add constant_export.h
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@ -120,59 +120,6 @@ enum BuffTargetType_e
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kBuffTargetEnemy = 3, //敌军
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};
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enum BuffEffectType_e
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{
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kBET_Begin = 0,
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kBET_ChgAttr = 1, //改变属性
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kBET_TurnOver = 2, //翻滚
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kBET_Car = 3, //骑乘
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kBET_Invincible = 4, //无敌
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kBET_Camouflage = 5, //伪装
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kBET_AdPlaying = 6, //看广告中
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kBET_LordMode = 7, //上帝模式
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kBET_NewProtect = 8, //新手保护血量低于50%
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kBET_BePull = 9, //拉人(被拉方)
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kBET_JumpTo = 10, //跳跃
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kBET_OnceChgAttr = 11, //一次性buff
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kBET_Pull = 12, //拉人(主动方)
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kBET_Terminator = 13, //终结者模式
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kBET_PlayShotAni = 14, //播放射击动画
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kBET_Vertigo = 15, //眩晕
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kBET_DecHp = 16, //扣血
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kBET_PullDone = 17, //拖拽到目的地
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kBET_DelayAddBuff = 18, //延迟加buff
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kBET_CliEffect1 = 19, //僵尸被动光环减速(客户端表现用)
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kBET_CliEffect2 = 20, //僵尸被动光环毒物(客户端表现用)
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kBET_CliEffect3 = 21, //僵尸被动光环地震(客户端表现用)
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kBET_CliEffect4 = 22, //被拖拽(客户端表现用)
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kBET_HunLuan = 23, //混乱,在烟雾弹中不自动瞄准
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kBET_Fly = 24, //飞行中
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kBET_Jump = 25, //跳伞中
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kBET_IntervalAddBuff = 26, //持续掉血
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//kBET_LastAddHp = 27, //持续加血
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//kBET_OnceAddHp = 28, //加血
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kBET_SummonHero = 29, //召唤英雄
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//kBET_SummonHero = 30, //向前跳跃
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kBET_Shield = 31, //护盾
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kBET_Hide = 32, //隐身
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kBET_CrazyMode = 33, //暴走模式
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kBET_ShockWave = 34, //冲击波
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kBET_Sprint = 35, //冲刺
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kBET_SummonObstacle = 36, //召唤物件
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kBET_FlashMove = 37, //瞬间移动
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kBET_ThroughWall = 50, //穿墙
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kBET_Driver = 51, //驾驶中
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kBET_Passenger = 52, //乘座中
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kBET_Recoil = 55, //后坐力
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kBET_InGrass = 56, //在草丛
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kBET_InWater = 57, //在水里
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kBET_InIce = 58, //在冰里
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kBET_BatchAddBuff = 60, //批量添加buff
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kBET_End
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};
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enum SkillFunc_e
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{
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kSkill_FuncNone = 0,
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@ -262,28 +209,6 @@ enum EquipType_e
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EQUIP_TYPE_End
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};
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enum EntityType_e
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{
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ET_None = 0,
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ET_Player = 1,
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ET_Obstacle = 2,
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ET_Building = 3,
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//ET_LootSpawner = 4,
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ET_Loot = 5,
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//ET_DeadBody = 6,
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//ET_Decal = 7,
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//ET_Projectile = 8,
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//ET_Smoke = 9,
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ET_Hero = 10,
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ET_Car = 11,
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ET_Bullet = 20,
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//ET_Android = 30,
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ET_Unuse = 30,
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ET_MAX
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};
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enum EntitySubType_e
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{
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EST_None = 0,
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@ -459,14 +384,5 @@ const int HUNLUAN_BUFFID = 6001;
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const long long SPEC_MAP_OBJECT_FLAGS = A8_DEFINE_RANGE_BIT(long long, kColliderSpecTag_Begin, kColliderSpecTag_End);
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const int kThroughWall_BUFFID = 6003;
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const int FLY_BUFFID = 7001;
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const int JUMP_BUFFID = 7002;
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const int DRIVER_BUFFID = 7003;
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const int PASSENGER_BUFFID = 7004;
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const int kRecoilBuffId = 7005;
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const int kInGrassBuffId = 7006;
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const int kInWaterBuffId = 7007;
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const int kInIceBuffId = 7008;
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const float DEFAULT_FLY_DISTANCE = 5.0f;
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86
