add ProcAddItemDto

This commit is contained in:
aozhiwei 2021-09-06 10:56:32 +08:00
parent afed210f7e
commit 1ca8e01b22
3 changed files with 12 additions and 130 deletions

View File

@ -3160,6 +3160,7 @@ void Human::GMAddItem(int item_id, int item_num)
dto.item_level = 1;
dto.handled = false;
dto.item_meta = item_meta;
ProcAddItemDto(dto);
need_sync_active_player = true;
SyncAroundPlayers(__FILE__, __LINE__, __func__);

View File

@ -541,132 +541,14 @@ void Player::ProcPrepareItems(const ::google::protobuf::RepeatedField< ::google:
handled_items.insert(equip_id);
MetaData::Equip* item_meta = MetaMgr::Instance()->GetEquip(equip_id);
if (item_meta) {
switch (item_meta->i->equip_type()) {
case EQUIP_TYPE_WEAPON:
{
//装备
if (item_meta->i->equip_subtype() == 1) {
//近战
if (default_weapon.weapon_id == weapons[0].weapon_id) {
weapons[0].weapon_idx = 0;
weapons[0].weapon_id = equip_id;
weapons[0].weapon_lv = std::max(1, GetWeaponConfigLv(weapons[0].weapon_id));
weapons[0].ammo = 0;
weapons[0].meta = item_meta;
weapons[0].Recalc();
}
} else {
Weapon* weapon = TakeonWeapon(item_meta);
if (weapon) {
weapon->weapon_id = item_meta->i->id();
weapon->weapon_lv = std::max(1, 1);
weapon->ammo = 0;
weapon->meta = item_meta;
weapon->Recalc();
if (GetCurrWeapon() != weapon) {
SetCurrWeapon(weapon);
}
}
}
}
break;
case EQUIP_TYPE_CAR:
{
int car_uniid = room->CreateAndTakeonCar(item_meta->i->id(), GetPos());
if (car_uniid != -1) {
if (GetCar()) {
abort();
}
Car* car = room->CreateCar
(
this,
car_uniid,
item_meta,
GetPos(),
team_id
);
car->GetOn(this);
}
}
break;
default:
{
if (item_meta->i->_inventory_slot() >= 0 &&
item_meta->i->_inventory_slot() < IS_END) {
if (GetInventory(item_meta->i->_inventory_slot()) >=
GetVolume(item_meta->i->_inventory_slot())
) {
break;
}
int add_num = GetVolume(item_meta->i->_inventory_slot()) -
GetInventory(item_meta->i->_inventory_slot());
add_num = std::min(1, add_num);
AddInventory(item_meta->i->_inventory_slot(), add_num);
if (item_meta->i->_inventory_slot() == 5 ||
item_meta->i->_inventory_slot() == 6) {
Weapon* weapon = &weapons[3 + (item_meta->i->_inventory_slot() - 5)];
weapon->weapon_id = equip_id;
weapon->weapon_lv = 1;
weapon->ammo += 1;
weapon->meta = item_meta;
weapon->Recalc();
DecInventory(item_meta->i->_inventory_slot(), add_num);
}
if (item_meta->i->_inventory_slot() > 12) {
if (item_meta->i->_inventory_slot() - 12 > curr_scope_idx) {
curr_scope_idx = item_meta->i->_inventory_slot() - 12;
}
}
} else {
switch (item_meta->i->equip_type()) {
case 7:
{
//背包
MetaData::Equip* old_item_meta = MetaMgr::Instance()->GetEquip(backpack);
if (old_item_meta) {
if (old_item_meta->i->equip_lv() >= item_meta->i->equip_lv()) {
break;
}
room->DropItem(GetPos(), old_item_meta->i->id(), 1, 1);
}
backpack = item_meta->i->id();
RecalcVolume();
}
break;
case 4:
{
//防具
if (item_meta->i->equip_subtype() == 1) {
//盔甲
MetaData::Equip* old_item_meta = MetaMgr::Instance()->GetEquip(chest);
if (old_item_meta) {
if (old_item_meta->i->equip_lv() >= item_meta->i->equip_lv()) {
break;
}
room->DropItem(GetPos(), old_item_meta->i->id(), 1, 1);
}
chest = item_meta->i->id();
RecalcBaseAttr();
} else if (item_meta->i->equip_subtype() == 2) {
//头盔
MetaData::Equip* old_item_meta = MetaMgr::Instance()->GetEquip(helmet);
if (old_item_meta) {
if (old_item_meta->i->equip_lv() >= item_meta->i->equip_lv()) {
break;
}
room->DropItem(GetPos(), old_item_meta->i->id(), 1, 1);
}
helmet = item_meta->i->id();
RecalcBaseAttr();
}
}
break;
}
}
}
break;
}
AddItemDTO dto;
dto.uniid = 0;
dto.item_id = item_meta->i->id();
dto.count = 1;
dto.item_level = 1;
dto.handled = false;
dto.item_meta = item_meta;
ProcAddItemDto(dto);
}
}//end for
if (GetCurrWeapon()) {
@ -679,8 +561,7 @@ void Player::ProcPrepareItems(const ::google::protobuf::RepeatedField< ::google:
}
for (auto& spec_weapon : spec_weapons) {
MetaData::Equip* item_meta = MetaMgr::Instance()->GetEquip(second_weapon.weapon_id);
if (item_meta &&
item_meta->i->equip_type() == EQUIP_TYPE_WEAPON) {
if (item_meta) {
if (item_meta->i->equip_subtype() != 1) {
int weapon_idx = GUN_SLOT1;
if (weapons[weapon_idx].weapon_id != 0) {
@ -700,7 +581,7 @@ void Player::ProcPrepareItems(const ::google::protobuf::RepeatedField< ::google:
}
}
need_sync_active_player = true;
if (prepare_items.size() > 0) {
if (!prepare_items.empty()) {
SyncAroundPlayers(__FILE__, __LINE__, __func__);
}
}

View File

@ -79,7 +79,7 @@ Player* PlayerMgr::CreatePlayerByCMJoin(Player* hum,
for (auto& weapon : msg.weapons()) {
if (weapon.weapon_id() != 0 && weapon.weapon_lv() > 0) {
MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(weapon.weapon_id());
if (equip_meta) {
if (equip_meta && equip_meta->i->equip_type() == EQUIP_TYPE_WEAPON) {
hum->weapon_configs[weapon.weapon_id()] = weapon.weapon_lv();
Weapon& spec_weapon = a8::FastAppend(hum->spec_weapons);
spec_weapon.weapon_id = weapon.weapon_id();