningTimer() == nullptr) {
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abort();
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}
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num = 1;
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int try_count = 0;
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a8::Vec2 dir = a8::Vec2::UP;
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while (num > 0 && try_count < 20 && !hold_humans_.empty()) {
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@ -117,9 +116,6 @@ void Incubator::RecycleAndroid(Human* hum)
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bool Incubator::CanSet(Human* hum, Human* exclude_hum)
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{
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#if 1
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return true;
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#endif
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Human* target = hum;
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bool can_set = true;
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room->TouchAlivePlayers
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