server/gameserver/constant_export.h
Normal file
86
server/gameserver/constant_export.h
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@ -0,0 +1,86 @@
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#pragma once
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const int kThroughWall_BUFFID = 6003;
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const int FLY_BUFFID = 7001;
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const int JUMP_BUFFID = 7002;
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const int DRIVER_BUFFID = 7003;
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const int PASSENGER_BUFFID = 7004;
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const int kRecoilBuffId = 7005;
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const int kInGrassBuffId = 7006;
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const int kInWaterBuffId = 7007;
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const int kInIceBuffId = 7008;
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enum BuffEffectType_e
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{
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kBET_Begin = 0,
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kBET_ChgAttr = 1, //改变属性
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kBET_TurnOver = 2, //翻滚
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kBET_Car = 3, //骑乘
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kBET_Invincible = 4, //无敌
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kBET_Camouflage = 5, //伪装
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kBET_AdPlaying = 6, //看广告中
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kBET_LordMode = 7, //上帝模式
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kBET_NewProtect = 8, //新手保护血量低于50%
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kBET_BePull = 9, //拉人(被拉方)
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kBET_JumpTo = 10, //跳跃
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kBET_OnceChgAttr = 11, //一次性buff
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kBET_Pull = 12, //拉人(主动方)
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kBET_Terminator = 13, //终结者模式
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kBET_PlayShotAni = 14, //播放射击动画
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kBET_Vertigo = 15, //眩晕
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kBET_DecHp = 16, //扣血
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kBET_PullDone = 17, //拖拽到目的地
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kBET_DelayAddBuff = 18, //延迟加buff
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kBET_CliEffect1 = 19, //僵尸被动光环减速(客户端表现用)
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kBET_CliEffect2 = 20, //僵尸被动光环毒物(客户端表现用)
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kBET_CliEffect3 = 21, //僵尸被动光环地震(客户端表现用)
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kBET_CliEffect4 = 22, //被拖拽(客户端表现用)
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kBET_HunLuan = 23, //混乱,在烟雾弹中不自动瞄准
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kBET_Fly = 24, //飞行中
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kBET_Jump = 25, //跳伞中
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kBET_IntervalAddBuff = 26, //持续掉血
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//kBET_LastAddHp = 27, //持续加血
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//kBET_OnceAddHp = 28, //加血
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kBET_SummonHero = 29, //召唤英雄
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//kBET_SummonHero = 30, //向前跳跃
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kBET_Shield = 31, //护盾
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kBET_Hide = 32, //隐身
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kBET_CrazyMode = 33, //暴走模式
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kBET_ShockWave = 34, //冲击波
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kBET_Sprint = 35, //冲刺
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kBET_SummonObstacle = 36, //召唤物件
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kBET_FlashMove = 37, //瞬间移动
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kBET_ThroughWall = 50, //穿墙
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kBET_Driver = 51, //驾驶中
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kBET_Passenger = 52, //乘座中
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kBET_Recoil = 55, //后坐力
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kBET_InGrass = 56, //在草丛
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kBET_InWater = 57, //在水里
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kBET_InIce = 58, //在冰里
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kBET_BatchAddBuff = 60, //批量添加buff
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kBET_End
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};
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enum EntityType_e
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{
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ET_None = 0,
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ET_Player = 1,
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ET_Obstacle = 2,
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ET_Building = 3,
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//ET_LootSpawner = 4,
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ET_Loot = 5,
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//ET_DeadBody = 6,
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//ET_Decal = 7,
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//ET_Projectile = 8,
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//ET_Smoke = 9,
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ET_Hero = 10,
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ET_Car = 11,
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ET_Bullet = 20,
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//ET_Android = 30,
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ET_Unuse = 30,
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ET_MAX
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};
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@ -8,6 +8,7 @@
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#include <a8/vec2.h>
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#include "constant.h"
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#include "constant_export.h"
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#include "types.h"
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#include "global.h"
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@ -152,6 +152,7 @@ message Player
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optional string name = 23;
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optional int32 normal_skill = 24;
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optional float hit_radius = 25;
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optional string ai_script = 26;
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}
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message Robot
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