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@ -1563,3 +1563,8 @@ bool Creature::FreezeOperate()
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}
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}
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return freeze;
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return freeze;
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}
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}
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void Creature::SlaveOnRemove(Entity* slave)
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{
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}
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@ -27,6 +27,7 @@ struct xtimer_list;
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class Skill;
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class Skill;
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class Obstacle;
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class Obstacle;
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class RoomObstacle;
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class RoomObstacle;
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class Hero;
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class Creature : public MoveableEntity
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class Creature : public MoveableEntity
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{
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{
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public:
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public:
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@ -148,6 +149,7 @@ class Creature : public MoveableEntity
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void ResetAllSkillCd();
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void ResetAllSkillCd();
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void UpdateSkill();
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void UpdateSkill();
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bool FreezeOperate();
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bool FreezeOperate();
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void SlaveOnRemove(Entity* slave);
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private:
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private:
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@ -181,6 +183,8 @@ private:
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std::array<float, kHAT_End> buff_attr_rate_ = {};
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std::array<float, kHAT_End> buff_attr_rate_ = {};
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std::array<Buff*, kBET_End> buff_effect_ = {};
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std::array<Buff*, kBET_End> buff_effect_ = {};
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std::list<Buff> buff_list_;
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std::list<Buff> buff_list_;
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std::list<Hero*> slave_heros_;
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std::list<RoomObstacle*> slave_things_;
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a8::Vec2 skill_dir_;
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a8::Vec2 skill_dir_;
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float skill_param1 = 0;
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float skill_param1 = 0;
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